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    Marvel's Spider-Man 2 One Thing at a Time cover
    Guide

    Marvel’s Spider-Man 2 One Thing at a Time Walkthrough

    By Dave AcuñaOctober 22, 20234 Mins Read
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    One Thing at a Time is the second main story mission of Marvel’s Spider-Man 2. After Sandman’s rampage in the city, Peter and Miles seek out the citizens who needed immediate help.

    See previous: Surface Tension Walkthrough – Marvel’s Spider-Man 2

    One Thing at a Time Mission Objectives:

    • Help citizens in distress
    • Clear the obstruction
    • Get to rooftop
    • Stop the criminals robbing the gun club
    • Get to rooftop
    • Locate launcher / Clear the sand mound
    • Investigate crystal
    • Rescue citizen trapped in car
    • Carry JJJ to the hospital

    After defeating Sandman, you’ll be back in control of Peter in the middle of the ravaged city.

    Help citizens in distress

    Help the Citizens in Distress - One Thing at a Time Marvel's Spider-Man 2 Walkthrough

    Follow the first marker to find some people who need help. Then, move to the next marker by the ambulance.

    Clear the obstruction

    Clear the obstruction - One Thing at a Time Marvel's Spider-Man 2 Walkthrough

    Use your webs to pull the truck out of the road and let the ambulance through.

    Get to rooftop

    Get to rooftop - One Thing at a Time Marvel's Spider-Man 2 Walkthrough

    You’ll get a call from Ganke asking you to get to a specific rooftop so that you can establish a comms network. Follow the marker to reach the right rooftop, where you will find some equipment.

    FRND Drone POV pilot mode - One Thing at a Time Marvel's Spider-Man 2 Walkthrough

    Ganke will then tell you to 3D print a drone for the FRND network. Afterwards, launch the drone and fly it through the hoops until you reach the top.

    Skills menu - One Thing at a Time Marvel's Spider-Man 2 Walkthrough

    At this point, you should have gained enough XP to level up. Check your skills menu and add a point to the first skill to unlock it.

    You’ll get a crime report with a marker nearby. Head to the area to find robbers in the act. Clear them all out to proceed.

    Next, you’ll get access to the gadgets screen, where you can unlock and upgrade your gadgets.

    Stop the criminals robbing the gun club

    Stop the criminals robbing the gun club - One Thing at a Time Marvel's Spider-Man 2 Walkthrough

    More robbers will arrive on the scene. Use your gadget to help take down all of them. Once they’re all taken care of, you will then be able to switch to Miles.

    Get to rooftop

    Follow the marker to the next rooftop, where the next FRND will be launched.

    Locate launcher / Clear the sand mound

    Locate launcher - One Thing at a Time Marvel's Spider-Man 2 Walkthrough

    Once you get to the top, look towards the pipe by the door next to the sand mound and use your webs to open the sprinkler and reveal the launcher.

    After 3D printing the next drone, fly it through the next set of hoops.

    Locate launcher - One Thing at a Time Marvel's Spider-Man 2 Walkthrough

    Afterwards, you’ll get another crime report; head to the marker and stop the criminals on site.

    Brute enemy back up - One Thing at a Time Marvel's Spider-Man 2 Walkthrough

    More backup will arrive with a brute included. You’ll be able to learn the basics of effective parrying during this fight.

    You’ll get your FNSM app updated where you get respond to a new distress call. Follow the next marker to reach the area.

    Investigate crystal

    Marko's Memory Crystal - One Thing at a Time Marvel's Spider-Man 2 Walkthrough

    Once you get to the burning building, the trapped people will tell you about the crystal that destroyed the place. Approach the crystal to trigger a cutscene.

    You’ll then have to fight against more sand minions guarding the crystal. Use your Venom Smash near a bunch of enemies to take them out right away. After defeating all of them, approach the crystal again so that you can access the part of Marko’s memory inside it.

    Rescue citizen trapped in car

    Afterwards, respond to the next distress call and follow the marker. Defeat the criminals surrounding the limo, then pull the limo out of the sand mound.

    Carry JJJ to the hospital

    Carry JJJ to the hospital - One Thing at a Time Marvel's Spider-Man 2 Walkthrough

    Open the limo to find out that it’s Jameson that’s inside it. Carry him and take him to the hospital by following the marker.

    Marvel's Spider-Man 2 One Thing at a Time Final Scene

    A cutscene will then play showing Miles meeting up with his friends back at school, but he already missed his chance to submit his essay. Also, Peter meets up with the school principal, but he gets fired for abandoning his students.

    You’ll be rewarded with 700 XP for completing the mission.

    See next: Show Me New York Walkthrough – Marvel’s Spider-Man 2

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    Dave Acuña

    Dave, a seasoned author at Sirus Gaming since 2015, consistently delivers top-notch content that has made him a household name. His expertise lies in crafting comprehensive gaming walkthroughs that transform complex games into accessible adventures. Dave finds solace in passive gaming experiences. Generally detests playing horror games and even FPS games just because he hates the idea of being sneaked at from the sides.

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