Fatshark has recently released the Warhammer 40K Darktide patch 1.0.30 today introducing a lot of major changes to the game and tons of bug fixes.
Patch 1.0.30 is quite a major update for Warhammer 40K Darktide which adds a LOT of big content to the game like Wargear Sets, Armory Exchange, and more. There are some quality of life changes, new features on the HUD, balance changes to the weapons, and so much more.
Warhammer Darktide Patch 1.0.30 Patch Notes
First, the Wargear Sets are now available for customization in Darktide. Players can now save a wargear set on their currently equipped loadout, cosmetics, and chosen talents. Up to 5 sets can be created and they can customize the set in the UI with an icon to designate what it may be configured for or to differentiate them.
The Armory Exchange now has an option available to acquire a specific weapon by its mark. Both Melee and Ranged weapon marks are available once players have unlocked them by reaching the appropriate level.
Players can also preview cosmetic gear and weapon skins. They can choose to preview these items on their current character or a holographic mannequin.
Sire Melk’s weekly contracts have gotten a few changes. The contract tasks have gotten a rebalance by lowering their required targets to complete while also increasing the amount of Ordo Ingots that they provide. The Side Mission tasks for both Scriptures and Grimoires have been collapsed into the same task, which will progress as players collect either item upon a successful Mission completion.
Contracts that needed playing specific side objectives on specific Missions were removed.
The cap on the amount of times that players could re-roll a task has been removed. It will now continue to all available tasks, which it will then begin again to choose from previous rolled out tasks.
New Contracts available:
- Collect Diamantine
- Targets: 100/200/350 for a reward of 160/370/700 Ordo Ingots.
- Collect Plasteel
- Targets: 250/400/750 for a reward of 160/280/600 Ordo Ingots.
- Collect Scriptures or Grimoires
- Targets: 4/8/16 for an updated reward of 150/335/700 Ordo Ingots.
Updated Contracts:
- Kill Monstrosities
- New targets: 2/4/7 for an updated reward of 160/370/700 Ordo Ingots.
- Complete Missions
- New targets: 5/8/12 for an updated reward of 120/310/590 Ordo Ingots.
- Complete Missions with no player deaths
- New targets: 1/3/6 for an updated reward of 120/280/580 Ordo Ingots.
- Kill Dregs with Melee
- Targets: 500/750/1000 for an updated reward of 100/230/530 Ordo Ingots.
- Kill Dregs with Ranged
- Targets: 500/750/1000 for an updated reward of 100/230/530 Ordo Ingots.
- Kill Scabs with Melee
- Targets: 500/750/1000 for an updated reward of 100/230/530 Ordo Ingots.
- Kill Scabs with Ranged
- Targets: 500/750/1000 for an updated reward of 100/230/530 Ordo Ingots.
The Shrine of the Omnissiah prices of actions has been adjusted. The cost of Shrine actions got adjusted based on the rating of the item being modified. The issue where an item’s rating would appear to lower in the preview has been fixed, which was only a visual bug.
Consecrating at the Shrine has had cost adjustments. The Diamantine is no longer required to upgrade to the Anointed level.
Players can now extract a Blessing from a weapon in the inventory which will sacrifice the weapon in the process. Now that the Blessing has been extracted, they can now earn the permanent ability to use this Blessing on another weapon of the same mark.
Blessings of weapons can now be changed by swapping out an existing Blessing on a weapon with one of the earned Blessings.
The Mission Board gets an increase in the number of available Missions that appear. It has now increased from 12 to 16 available Missions.
The balance of difficulty, maps, and Conditions/Side Missions has also been adjusted to account for the increase in availability. The timers for regular Missions on the board got decreased to a max of 15 minutes.
Side Missions and Conditions rewards do not have the same values anymore and have been individualized.
Modifier for each Side Mission / Condition per difficulty level:
- Collect Grimoires:
- +60% Dockets
- +25% XP
- Collect Scriptures:
- +20% Dockets
- +40% XP
- Ventilation Purge:
- +30% Dockets
- +20% XP
- Hunting Grounds:
- +40% Dockets
- +30% XP
- Power Supply Interruption:
- +35% Dockets
- +25% XP
- High Resistance:
- +45% Dockets
- +40% XP
- Low Resistance:
- No change
The availability of crafting materials found within the Mission has been increased:
- Plasteel
- Uprising from 195 to 205
- Malice from 255 to 265
- Heresy from 300 to 440
- Damnation from 395 to 805
- Diamantine
- Uprising from 30 to 40
- Malice from 95 to 125
- Heresy from 170 to 195
- Damnation from 295 to 300
For every successful Mission completion, the Emperor’s Gift will be awarded. Playing at higher difficulty level will increase the chances to a higher rarity item being gifted. Conditions will also affect the chances of increasing the rarity of items being gifted.
Significant upgrades have been made to how the game generates items and how they are distributed in the game across different sources.
The Shrine of the Omnissiah’s Items Consecrated now have more favorable chances of unlocking higher tier Perks and Blessings.
The requisition list in the Armory Exchange will often see items with Tier 1 and 2 Perks/ Blessings, while Sire Melk’s Requisitions will often have items with Tier 3 and 4 Perks/ Blessings for characters at level 30.
Character Creation
A number of visual updates have been applied to the character creation screens:
- Class selection has received an update in the UI.
- Updated several UI elements such as buttons and scroll indicators to be consistent with the rest of the game.
- When selecting a home system, the camera will now pan smoothly from one planet to the next.
Social Menu
Chosen Portrait Frames will now display for the users / characters that you see inside the social menu.
Emotes
The ability for your avatar to emote has been added to the hub of the Mourningstar. All players now have emote slots available to equip an emote to. Holding the [Jump] key will open up an emote wheel where you can choose an emote.
Characters will receive the following emotes to equip:
- Veteran, Psyker, Zealot:
- Wave
- Thumbs Up
- No
- Squat
- Kneel
- Ogryn:
- Wave
- Thumbs Up
- Nah ah
- Safety First
- Kneel
Quality of Life
Added the ability to sort item lists in stores and your inventory, by the item type and item rating.
HUD
All weapon marks now have a unique HUD icon and will no longer share one icon for the entire weapon pattern.
For example, you can now see the difference between each of the Psyker’s staves clearly.
Commodore’s Vestures
Updated the UI when inspecting an item bundle, to show more clearly how to purchase a single item inside the bundle if you wish to do so. Previously this step was inside the Inspect view of the single item.
Updated the purchase confirmation step with a much larger text of the item or bundle you are wanting to purchase.
Hunting Grounds
We have taken a long hard look at the Hunting Grounds Condition and want to test a couple of changes. As a baseline we want these types of modifiers to be more distinct and less of a continuous challenge throughout the Mission, so we’re changing the format. A handful of spawns of rebalanced and tuned dog packs will occur during a Hunting Ground Mission, with some tender loving care put into the pacing and general presentation. The Pox Hounds themselves have gotten some attention, with a focus on fixing issues with their movement, smoothing out ragdoll transitions and sternly telling them to not spontaneously try space travel. It’s a work in progress.
We want to test this in limited capacity in the coming rotations of the Mission Board. Hopefully it will give a clear sense of when the Condition kicks in and provide for a fun experience to overcome or die horribly screaming together. Please check it out and give us feedback, we want to find a format that works together with the community so that we can add variation and replayability to our Missions.
Weapon Balance
As part of this update, we took a pass at each weapon’s available Blessings, tuning and fixing them as we went along. The intent is to raise the weaker choices and fix interactions that were flawed in order to provide a wider palette of interesting choices to pick from. Most changes include buffs to Blessings as they were in general modest or sometimes downright pointless in their old format. There are a lot of combinations to test and tune so please keep the feedback coming and we’ll keep the full Blessing configuration of each weapon as part of our patch rotation in the future.