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    Hektor: Escape a World that Changes with Your Every Move

    By Dave AcuñaMarch 20, 20152 Mins Read
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    Publisher, Meridian4, and developer, Rubycone, today announced the Steam release of  Hektor, a first-person, psychological horror game where nothing ever stays the same for long

    Procedurally generated corridors that change in real-time transport players to a world that literally moves with each twist and turn. Paths just taken look foreign moments later, making players second guess themselves as they work to uncover terrifying mysteries and evade horrors only madness can conjure.

    In Hektor, players assume the role of a test subject at HEKTOR, a defunct, covert research facility buried deep beneath northern Greenland. Forgotten in its dark corridors and armed with only a lighter and flashlight to guide their way, players must overcome a psychosis brought on by years of torture and confinement in order to escape.

    “The reason good survival horror games are so scary, is because they make you feel like you’re there,” said Felix Nordanåker, CEO of Rubycone. “We wanted Hektor to push this ‘immersion’ further by making players not only feel like they’re there, but there as our main character-experiencing his psychosis first hand. This is why we developed JIGSAW, a system for generating levels in real time. The effect is disorienting and unsettling: both characteristic of a broken mind.”

    “We are very excited to help Rubycone bring Hektor to Steam,” said Andy Sher, CEO of Meridian4. “Hektor is the type of horror game we feel the Steam community is looking for: one that provides legitimate scares and a unique gameplay experience. We’re looking forward to hearing what everyone thinks.”

    Hektor can be purchased on Steam for $19.99 and 25% off through Mar. 20. For the latest Hektor news, follow the game on Facebook and Twitter.

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    Dave Acuña

    Dave, a seasoned author at Sirus Gaming since 2015, consistently delivers top-notch content that has made him a household name. His expertise lies in crafting comprehensive gaming walkthroughs that transform complex games into accessible adventures. Dave finds solace in passive gaming experiences. Generally detests playing horror games and even FPS games just because he hates the idea of being sneaked at from the sides.

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