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    343 Industries Had Plans to Break Halo Infinite into Sections but Got Abandoned

    By Christian PepitoAugust 13, 20202 Mins Read
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    Xbox head Phil Spencer recently talked about the reason for game developer 343 Industries to delay most anticipated video game Halo Infinite to 2021.

    In a recent show called the Gary Whitta’s Animal Talking Twitch show, Spencer first stated that it was disappointing that the game got delayed and the fans took it hard.

    “It is disappointing to people, it’s disappointing to us,” Spencer said. “We were looking forward to the alignment of Halo Infinite and the Xbox Series X.”

    “In the end, I have to make the right decision,” he continued. “The strength of the Halo franchise — the health and ability of the team… are things tracking toward the quality of where you want the game?”

    Spencer also revealed that 343 Industries’ Bonnie Ross and Xbox Game Studios’ Matt Booty were talking it out on their plan to breaking the game into several sections and releasing them individually at different dates. This plan was totally abandoned and forgotten in the end. Spencer and the rest felt it was not a Halo release, and the fans would totally hate it.

    In the end, the leadership team discussed on what could be done late last week. The final decision-making process only took 24 hours and after that, they had to announce the delay.

    “I’ll apologize to the fans, because I never like to set up expectations and then not hit them,” Spencer said, “but I also believe we’re making the right decision, in the long run, for both Xbox and Halo and our customers.”

    Halo Infinite will now launch in 2021 for PC, Xbox One, and Xbox Series X.

    Souce: Stevivor

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    Christian Pepito

    Meet our dedicated gaming news writer, a true aficionado of hardcore JRPGs, PS1 Classics, and the thrill of stealth-action games. He enjoys playing the games he collects, friendly or competitive tabletop card games, and is constantly on the quest for the ultimate ramen experience.

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