Game company EA recently released a new update for popular single player action adventure video game Star Wars Jedi: Fallen Order.
Star Wars Jedi: Fallen Order new update changes combat
The new patch focuses on tweaking combat and platforming. This is not the first post-launch update, but this is the one that has tackled a somewhat controversial feature of the game.
The update will make Cal more responsive in combat, which comes through a series of tweaks to stagger reactions, kick and flyback animations. Game developer Respawn Entertainment also tweaked staff parry animations and sprint attacks.
Ledge grabbing animations have been improved in this update as well, making them more responsive and predictable. It also fixed the bug that caused seeds to stop blooming in the Terrarium on the ship.
Check out the full change log below:
- We’ve updated Cal so that he is more responsive during combat. This change includes tweaks to stagger reactions, kicks, flybacks, staff parry and sprint attacks.
- Fixed an issue that would cause ledge grabs and climbing to sometimes behave incorrectly.
- Fixed an audio issue that would sometimes cause sound effects to play in the incorrect order.
- Multiple collision fixes across both Zeffo and Bogano.
- BD-1 would sometimes not scan one of the Zeffo Villagers after a shutdown during saving. Everyone’s favourite droid is now scanning as expected.
- Terrarium sometimes wasn’t a very nurturing environment, preventing seeds from growing. It should now give your plants the love and care that they deserve, encouraging them to grow properly.
- General stability improvements.
The game is now available on PlayStation 4, Xbox One, and PC.
Source: Reddit via Wccftech, PlayStationLifestyle