How Long to Beat Immortals of Aveum

Immortals of Aveum game cover

Immortals of Aveum is a first-person shooter where you use magic to dispatch enemies instead of guns. You’re placed into the shoes of Jak as he fights in the Everwar as part of an elite unit of battlemages who are trying to save the world from the edge of abyss. Saving the world always takes a while so it’s okay to read on and learn how long to beat Immortals of Aveum.

How Long is Immortals of Aveum?

Immortals of Aveum will take around 20 to 25 hours to beat on average. This is according to game producer Kevin Boyle when speaking about the game. Players who are aiming to see everything Immortals of Aveum have to offer will potentially be around for longer than 35 hours.

According to the game producer, Immortals of Aveum does take inspiration from the Call of Duty franchise but aims to be something much more. It is being developed by Ascendant Studios, an independent AAA team led by Bret Robbins who is known for being the creative director of Call of Duty as well as Dead Space. According to Boyle, they also didn’t want to overload players with too much content so they wanted to emphasize on telling the game’s story instead.

Immortals of Aveum isn’t exactly open world, however it will have a hub that you’re free to explore. You can also take on side quests and take on challenges that will no doubt extend your stay. If you’re aiming to collect all the Immortals of Aveum trophies and platinum the game, you’ll have to play the game twice.

Different trophies like Recruit, Light Army, and Grand Magus require that you finish Immortals of Aveum in two different difficulties. Depending on how good you are at first-person shooters, this could take a long while to earn all the trophies in the game.

Immortals of Aveum isn’t just a straight up first-person shooter game. There are RPG elements that you’ll find in the game such as a skill tree featuring 25 spells and 80 talents to learn. You can also find different gear for Jak to equip which can be found on optional paths and hidden content.