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    Monster Hunter World Director Wants To Lose Drop-Out Rate Of Players

    By Sirus Gaming Editorial StaffNovember 23, 20173 Mins Read
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    Capcom’s highly successful Monster Hunter is going back to consoles next year in January, and with this return, Monster Hunter World will be more accessible to newcomers to the series.

    Monster Hunter has always been a challenging game for casuals and for those who does not have the time and patience to learn its mechanics. The game needs precise execution and in-depth improvisation to have a successful hunt, but this time, there will be a guiding hand for starters.

    In a recent interview with Official PlayStation Magazine UK (OPM UK, Issue: January 2018), Monster Hunter World Director, Yuya Tokuda, mentioned that he wants to lose the “drop-out rate” of players in Monster Hunter World who are beginning in the world of Monster Hunter without changing its core gameplay.

    [alert type=white]

    “The purpose of all of these quality-of-life improvements is to lose the drop-out rate of players who maybe start a game and want to get into it but all these different little things build up and they don’t get through to the meat of the game, which I think if they got to that point and pushed through they’d really enjoy the core gameplay. So we aren’t changing the core gameplay, we’re just making an easier road to get there – we don’t want you being put off before you get to the good stuff.”[/alert]

    According to OPM UK, there are two main reasons why a guide is important for newcomers in Monster Hunter’s complex mechanics: first is that it’s the biggest Monster Hunter to date, two, Monster Hunter World had the longest development time compared to the other entries.

    This gave the studio and the development team the time to “rethink and revisit and go back and make changes” according to Tokuda-san. Furthermore, he also adds:

    [alert type=white]

    “We have time to challenge our own assumptions about what were obvious things. We want to add flexible options, we aren’t taking complex systems and dumbing them down, we’re taking complex systems and giving players the chance to be more free to choose how they want to interact with the game.”[/alert]

    In other news, Sony Interactive Entertainment Hong Kong Limited Singapore Branch (SIES) also announced the limited PS4 Pro Rathalos Edition which will be available across Southeast Asia in January 2018.

    Monster Hunter World is going to launch on both Xbox One and PS4 this January 26, 2018, and a PC version to come out on a later date.

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