Game studio Iron Gate has released update 0.148.6 for rising popular survival Viking video game Valheim and it fixes one exploit.
The new update is out now and it actually fixes or rather makes it near impossible to do the exploit this time around. Before the update, players would have an “exploitish” way of harvesting materials from greydwarves. They would burn the surround area, which will create a lot of materials like stone, resin, and wood. The new patch has now nerfed that, which is by tweaking how fires work.
Campfires, bonfires, and hearths will now take damage when they deal damage. Farms will now not be invincible, which means players will have to fix those fires manually if they want those materials to constantly pop out. This makes the exploit less useful now since repairing them would only cost more materials to use up.
* Campfire,Bonfire & hearth take damage when dealing damage * Reinforced chest inventory space increased to 6×4 * All boss drops can now float on water * Sunken crypt entrance tweaked (to stop tombstones from getting stuck) * Fixed rotation of Wood tower shield on item stands * Deathsquito & Drake trophy drop rate increased * 1 & 2 Star creature HP fix * Night-spawning wolves should be easier to tame now (should stop trying to run away & despawn after starting to tame) * Harpoon does not work on bosses anymore * Ingame console disabled by default (add launch argument “-console” to enable) * The console command for enabling developer/debug commands has been changed to “devcommands” from “imacheater” and a warning message has been added. * Improved enemy projectile reaction system * Battle axe tweaks (hits multiple enemies easier) * Player knockback force is affected by equipment speed modifiers (IE heavy gear will reduce the knockback from enemies) * Blackforest stone tower tweaks * Ward system fixes (You can no longer place a new ward where an enemy ward overlaps) * Comfort calculation fixed * “Failed to connect” error message fixed * Serpent trophy stack fix * Missing Moder spawn location in some worlds fixed (NOTE: For existing worlds “genloc” command needs to be run manually in a local game with dev commands enabled to generate new locations, this is only needed if your specific world has this issue, this is not very common) * Megingjord item-collider fix * Added a slight use-delay on Hammer, Hoe & Cultivator * Hammer remove auto-repeat added * Better network bandwidth handling (should work better on low bandwidth connections & also use higher data rate if possible) * Dolmen location fixes (Stop top stone from falling for no reason) * Fixed removing item from item-stand not always syncing item stats * Server list refresh button can be pressed before the entire list has been downloaded * Better bad connection detection * Fixed issue causing server to send more data the longer a client was connected * Localization updates