Overwatch Xbox Series X/S Version Offers 120fps; No Word on PS5

Overwatch 2 new team

Blizzard recently revealed that the popular online multiplayer battle royale game Overwatch has gotten an upgrade for its Xbox Series X/S version, but not on its counterpart.

Overwatch Mercy

According to the news on Blizzard’s March 9 patch for the game, players are now able to choose between three graphics presets in the Preferred Mode menu on Xbox Series X/S. If they choose the Framerate option, they are going to get Overwatch running with 120fps, but there is the catch of sacrificing its resolution. Series X will have 1440p resolution while the Series S will get a 1080p instead.

Resolution mode will offer higher-resolution output, which gives players 4K resolution on Series X while 1440p for Series S. It slight sacrifices the image quality.

Balance mode on Overwatch offers higher image quality, but with lower resolution. Series X gives 1440p while Series S has 1080p.

The PS5 version, however, has no upgrades for now and will not offer 120fps. This also happened with Call of Duty: Warzone.

Overwatch is now available on PC, PS4, PS5, Nintendo Switch, Xbox One, and Xbox Series X/S.

Here’s the full patch notes:

GENERAL UPDATES

General

  • [PC-Only] Added “Damage FX” options to the advanced Video options menu that will reduce the amount of impact effects seen during gameplay and replays
  • Added a “Custom Spectator Options” menu for live spectating that opens when you press the “View Spectator Options Menu” button as a spectator
  • Spectator camera bookmarks in live spectating and replay viewing now also save the current “Camera Field of View” (FOV)
  • Added “Custom Game Invite Filter” and “Custom Game Invite Requests” settings to the Social options menu to allow players to change and save who they can receive custom game invites from
  • Updated how off-screen important elements (e.g. an exploding D.Va Mech) are displayed on the screen to make them easier to find

XBOX UPDATES

Optimized for Xbox Series X|S Enhancements

Added “Preferred Mode” graphics option which allows switching between three different presets: “Resolution”, “Balanced”, “Framerate”. These modes adjust video settings to bias towards image quality, resolution, and framerate.

  • “Resolution” : This mode prefers higher-resolution output at the cost of some image-quality (Series X: 4K @ 60Hz, Series S: 1440p @ 60Hz)
  • “Balanced” : This mode prefers image-quality at the cost of resolution (Series X: 1440p @ 60Hz, Series S: 1080p @ 60Hz)
  • “Framerate” : This mode prefers higher frame-rate at 120 frames-per-second at the cost of both image-quality and resolution (Series X: 1440p @ 120Hz, Series S: 1080p @ 120Hz)
  • NOTE: Not you must have a TV that supports 120Hz or VRR (Variable-Refresh-Rate) to fully take advantage of the “Framerate” mode

WORKSHOP UPDATES

General

  • Added Workshop Extensions
  • Spawn Points now returns an array of entities rather than position vectors.
  • Optimized effect position evaluation

Developer Comments: We’re pleased to announce Workshop Extensions, a system which allows users to enable certain enhancements, such as access to new effects and increasing the number of dummy bots. These enhancements can be enabled using Extension Points, which are earned by either disabling player slots, disabling all non-Workshop maps, or a combination of both. This system allows us to add resource-intensive features while giving creators control over when they’re enabled. Check out the New Workshop Extensions section in these and future patch notes!

Spawn Points now returns an array of spawn point entities that have a position and facing direction. If you were already using this Value in places that expected a position, it will work as before. If you want explicitly grab the position and facing direction data, you can use the Position Of and Facing Direction Of Values respectively.

New Workshop Extensions

  • Beam Effects
  • Beam Sounds
  • Buff Status Effects
  • Debuff Status Effects
  • Buff and Debuff Sounds
  • Energy Explosion Effects
  • Kinetic Explosion Effects
  • Explosion Sounds
  • Play More Effects
  • Spawn More Dummy Bots

New Workshop Actions

  • Enable Text Chat
  • Disable Text Chat
  • Enable Voice Chat
  • Disable Voice Chat
  • Start Game Mode
  • Return to Lobby
  • Restart Match
  • Move Player to Team
  • Remove Player
  • Start Forcing Dummy Bot Name
  • Stop Forcing Dummy Bot Name

New Workshop Values

  • Damage Over Time Count
  • Heal Over Time Count
  • Text Count
  • Damage Modification Count
  • Healing Modification Count
  • Assist Count
  • Entity Count
  • Local Player
  • Char In String
  • Index Of String Char
  • String Split
  • String Replace

BUG FIXES

General

  • Fixed a bug that caused specific abilities to persist on targets after a player swaps off the hero that used them
  • Fixed a bug that prevented players from using the escape menu to leave a custom game under certain circumstances
  • Fixed a bug that would cause heroes to become stuck against some buildings in midair
  • Fixed a bug with the Bounty Hunter game mode that caused Sombra to be detected when invisible if the Bounty Target buff expires
  • Fixed a bug that caused player ragdoll models to fall through the terrain when skipping kill cam playback
  • Fixed a bug that caused heroes knocked back by Doomfist’s Rocket Punch to not always break railings
  • Fixed a bug when calculating the “Weapon Accuracy – Best” stat

Maps

Blizzard World

  • Fixed a bug that allowed Tracer to blink and become stuck behind the two candelabras

Château Gaillard

  • Fixed a bug that allowed Wrecking Ball to Piledrive from the ground and get stuck on certain bushes and corners

Dorado

  • Fixed a bug with a collision location that allowed Wrecking Ball to unintentionally grapple upon it

Eichenwalde

  • Fixed a bug that caused the UI to incorrectly reflect payload progress in rare circumstances

Gibraltar

  • Fixed a bug that allowed players to place turrets in an unintended location

Hanamura

  • Fixed a bug with missing player collision in various locations of the map
  • Fixed a bug that caused Reinhardt to hit the door frame when charging out of the second attacker spawn room
  • Fixed a bug that allowed Reaper to teleport through a small gap outside of the second capture point

Hollywood

  • Fixed a bug that caused players to become stuck on a specific section of rooftop

Kanezaka

  • Fixed a bug with player collision that allowed heroes to move through map geometry

King’s Row

  • Fixed a bug that caused Mei’s Blizzard drone to fall through the floor in certain locations
  • Fixed a bug that allowed players to travel beneath some collision but not be killed by the death plane

Nepal

  • Fixed a bug that allowed players to land on some snow piles on top of buildings

Numbani

  • Fixed a bug that caused lighting issues in the back of the second attacker spawn

Rialto

  • Fixed a bug that allowed D.Va’s Self-Destruct to go through walls causing damage to enemies

Heroes

Baptiste

  • Fixed a bug where Earthshatter could be blocked by an Immortality Field that was mid-deploy

Bastion

  • Fixed a bug where a stun would cancel transformation from Recon mode to Sentry mode

Doomfist

  • Fixed a bug where Doomfist’s Rocket Punch impact animation would incorrectly play twice
  • Fixed a bug where Doomfist would incorrectly maintain vertical momentum while entering Meteor Strike

Sombra

  • Fixed a bug that caused her Translocator beacon to become stuck in a specific section of the Havana map

Wrecking Ball

  • Fixed a bug that allowed Piledriver to be used in unintended scenarios after a successful Piledriver

Workshop

  • Fixed an issue where Continue could jump to the wrong loop in certain cases
  • Fixed an issue where Brigitte would continue using Primary Fire after it had been disabled
  • Fixed an issue where certain abilities would collide with walls even when environment collision had been disabled
  • Fixed an issue where the Workshop Inspector would display incorrect player names
  • Fixed an issue where certain buttons were ignored during flight abilities even when they were held down via Workshop
  • Fixed an issue where beam effects were not rendering when going straight up
  • Fixed an issue where extra D.Va’s could exist in certain scenarios
  • Fixed an issue where the Array value would interfere with the correct evaluation of Current Array Element and Current Array Index
  • Fixed an issue where Start Facing would not correctly honor Evaluate Once values when mixed with Event Player or other context-dependent values
  • Fixed an issue where Spawn Points would sometimes fail to reevaluate correctly
  • Fixed an issue where Hero Being Duplicated would fail when Echo duplicated D.Va
  • Fixed an issue where Player Died events wouldn’t trigger for environmental deaths when Echo was duplicating another hero
  • Removed the error sound that plays when attempting to use an ability that has been disabled by Custom Game settings or the Workshop

Source: Official Website