The Void Gauntlet has manifested itself in the realm of Aeternum! With this magical DPS/support hybrid, you can manipulate the powers of the Void to aid your allies and cripple your adversaries at the same time.
Due to its unique scaling on both Intelligence and Focus, it makes for an excellent pairing with the Life Staff and other magic weapons, among other things.
Combined with its arsenal of buffs and debuffs, the Void Gauntlet is an excellent choice for group combat and has the potential to significantly benefit your teammates at the expense of your adversaries.
The Void Gauntlet is a weapon that is still not yet released for New World. However, players will get their hands on this weapon for testing as New World launches its Public Test Realm (PTR) today November 10, at 12 PM PT (7PM UTC).
The PTR is a limited-availability server-set that will provide players with an early look at upcoming features in a safe and secure environment. It is possible that you will encounter bugs, crashes, missing text, or other issues while using these preview builds, which are snapshots of the upcoming major updates rather than final versions.
In this Article:
New World Void Gauntlet Release Date
It was stated by developers that the Void Gauntlet will be released “shortly” after New World’s launch but there has been no update yet of a specific release window. While Amazon Games has confirmed that the Void Gauntlet will be the next New World weapon, there is currently no information on when it will be released.
There will be a lot of new content in New World, including a new Varangian faction from the north. In addition, there will be a slew of new mission types and main story missions for both PvE and PvP players to explore.
It is possible that the Void Gauntlet will be released as early as version 1.0.6, but this is highly unlikely. Because of the size of these content updates, we will most likely see them at the earliest 1.0.7 and possibly as late as 1.1.0, according to the developers.
However, it would make sense to have it by early December at the very latest, especially given that the weapon appeared to be nearly finished even before the game’s release.
Void Gauntlet Legendary Weapon Quest
With the release of the Void Gauntlet comes the launch of a new Legendary Weapon Quest series.
Players should seek out Antiquarian Abbington in Reekwater once they have reached Level 60 and the highest possible skill level with the Void Gauntlet in order to begin this epic journey.
There is a legendary quest chain for every weapon, requiring you to grind a lot in order to obtain a purple quality of 580 Gear Score for the weapon.
Please keep in mind that in order to qualify for the Void Gauntlet Legendary Weapon Quest, you must have completed “Magaki’s Strategem” in Shattered Mountain as well as Legatus Fulvius’ quest series in Reekwater.
How Does the Void Gauntlet’s Damage and Healing Scale?
Close-range damage is the focus of the Annihilation tree, which is centered around Void Blade, a summoned blade of corrosive void energy that deals massive damage.
The Decay tree provides ranged healing and debuffs, and it revolves around the Orb of Decay, a dual phase projectile that can both debuff enemies and heal allies at the same time.
There isn’t much information to go around with regards to how scaling will work for the void gauntlet but we can assume that it will scale similarly to the Ice Gauntlet which uses Intelligence as its primary attribute for damage and it will rely on Focus for its healing. There is currently no info with regards to its attack types.
New World Void Gauntlet Skills and Abilities
The Void Gauntlet has two skills trees which are called Annihilation and Decay.
Annihilation Skill Tree
Void Blade: the ability allows a player to summon a blade of Void energy that will convert your basic attacks to melee. Tap Basic Attack to perform a quick slash that deals 100 percent weapon damage, or hold to perform a thrust attack that deals 150 percent weapon damage. On successful hits, both attacks inflict Disintegrate, which deals 5 percent weapon damage per second and reduces damage absorption by 5% for 8 seconds. It can be stacked up to three times, weapon duration is 15 seconds, it cannot be out all of the time. It will cost you 20 Mana per attack.
Fortified Blade (Mod): Gain Fortify on start, increasing damage absorption by 20% for 5s.
Vicious Void (Mod): +10% Critical Damage on Void Blade attacks.
Leeching Blade (Mod): Successful thrust attacks heal self for 5% weapon damage per Disintegrate stack on target. Scales exclusively with Focus.
Forsaken Pact (Passive): +10% damage while below 50% mana.
Keen Confidence (Passive): +10% Critical Chance while above 50% health.
Oblivion (Active): Summon a circular rift of Void energy at your feet that deals 30% weapon damage per second to enemies and grants Empower to self and friendlies, increasing damage by 20%. 5m radius. 6s duration. Costs 30 Mana.
Withering Oblivion ( ): Your attacks inflict Weaken to targets inside the radius, reducing their damage by 5% for 5s per hit. Stacks up to 3 times.
Invigorating Oblivion (Mod): +15 Stamina per second for self and friendlies while inside the radius.
Refreshing Precision (Passive): +10% Coolodown Reduction on all abilities on Critical Hit.
Efficient Harvest (Passive): Harvest Essence health drain is reduced by 50% while below 25% mana.
Leeching Agony (Passive): On Critical Hit, gain health equal to 15% of damage done.
Empowering Proximity (Passive): Gain Empower when casting abilities within 5m of an enemy, increasing damage by 10% for 5s. Stacks up to 3 times.
Refreshing Frailty (Passive): +5% Cooldown Reduction on all abilities when successfully hitting enemies afflicted by 3 or more debuff attacks (can be from different debuffs).
Keen Humility (Passive): +10% Critical Chance while all abilities are on cooldown.
Petrifying Scream (Active): Unleash a Void-infused scream, dealong 100% weapon damage, staggering and inflicting Root to enemies 5m in front of you. Disables enemy movement for 2s. Cost 25 mana.
Fortifying Echoes (Mod): Gain Fortify for each enemy hit, increasing damage absorption by 10% for 10s per hit. Stacks up to 3 times.
Vicious Void (Mod): Increased Stamina per second for self and friendlies while inside the chamber.
Bone-Chilling Voice (Mod): Root duration increased by 1s on targets below 50% health.
Voidcaller – ULTIMATE: On successful ability hit, gain a stack of Void Essence, at 6 stacks, consume all stacks and gain a 3m aura that heals self and friendlies for 30% weapon damage per second to enemies within. Healing scales exclusively with Focus. 5s duration. 20s cooldown.
Decay Skill Tree
Orb of Decay (Active): Fire an unblockable orb that passes through enemies, deals 100% weapon damage and inflicts Disintegrate, dealing 5% weapon damage per second and reducing damage absorption by 5% for 8s. Stacks up to 3 times. At max range, it transforms into a healing orb and returns, healing friendlies for 20% weapon damage per second for 5s. Healing scales exclusively with Focus. Costs 20 Mana.
Draining Orb (Mod): Gain +5% mana per enemy hit by the orb.
Slowing Orb (Mod): The orb slows enemies already afflicted by any debuff, reducing their movement speed by 3-% for 3s.
Detonating Orb (Mod): Press the ability input again to detonate the orb with a 4m explosion radius. Depending on the orb’s phase. The explosion will either damage enemies for 100% weapon damage and apply a stack of Disintegrate or heal friendlies for 70% weapon damage. Healing scales exclusively with Focus.
Baleful Tether (Active): Fire a projectile that tethers you to an enemy, Weakening it and Empowering you by 4% per second (20% maximum). The tether ends if the target moves beyond 15m. 10s duration. Costs 25 Mana.
Tethered Refresh (Mod): Successful hits against the tethered target reduce other Void Gauntlet cooldowns by 5%.
Tethered Focus (Mod): +100% mana regeneration while the tether is active.
Soul Eater (Mod): Regain 80% weapon damage as health if the tethered target dies. Scales exclusively with Focus.
Essence Rupture (Active): Fire a projectile that inflicts Essence Rupture for 10 seconds, healing anyone that hits the target for 20% of the damage done. Does not apply to damage over-time. Costs 25 Mana.
Invigorating Rupture (Mod): Players additionally receive 15 stamina when hitting the afflicted target.
Overflowing Essence (Mod): Friendlies within 4m of the afflicted target are healed for 80% of your weapon damage when Essence Rupture ends. Scales exclusively with Focus.
Deadly Range (Passive): +10% damage on successful ranged heavy attacks against targets more than 8m away.
Fervent Thirst (Passive): +5% Mana per successful ranged light attack against targets afflicted by your Void Gauntlet debuffs.
Radiant Efficiency (Passive): Mana costs are reduced by 25% while above 50% Mana.
Refreshing Harvest (Passive): Cooldowns are reduced by 10% per second while performing Harvest Essence.
Extended Suffering (Passive): Successful ranged heavy attacks increase the duration of non-crowd control debuffs you have applied by 10%.
Leeching Bolts (Passive): Healing from ranged heavy attacks is increased by an additional 30% of damage dealt if the target is below 50% health.
Mending Evasion (Passive): Dodging with full mana heals you for 80% weapon damage. Scales exclusively with Focus. 20s cooldown.
Glimpse of the Void – ULTIMATE: Gain a stack of Void Essence per successful ability hit. At 4 or more stacks your next successful ranged heavy attack will instantly reset all Void Gauntlet cooldowns and remove all stacks. 15s cooldown.
Players can combine abilities from both skill trees, but only one ultimate. To get the Ultimate ability, the player must unlock an ability in the previous row and 10 abilities in the selected tree to unlock.
And that wraps it up for all the information we have regarding New World’s Void Gauntlet. For more info on New World, you can check out our other guides such as gold farming, leveling, and more,