Lords of the Fallen Update v1.1.196 Patch (Xbox, PS5 & Epic)

Lords of the Fallen Update for 17 October 2023 Comprehensive Patch Notes with Highlights for Xbox, PS5 and Epic

Lords of the Fallen Patch Notes

Hexworks has just dropped the v1.1.196 for Lords of the Fallen, addressing several crashes and a series of bugs and issues for the Xbox, PS5, and the Epic Games platform. The patch is live and was released on October 17th, 2023.

This patch (v.1.1.196) is different from the v.1.1.199 patch that was released for PC. It appears that the console players will have to wait for a while to receive the fixes available in the PC patch v.1.1.199.

Let’s break down what’s new and improved in this game-changing patch:

Update 1.1.196 Highlights:

  • Stability: Several crash scenarios have been addressed, including crashes related to specific items, enemy AI movements, spawning particles, and more.
  • AI Adjustments: The aiming capabilities of certain enemies referred to as “snipers” have been revised.
  • Balancing: Status effect resistance rings and runes have been buffed. Additionally, damage for certain weapons was adjusted.
  • Quest Fixes: An issue with an NPC and an item being sold by a moving merchant has been addressed.
  • Other Fixes: Various bugs, including those related to attacking mechanics, camera issues, and text display in multiple languages, have been fixed.

Version 1.1.196 Detailed Patch Notes

Stability

  • We’ve addressed a crash that could occur when the host was holding a specific item.
  • We’ve resolved a crash that could occur when enemy AIs moved sideways while targeting the player.
  • We’ve fixed a crash that could occur in very specific circumstances when spawning the destructible particles that appear when using an umbral exit point.
  • We’ve fixed a rare crash that could occur when showing the tendrils connecting the soul and its victim.
  • Fixed crash that could happen when enemies alerted each other of the presence of the player.

AI

  • The so-called “snipers” at pilgrim perch have had their aiming capabilities revised. Now they have a high chance to fail their shots after 15 meters.

Balancing

  • After observing players ignoring status effect resistance rings and runes, we’ve decided to grant them all a noticeable boost to make them more competitive with other types, and make it into some builds.
  • Buffed slightly second hit damage for Grand Swords 1-handed forward heavies to match it with its slightly slower animation.

Quest

  • Fixed an NPC corpse which was interactable before actually meeting the proper quest requirements.
  • Modified “the moving merchant” to sell 2 copies of the Slave Hunter Dagger, in with this entice players to try more the double-knives dual wielding stance.

Other Fixes

  • We’ve fixed an issue where attacking enemies from behind sometimes wouldn’t apply the additional damage.
  • A few throwable items have been revised to ensure they have no camera collision propierties, as it could create undesired “zoom-ins”.
  • Fixed text spilling on “Attack Power” for several languages: FR, IT, PT-BT and ES.
  • Fixed a streaming volume at the Fief ot the Chill Curse to avoid running players like Auteru to fall into the void as the map wasn’t loaded yet.

While these updates from Hexworks reflect a proactive approach to refining Lords of the Fallen, especially addressing bugs and gameplay mechanics, a vocal segment of the community still awaits specific improvements. Among their concerns are the performance enhancements on consoles, with many users reporting issues related to frame rates and stability, including character level resetting, lost progressions, and HUD bugs. Additionally, the anticipation is palpable for the features and fixes found in the PC patch v.1.1.199 to be migrated to the console versions. Given Hexworks’ track record and their commitment to community feedback, it’s hoped they’ll continue to bridge these gaps, ensuring a universally enhanced gameplay experience across all platforms.

Managing Editor / Business Development