Square Enix has recently released Forspoken update 1.10 and patch notes.
Forspoken Update 1.10 Highlights
The newest update for Forspoken has now arrived and it will improve optimization, refine visuals, targeting got reworked, and more. Director Takeshi Aramaki is happy to announce that this is a major update and it offers big changes for the game.
The new update introduces a lot of small but meaningful Quality of Life updates, which were added to the Accessibility section of the Settings menu. These updates include Remember Last-Viewed Menu Section, Focus on Target, Lock On to Nearby Enemies, and a few more.
Version 1.10 introduces various graphical improvements. Players will now be prompted to adjust Brightness and Contrast. Lighting and ambient occlusion got some changes too.
Full Patch Notes
Check out the full patch notes below:
Technical Issues:
・Fixed an issue where the screen unintentionally flickers when AMD’s Radeon RX570 or RX580 is used. (PC version)
・Fixed an issue where the screen flickers. (Rare issue / PlayStation®5 version)
・Various minor fixes.
Feature Updates:
・Adjusted the explanatory text and default camera position for the tutorial of the Magic Parkour skill Zip.
・Added an option allowing players to choose to automatically switch to the last-viewed section when accessing a menu.
・Added an option to allow players to choose to automatically point the camera to the targeted enemy when locking on an enemy during charging spells.
・Added an option enabling players to choose to automatically switch the lock-on target to a nearby enemy after defeating a locked-on enemy.
・Added an option that enables players to lock on to off-screen enemies.
・Added an option for players to choose to prevent being staggered by the effects of Frey’s own spells.
・Adjusted some enemy movement and behaviour when taking damage.
・Adjusted Sila’s Magic “Slice” to be unleashed in the direction Frey is facing.
Graphical Adjustments:
・Adjusted the lighting of certain areas in Cipal.
・Adjusted the camera effects that occur when framing bright objects such as the sun.
・Adjusted the texture and shading for certain objects.
・Adjusted the number of polygons for certain background objects.
・Improved the glare filter quality.
・Updated the menu to display the required memory usage. (PC version)
・Updated the opening sequence to go through the Brightness Settings before starting the game for the first time.
Miscellaneous:
・Removed the VRS entry from the Graphics section of the menu. (PC version)
*The shader has been optimized to have the Variable Rate Shading (VRS) available for all hardware.
・Updated the DirectX 12 version to 1.606.4 from 1.4.10. (PC version)
Optimization:
・Reduced the processing load in certain areas. (The load has been reduced to approximately 70% in certain scenes.)
・Reduced the VRAM usage. (PC version)
・Minor optimization for certain features.
Forspoken is out now on PC, and PS5.