Texas Chain Saw Massacre: Best Sissy Build Guide

This guide talks about the best attribute, ability, and perk builds for Sissy in TCM.

Texas Chain Saw Massacre Sissy Build cover

Sissy is one of the killers in The Texas Chain Saw Massacre. Despite looking like she’s a bit more refined than the rest of her family, Sissy is just as psychotic as the rest of them. She uses her knowledge of concocting deadly poisons to inflict an excruciating death to her victims. Read ahead as we talk more about how to get the best build for Sissy in The Texas Chain Saw Massacre.

Best Sissy Attributes

Sissy is naturally good at Blood Harvesting, and coupled by her nimbleness, she can provide a good support by feeding Grandpa and getting him leveled up quickly. This puts time pressure towards the victims as they race against an inevitable detection.

Here are Sissy’s starting attributes:

  • Savagery: 10
  • Blood Harvesting: 38
  • Endurance: 23

Sissy’s edge over victims is her poison attack and her speed. It’s really not necessary to put any points on Savagery as you can still relentlessly hunt victims and let your poison slowly kill them. It’s best to max out Blood Harvesting for a full support build, or max out Endurance for an aggressive build.

Due to her speed, Sissy is best paired with Johnny or Cook, both of which could use a hands when chasing down victims.

Best Sissy Ability Modifiers

Sissy’s main ability is Bane which lets her blow clouds of poison in the paths of victims to block their paths, or lace their useful items. It can be further modified to become more useful depending on the play style.

  • Level 1 and 2
    • Increase Poison Duration: Increases the duration of poison by 12/13.5 seconds.
    • Increase Cloud Duration: Increase the duration of poison cloud by 50/55 seconds.
    • Create Poison Faster: Craft poison in 3/2 seconds.
  • Level 3
    • Poison Pickup Locations: Poison can be applied to bone scraps and toolboxes.
    • Toxic Cloud: Poison seeps into Victims’ wounds, making them lose health for a short period of time.
    • Poison Electronics: Poison can be applied to generators and car batteries.

Take note that you will need to level up Sissy’s ability to level 3 to be able to unlock all three slots for its modifiers. Also, same modifiers’ effects do not stack up and only the modifier placed on the higher level will take effect. For an effective Sissy trap build, go for these modifiers:

  • Level 1: Create Poison Faster
  • Level 2: Increase Cloud Duration
  • Level 3: Toxic Cloud/Poison Pickup Locations

This build will make Sissy a more effective saboteur as she can make long lasting poison clouds to reroute victims into a dead end, and also contaminate usable and interactable objects in the map.

Best Sissy Perks

Depending on your Sissy playstyle, you can either go for the perk loadout that will allow you to utilize your poison as much as possible, allow you to harvest more blood quickly, or be an all around support.

Poison Build:

  • Serrated: Victims hit by the Perk holder take 1 HP per second of extra damage for the next 3/4/5 seconds.
  • Efficient Herbalist: Poisoning an object has a 25%/50%/75% chance to not consume any powder.
  • Special Blend: Walking through Sissy’s poison clouds boosts your stamina regeneration by 30%/30%/50% for 10/20/30 seconds, and gives your next 1 attack a poison effect.

Blood Harvester Build (passive):

  • Universal Donor: Blood collected from buckets is worth 20%/30%/40% more for you.
  • Blood Runner: Stamina consumption is reduced by 5%/10%/15% when carrying a blood vial that is more than 50% full.
  • Blood Banker: Your maximum blood storage capacity is increased by 10%/20%/30%.
  • Scout: Your movement speed is increased by 5%/10%/15%, but melee damage is reduced by 30%/20%/10%.

Blood Harvester Build (aggressive):

  • Surgical: You receive 20%/60%/100% more blood when attacking a victim.
  • Blood Runner: Stamina consumption is reduced by 5%/10%/15% when carrying a blood vial that is more than 50% full.
  • Sip Sip Sip: Weapon gives you 10%/20%/30% more blood in blood vial but damage also reduced by 10%/15%/20%.
  • Dracula: Winning a close encounter gives you 10%/40%/70% more blood. Losing also gives you 20/30/40 blood.

Other perks that you might want to consider while working on leveling up your main perks:

  • Linger: Your toxic cloud lasts 5/10/15 seconds longer and is 100/200/300 larger.
  • Rubber Legs: Your toxic cloud also slows victims down by 10%/15%/20%.
  • Unrelenting: Your endurance is increased by 3/5/7.
  • Down the Rabbit Hole: When a victim goes down a well, they are highlighted for you for 7/12/17 seconds.
  • Dinner Bell: When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by 20/40/60 points for 15 seconds. Soup’s on!

As for the Grandpa Abilities, Sissy can choose from the following:

  • Excited Grandpa: Delay between Grandpa’s Sonar ability is reduced by 20% at each level.
  • Well Fed Young’uns: Whenever Grandpa’s Sonar is activated, all Family members instantly regain 50 stamina.
  • Don’t Have All Day: Stamina drain while sprinting is decreased by 20%.
Staff Writer