Jusant is a chill climbing and exploration game that follows the journey of a kid as they make their way up an incredibly large rocky structure known as the Tower. This tower often got submerged in varying levels of water, and yet it was once home to people who learned how to live through the high and low tides. However, the rain suddenly stopped pouring, which led to the titular event that caused everything to dry out.
Read ahead as we share all the guides we’ve made on how to clear every chapter in Jusant.
All Jusant Walkthrough Guides
There are a total of six chapters in Jusant. Each of our walkthroughs lists every collectible and trophy that can be obtained along the way. They also include some tips on how to clear certain sections of climbs and obstacles.
The first chapter introduces the unnamed protagonist known only as the kid, and their mysterious companion, which is later revealed to be a baby ballast. The chapter also serves as a tutorial on how the climbing mechanics and climbing equipment work.
After activating the first tower and completing the first step of revitalizing the land, the kid sets up for the climb to the next station. Now awake, the baby ballast serves as a companion that can help reveal new paths by sounding off echoes that wake up dormant plants that provide some climbing foothold.
The kid arrives at the section of the Tower that gets blasted by harsh sunlight almost all throughout the day. This adds another challenge as the kid now has to climb faster and more efficiently while managing their stamina along the way.
After activating the huge wheel structure, the kid gets some respite from the sun and now has to continue their climb within the caves of the Tower. The climb through the cave systems is far more challenging, but apparently, the man-made structures within them suggest that the previous inhabitants still managed to thrive despite it.
With the help of the awakened sparks, the kid now managed to get higher up, into the windy parts of the Tower. The treacherous gusts of wind add another layer of difficulty to the climb, as one wrong move could greatly set the kid’s progress back.
After activating the large fan at the end of the explored path, one of the last surviving ballasts appeared and offered the kid a ride up to the very peak of the Tower. The peak is a desolate, icy landscape with hundreds of frozen ballasts laid around. The kid now has to complete their journey to the top of the monument, and they have to act fast as their companion is slowly losing their strength because of the cold environment.