Game studio Respawn Entertainment and publisher EA has announced that the new event Fight Night for video game Apex Legends has now started.
The new event will go live at 10am PT today, January 5. Players will be expecting these to happen:
A new temporary game-type, the “Airdrop Escalation Takeover”
The Pathfinder Town Takeover
The Fight Night Collection Event, and its associated rewards track, collectible cosmetics, and the new Gibraltar heirloom.
Newly generous loot-granting MRVNs
And a whole host of balance changes and bug fixes
The Airdrop Escalation Takeover will be just like Battle Royale but with a lot more supply drops. After dropping, players will find four supply drops across the map. At each round, more drops will be seen.
Pathfinder Town Takeover will be Fight Night style. Players will enter a ring that will prevent them from using weapons and abilities. The only way to win is by fists. The ring will protect the fighters inside the ring from outside interference.
Players can win a set of 24 themed, limited-time cosmetics. By getting all 24 event items, they can get the Gibraltar Heirloom. Players can also earn 1000 points per day and challenges will refresh daily.
Here are the updates:
There’s nothing too meta-shaking this time around; we’re giving Season 7 some extra time to shake out. Horizon released strong, but not overpowered. The below buffs are aimed at small power increases. Rampart still needs overall power, and the Caustic buff is an extra bit of compensation for the loss of vision blur from gas in Season 7. Note that looking at our data, the Season 7 change was a solid buff for Caustic, but he’s not quite where we want him to be.
Amped Cover: Decreased cooldown from 30 seconds to 20 seconds
Gravity Lift: Increased effective cooldown from 16 seconds to 21 seconds
Decreased damage from 22 to 20.
Spread out 3rd/4th pellets to decrease max range of 4 pellet hits (was +/- 7.5 degrees, now +/- 10)
Reserve bullets increased from 175 to 210
In hopes of spreading out the chaos that can occur in final rings, we’re making some tweaks to Rings 5 and 6.
Ring 5 is bigger (1500 unit radius to 2000 unit radius). Time to close is the same.
Ring 6 is the last ring. It will slowly close over 100s somewhere near the center of Ring 5.
Quality of Life
Ultimate Accelerants can now be used without opening your inventory. If your ultimate is not currently available, just press the button (or buttons, on a controller) to activate it, and you’ll pull out any stored Accelerant in your inventory and use it automatically.
When in a lobby, if a party member leaves your lobby for any reason, all party members will be marked as “not ready.” This should stop accidental launches into a match when your buddy dipped out for a second.
The fabled “Mark All As Seen” button has been added. Click this to remove the pesky (I mean helpful) red dots.
Pinging the nearest respawn beacon (from spectate) will now always ping the nearest beacon unless you don’t have enough time to use it before the ring closes over it, instead of defaulting to the nearest beacon in the next safe ring.
We now show you how many treasure packs are needed to acquire the next comic page. This should just make it easier to people who are chasing the new bit of lore to know how far away they are.
Caustic should now smash the door with his Heirloom hammer instead of his leg, if available.
We added a small bit of information to the Find Friends box to describe a situation where your friend might not be findable because of their EA account settings.
Fixed an issue with Bloodhound’s UI disappearing after interacting with Horizon’s Tactical.
Fixed an issue with Wraith’s Portals getting destroyed by the Trident.
Fixed an issue with Bangalore’s missile passing through hatch doors when they are closed in Worlds Edge.
Fixed an issue with Mirage’s decoys not making footstep sounds.
Fixed an issue with Hack consuming two Vault keys if two keys were in Crypto’s inventory.
Fixed an issue with Hack getting stuck within the Trident when deployed as a passenger and the trident is on a ramp.
Fixed an issue causing other players to teleport with Revenant if they punch Revenant when he has very little health.
Fixed an issue that didn’t allow Revenant to deploy the Death Totem while on the Trident.
Fixed a lot of windows in World’s Edge that prevented Loba’s bracelet from passing through.
Fixed an issue that allowed Rampart to place Sheila while in the Phase Runner.
Fix an issue where UI elements stayed on screen after using Sheila.
Fixed an issue with Horizon’s abilities not affecting Lifeline’s DOC and Crypto’s drone.