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    Remake of Metal Gear Solid’s Shadow Moses in Unreal Engine 4 Cancelled

    By Kimberly Mae TablanteMarch 5, 20161 Min Read
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    There were a lot of negative reactions from fans who were looking forward to the project that iRam Gamer has been working on these past few months, the recreation of the Metal Gear Solid from 1998 using Unreal Engine 4. Today they announced on their official facebook page that the project has been cancelled.

    https://www.facebook.com/ShadowMosesUnreal/posts/1257438874271554

    Despite the announcement, the developers have not revealed the real reason behind the cancellation. A lot of people are blaming Konami, when most of them were looking into that supposedly “big announcement” on March 14, 2016. From how it looks, we think that either the announcement is never happening, or THIS was the big announcement after all.

     

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    Kimberly Mae Tablante
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    Extremely organized, dependable person who takes pride in her work, Kimberly enjoys problem solving and exhibits strategic knowledge and judgment. With over eight years of writing for the gaming industry, she is passionate about sharing her gaming adventures to elevate your gaming experience. In her free time, you'd find her exploring the depths of Starfield's universe to unwinding in the enchanting landscapes of Dreamlight Valley.

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