Ward 13 is a location in Remnant 2, and it serves as the base of operations in the game. It is also known as one of the last sanctuaries of humans left on Earth after most of the other wards and the rest of the outside world have been razed by the Root invasion.
Read ahead as we talk more about Ward 13 and the important people that live in it in Remnant 2.
See previous: Remnant 2 Prologue Guide
Remnant 2 Ward 13 Walkthrough
As you arrive in Ward 13, Cass will be taken away to be treated for her root rot in the infirmary. The next objective will be to talk to Founder Ford; his location is at the Warehouse and is marked on the map just up ahead. You can directly go to him or explore the rest of the ward and meet the NPCs and vendors in it.
Follow the marker and you will see Ford and Clementine arguing which is cut short by your arrival. Talk to Ford to know more about him, then afterwards, he will ask a favor from you. But first, he will ask you to meet up with Wallace to gear up.
Head over to Wallace and talk to him. He will then let you pick your Archetype or also known as Class in the game. There are four base archetypes to choose from, which are: Medic, Hunter, Challenger, and Handler; you will also get to pick Gunslinger if you have the DLC.
After selecting your archetype, you will get the basic gear for it. Wallace will then tell you to meet up with Brabus and McCabe to get better gear. Talking to Brabus will get you your main weapon, sidearm, and melee weapon. Talking to McCabe will allow you to craft your first weapon mod using the drop that you got from the earlier boss. The next one to talk to is Rigs who can help you get gear and weapon upgrades.
Once you’re good to go, head to the marked location where Ford is waiting for you. he will then open the door that leads to the old Ward 13 facility. As he guides you through the passage, he will give you some brief details of what happened to the facility that lead to the events in the previous game.
Ford will be searching through one of the rooms. Interact with the lighthouse painting on the wall to find a stash that includes a Dragon Heart which is used as a way to heal up. There’s also a matchbox which contains the key to the locked door.
Once the door is opened, a cutscene will play where you’re shown the dormant World Stone. Ford manages to reactivate it and instructs you to seal the room and let no one access the stone before he himself touches it and transport to someplace else. Clementine sees this and approaches the stone as well, butshe gets sucked into the stone by an unknonwn force. You then follow into the stone to try and rescue Clementine.
Ward 13 Vendors
These are the vendors and merchants that you can talk to and transact with in Ward 13:
- Whispers – Armor Vendor
- Brabus – Weapons Vendor
- Reggie – Consumable Vendor
- Dwell – Relic Fragment Merchant
- McCabe – Gear and Mod Crafting
- Rigs – Gear Upgrade
- Ace – Crafting Materials Merchant
Remnant 2 Game Progression
From the time that you touch the World Stone and reach your first world is where the game will differ from player to player. Thhe order of the worlds that you will be visiting will be different in each run, save for some worlds that are tied to the main story.
The first world that you will reach will be one of the three: Losomn, N’Erud, or Yaesha. After completing the first world, you will then be able to reach The Labyrinth. The second and the third world that you will be visiting witll be either of the two worlds remaining, and then the final world will always be Root Earth.
On top of that, the worlds that you will be visiting in may be a different version from the world that you have visited in a previous run. You can also expect that the quests that you will be getting will also be different and/or in random order.