Mundfish made the painful decision to cut out a major content in Atomic Heart for a certain reason.
Atomic Heart Director Robert Bagratuni recently spoke with media outlet Wccftech in an interview to talk about some details about the game, especially its long delay. He explains that it can be attributed to four things: youth, ambition, innovation, and new technology.
Bagratuni revealed that the development team wanted to make something extraordinary from the start with Atomic Heart. They wanted the players to have a unique game experience.
Unfortunately, some of the game’s ambitions got a bit too much and the team made the painful decision to cut some content out. One of them was a major feature, which was multiplayer.
“We made the tough choice to abandon some ideas, even very big ones, like multiplayer. It was painful to have to make those kinds of choices, but it was the right decision,” Bagratuni said.
“You don’t have to chase trends when you create something new and innovative. Our big ambitions were not always aligned with reality, it was a tough realization and we had to adjust. I think all studios go through that process at least once.”
The director also stressed that there are no plans to add multiplayer at a later time as DLC. It will be a single-player experience only.
“The DLCs are intended to greatly expand the player experience with new territories, quests, puzzles, enemies, as well as character and world stories,” Bagratuni explained.
“We plan to significantly expand both the open-world territories, as well as new complexes and labs – where the player will learn more about the Atomic Heart world and will need to complete new challenges.”
Aside from this new interview, a new gameplay trailer was released. It features exclusive 4K GeForce RTX gameplay footage.
Atomic Heart launches on PC, Xbox One, Xbox Series X/S, PS4, and PS5.