Naughty Dog has officially released two different patches for The Last of Us Part 1 on PC and PS5.
The studio has now released two different patches, each for The Last of Us Part 1 PC and PS5 versions. The PC version patch, version 1.0.2.1, continues to fix its problems and this improved the camera jitter experienced by players who use a mouse and keyboard. The PS5, however, had tons of new changes and improvements.
The PS5 version, version 1.03, has a lot of changes. It includes improvements and fixes for combat, accessibility, and more. It also includes additional content, which is the new HBO in-game t-shirt cosmetics for Ellie. Check out the full patch notes below:
- [Brazilian Portuguese] Remastered and increased the audio quality for in-game voice lines
 - Adjusted aim sensitivity from 1-10 to 1-100, with a lower minimum sensitivity
 - Companion characters now throw bricks at enemies during combat more consistently
 - Rifle weapons now use hit-scan instead of projectile physics to determine whether they hit an enemy
 - Increased the pump shotgun’s base fire rate
 - Melee and Fire may now be bound to the same button in Customize Controls (Options > Controls > Customize Controls)
 - Speedrun Mode timer now pauses during black screen fades
 - Melee attacks using a two-handed melee weapon now kill stunned enemies
 - Meleeing while sprinting now staggers Infected enemies for longer
 - Player character can move sooner after finishing a melee swing
 - Companion characters rescue the player character from enemy grapples more consistently
 - Shotguns and rifles begin rechambering sooner after being unholstered
 - Melee attacks that send enemies to their knees now combo into finishers, whether or not the player has a melee weapon
 - Increased time that human enemies are staggered after being punched
 - Enemies no longer beg for their lives when they can’t be easily reached by the player
 - Adjusted timing of various checkpoints throughout the game
 - Numerous visual improvements and adjustments throughout the game
 - Multiple fixes to subtitles, UI text, and Screen Reader lines
 - [Grounded Difficulty] Reduced the accuracy of the turret truck
 - [Permadeath Mode] The deer hunt is no longer considered a combat encounter
 
Bug Fixes
- Drawing the bow no longer reduces the player’s accuracy with other weapons
 - Fixed an issue where the player may spin around their target when using sprinting melee attacks
 - Fixed an issue where a melee swing may be canceled mid-swing when holding a shotgun
 - Loading save files no longer affects the number of bonus feature unlock points currently available
 - Fixed an issue where some weapons’ reloads may be interrupted before all bullets were loaded
 - Corrected accuracy of the El Diablo pistol when using its scope
 - Fixed an issue where nail bombs may be retrieved after detonating
 - Director’s Commentary now plays during the final credits
 - Rechambering a weapon now registers as complete sooner, so the player won’t have to repeat the animation if interrupted
 - Baseball bats now do the same damage against Clickers as other two-handed melee weapons
 - Player no longer automatically succeeds when machete-wielding enemies do an evasive counterattack
 - Fixed an issue where Infected may use a human enemy’s grab attack when grabbing the player from behind
 - Fixed an issue where companion characters may die in combat at unintended times
 - Removed some cover positions that allowed enemies to shoot the player character without revealing themselves
 - Infected no longer enter the ‘beg for life’ state
 - Fixed an issue where some items and ingredients were not added to the player’s inventory when collected
 - Fixed issues with some in-game cutscenes where the player may get interrupted if attacked
 - [The Prologue] Tommy will lead the player more consistently
 - [The Prologue] Fixed an issue where player character may die during the car crash cutscene
 - [Tommy’s Dam] Fixed an issue where the player character may get stuck behind a door during the fight at the hydroelectric dam
 - [The Firefly Lab] Shooting a doctor will no longer make them invincible to flamethrowers
 - [New Game+] All extra ammo and ingredient types now appear as intended when playing in Full Loadout mode on Grounded difficulty.
 
Left Behind Standalone
- The arcade minigame will not request multiple attacks that deal no damage in a row
 - Moved a corpse’s arm to the correct location
 - Improved Ellie’s accuracy to match her accuracy during the main story
 
Accessibility
- Improved Navigation Assistance goal placement across various locations
 - Fixed button prompts that showed the incorrect button in certain circumstances
 - Fixed some collectible items not highlighting correctly when using High Contrast Mode
 - Fixed various issues where the incorrect cue would play when using audio cues
 - Fixed issue in Chapter and Encounter Select menus where the Screen Reader did not read sub-chapter names
 
Additional Content
- New HBO in-game t-shirt cosmetics for Ellie
 
The Last of Us Part 1 PC and PS5.







