Destiny 2 Seasonal Weapons Guide Season 18 – How to Easily Craft with the Best Perks

Here's everything you need to know when it comes to weapon crafting in Season of Plunder.

We are getting close to the six-week mark for the season, so I think it’s time we talk about the seasonal weapons. Or more specifically, the craftable enhanced perks work best for the crafted version of the guns for the Season of Plunder.

But before we talk about the weapons proper, let’s talk about how we can farm the Plundered Umbral Energy we need to potentially get red borders weapons. That starts with unlocking weapon spoils.

Focused Weapon Spoils (Requires 3 Crew Upgrades Unlocked) – Grants the ability to decrypt Umbral Engrmas into Season of Plunder weapons once they have been added to your Collections.

This means you can officially Target Farm the exact weapons you want. So obviously it’s important to know which weapons are worth your time and effort not only unlocking the ability to craft but also going in, leveling up, going back, changing the perks potentially putting on enhanced perks all of that stuff.

Next, you’ll want to get the Hidden Compartment crew upgrade next. This guarantees a red border weapon from your Ketchcrash completed run for the week. It won’t always be the weapon that you want but it’s one way of mitigating that pesky RNG risk. At least for the first run of the week.

Now for the optional stuff. Unlock Double Plundered Umbral Energy Map to get a guaranteed +6 at the cost of 9 Map Fragments and 90 Treasure Coordinates.

Then you can go for Precise Cartography in the 6th on the Swashbuckler slot. The Crew Upgrade increases Plundered Umbral Energy found using Treasure Maps. Once you have 11 Crew Upgrades, you can pick up Plunder Windfall at the very last column at the Navigator line. With it, you can occasionally earn Plundered Umbral Energy by completing strikes, Crucible, Gambit, and other activities. It won’t be much but every little bit counts.

And you’re going to need quite a bit since every focused weapon in the set costs 1 Umbral Engram, 50 Legendary Shards, and 12 Plundered Umbral Energy to craft. And unlike previous seasons, there is no guarantee of a red border weapon at the first crafting of the week. We are at the mercy of the RNG gods this season.

Right Hook Origin Trait

All the new guns this season have the Right Hook Origin Trait. It states that ‘dealing melee damage gives this weapon increased target acquisition and range for a short period of time. Dealing additional melee damage extends the effect.

This is a phenomenal trait for guns like shotguns and pistols. I draw an issue though as to why they including on weapons that rely on sustained weapons fire to be effective, namely machine guns and linear fusion rifles. Maybe I’m missing something here but the only time I’ll ever consider prioritizing melee over just shooting with a heavy weapon is if I’m really low on ammo. But if it’s come to that, then I wouldn’t be using the gun. Kinda strange.

Use this link to plan out your Planck’s Stride when you use the weapon crafter on Mars.

Planck’s Stride Arc Machine Gun Perk Combinations

Planck’s Stride is one heck of a machine gun. It is what I imagine what a heavy machine gun should feel like in an FPS. But I gotta say though, out of all of the guns this season, Planck’s Stride has some of the worst perk pools. (It’s really telling when your only viable reload option boils down to Mulligan.)

The machine gun itself kicks like a mule when you hold the trigger. So for the first and second slots, I’m going to suggest going for Polygonal Rifling and Flared Magwell to get some level of control over the gun.

If you’re one of those few people who dare bring a machine gun to PvP, you’ll want to run Perpetual Motion and Tap the Trigger. If anything else, the shock of getting hit by a sudden machine gun might be enough to throw your opponents off their game.

For PvE content, my recommendation would be Mulligan paired with One For All. You’re going to miss quite a bit with this weapon. That’s a fact. Might as well get some bullets back while clearing out mobs of enemies. The enhanced perks work really well here.

If you want lean towards melee combat with this gun, go for Graverobber and Swashbuckler. This works especially well with any melee build.

Use this link to plan out your Sailspy Pitchglass when you use the weapon crafter on Mars.

Sailspy Pitchglass Arc Linear Fusion Rifle Perk Combinations

The only remarkable thing about Sailspy Pitchglass is the fact that it is one of three weapons that can roll Voltshot. It’s a good gun. Don’t get me wrong. But it’s lacking the one thing you want your linear fusion rifle to do, and that’s raw damage from long range. If you’re crafting it, better if it has voltshot.

The first and second slots are going to be personal preferences. I can’t imagine using this for close range, even though it has the Right Hook trait. That’s not what linears are used for. But if you’re looking for recommendations, go for Extended Barrel and Projection Fuse.

With that being said you can go for a combination of Rapid Hit in the 3rd slot with either Focus Fury or Frenzy in the fourth.

If you’re going after something with a lot of health, Clown Cartridge with Vorpal Weapon is what you’ll need.

If Voltshot is what you want to run with, I suggest pairing it with Compulsive Reloader as you’ll want to reload ASAP after getting a kill.

Use this link to plan out your Brigand’s Law when you use the weapon crafter on Mars.

Brigand’s Law Arc Sidearm Perk Combinations

The most frustrating thing with Brigand’s Law is the fact that its effective range is so underwhelming. I mean, rapid-fire sidearms aren’t known for their range but this one has a remarkable short reach. If you’re crafting this, I suggest prioritizing range above all else.

For the first slot, I suggest going Hammer-Forged Rifling or maybe even Full Bore. Look, it’s already hard enough to control this bucking bronco in full auto at mid-range. You might as well increase the range and tap the trigger. You can go full auto at closer to melee range. But if you insist on recoil control, go for Chambered Compensator.

I’ll actually recommend using Flared Magwell in the second slot. You’re going to empty out that mag really fast. Alloy Magazine and Appended Mag work here too.

For PvP, I suggest going for Range Finger and Adagio for the 3rd and 4th slots. If we’re going to be killing anything really fast, it’s going to be at close range. You’re not going to going to win many ranged fights.

For PvE content, go for enhanced Feeding Frenzy or Perpetual Motion in the third slot. Both these perks pair well with Demolitionist. Also, the enhanced version of this perk reloads your weapon when you use your grenade ability.

For special combinations, consider pairing enhanced Pugilist with either Voltshot or Swashbuckler.

Use this link to plan out your No Reprieve when you use the weapon crafter on Mars.

No Reprieve Stasis Shotgun Perk Combinations

As a pinpoint slug shotgun, No Reprieve is more accurate than other shotguns. The fact that it can have Headstone is really good too but not entirely needed. When crafting this gun, you don’t need to make any radical changes. It’ll be the same old slug shotgun that happens to have a good melee intrinsic trait.

For the first slot, you can go for Extended Barrel, Full Bore, or Hammer-Forged Rifling to improve the gun’s range. But you’ll want to experiment a bit until your handling feels right. The second slot is whatever mag perk fits your playstyle. Personally, I’d go for Assault Mag.

When it comes to PvP, I recommend having enhanced Surplus in the 3rd slot along with enhanced Snapshot Sights in the fourth slot. You can even go for Swashbuckler if you prefer melee final blows on Guardians. Harmony is good here too if you prefer to swap weapons after getting a kill.

For PvE, you can’t go wrong with the combination of Outlaw and Headstone in the 3rd and 4th slots respectively. Steady Hands works well with this gun as well.

Use this link to plan out your Blood Feud when you use the weapon crafter on Mars.

Blood Feud Stasis Submachine Gun Perk Combinations

Blood Feud is an amazing SMG. Obviously, you’ll want to have range and recoil control for PvP and more bullets for PvE. And you’ll definitely want to be within a reasonable range to get the most out of your chosen perks. If that’s the case, I suggest running Smallbore and Accurized Rounds for that extended reach and stability.

If you’re taking Blood Feud to the Crucible, I suggest running enhanced Encore. You need the range if you want to stand a chance against other SMGs. The 4th perk can be Elemental Capacitor for added bonuses but it’s going to be up to personal preference. The enhanced perk increases recoil direction, handling, reload speed, and stability by at least 5.

If you’re going for a melee-focused build, I suggest going enhanced Grave Robber and Swashbuckler for your 3rd and 4th perk slots. The enhanced perks will improve reload and damage potential. Melee is what triggers the benefits for both as well as the gun’s origin trait. It’s a huge plus in my book. As an alternative, enhanced Pugilist with Swashbuckler will allow you to have near constant uptime for your powered melee.

You can try a combination of the two perks – Ambitious Assassin and Swashbuckler. Getting 4 kills or more can result in a magazine size of about 60. The enhanced perk improves reload speed. Pair that with the stability of enhanced Swashbuckler offers and you’re looking at a gun that’s both consistent and deadly.

Use this link to plan out your Tarnished Mettle when you use the weapon crafter on Mars.

Tarnished Mettle Arc Scout Rifle Perk Combinations

The lack of range is sort of a running theme with these kinds of weapons. And the Tarnished Mettle Scout Rifle is no exception. Look, this is my favorite weapon from the entire set. But play with it long and you start to see its shortcomings as compared with other scout rifles with similar RPMs.

If you’re looking to craft this weapon I suggest adding either Arrowhead Brake or Chambered Compensator in the first slot for recoil control. If you’re confident that you can control it at 70 meters or less, then go for Hammer-Forged Rifling to extend that effective range. It really needs it.

For the second column, there’s only really one viable magazine perk and that’s Accurized Rounds. You can also go for Flared Magwell to take advantage of Voltshot when you reload.

Now for the fun stuff. In the third column, I suggest going enhanced Demolitionist or Rapid Hit. One allows you to get your grenades faster and the other makes it so that you can shoot more consistently the more accurate you are. The perk I’m currently running right now is Shoot to Loot. The enhanced perk reloads the weapon when you shoot an ammo brick AND increases the weapon’s range. I will try it out once I get the weapon pattern.

Voltshot is what really makes this gun stand out. I don’t really know about the enhanced perk though. The only thing it does is slightly extends the perk effect. Not sure if that’s worth using an ascendant alloy. If that’s not your speed, feel free to go for the other perks available. Except for Eye of the Storm. It does not work with this gun. You want range enhancement or damage when you can.


And that’s it for our guide on weapon crafting for the new season 18 weapons. Honestly, I would’ve liked to have done this sooner but the RNG gods are being fickle and haven’t gotten a single weapon pattern yet. (I believe I’m 3 out of 5 for one of the guns) I hope that’s not the case for you, our readers.

Anyway, let us know your thoughts by directly messaging us at Sirus Gaming. And hopefully, this form of long content can be a mainstay in our library of content. See ya next time.

Check out our other article talking about every gun that’s been added to Destiny 2 since the start of Season 18.

Also, Check out this video from Youtuber Aztecross where he talks about ALL the perk combinations for every randomly rolled gun that can you can get during Destiny 2 Season of Plunder.

Managing Editor