Simulacra Awakening Guide Tower of Fantasy

Learn the basics of Simulacra Awakening.

Tower of Fantasy Simulacra Awakening cover

Simulacra Awakening is the process of improving and upgrading the Simulacrum, or “characters”, in Tower of Fantasy. This is akin to the friendship system in most RPGs where players can give other playable characters gifts to increase their affinity towards them, unlocking other features such as cosmetics, special dialogues, or special traits and skills.

The Simulacra System is a feature where players can play as certain characters by creating a near perfect simulation of them, which will then be projected towards the main character. Basically, the main character is just wearing an “A.I. holographic suit”, in contrast to other games where players play as the characters themselves. Nevertheless, these Simulacra can still be given gifts as a way to raise their affinity, and eventually awaken their special traits.

How to do Simulacra Awakening in Tower of Fantasy

To awaken Simulacra, you first have to obtain gifts from purchasing gift boxes in the Commissary, either through the Crystal Dust Store or through the Points Store. There are three different tiers of gift boxes that give varying amounts of Awakening Points, which will be explained later on.

Once a gift box is obtained, go to the Backpack and use it to select a gift from that specific tier. Each gift will have several tags, and in order to get the most Awakening Points, these tags must match the preferred tags of the Simulacrum that will be receiving it. Preferred gifts will give +50% Awakening Points on each tier:

  • Special Gifts: 40 Awakening Points (60 if preferred)
  • Fine Gifts: 20 Awakening Points (30 if preferred)
  • Small gifts: 10 Awakening Points (15 if preferred)

After selecting a gift, you can then also use it from the Backpack, or go to the Simulacrum page and select the Awaken Menu on the left side of the screen. You can then select the Simulacrum that you have obtained and give them the gift, which will then raise their Awakening Level.

It’s important to remember that the main character (custom character) follows a different progression system, and therefore this progression system only applies to the Simulacra.

Recollection Rewards or Awakening Level

Once a Simulacrum obtains a certain amount of Awakening Points, rewards will be obtained from the Recollections Rewards, also known as reaching an Awakening Level. The rewards range from avatars, logs, and the most important of all: traits. All Simulacra follow the same Awakening progression, with the same kinds of rewards given in each level:

  • 200 points: Avatar
  • 600 points: Log
  • 1200 points: Trait
  • 2000 points Log
  • 3000 points: Log
  • 4000 points: Trait

All Awakening Rewards per Character

Here’s the list of all the Awakening Rewards of all the available characters in Tower of Fantasy.

  • Samir
    • Avatar: Samir
    • Log: Dance Alone
    • Trait (Samir: Trickery)
      • Grant 1 stack of Concentration for every 4 seconds when Samir receives no damage. Each stack increases damage dealt by 3%, and can stack up to 4 times. After being hit, Samir loses 1 stack of Concentration, up to 1 stack per 1 second.
    • Log: Resonance
    • Log: Concerto
    • Trait (Samir: Shadow)
      • Grant 1 stack of Concentration for every 4 seconds when Samir receives no damage. Each stack increases damage dealt by 4%, and can stack up to 5 times. After being hit, Samir loses 1 stack of Concentration, up to 1 stack per 2 second.
  • Tsubasa
    • Avatar: Tsubasa
    • Log: A Natural Warmth
    • Trait (Tsubasa: Rainstorm)
      • Each time Tsubasa deals damage, gain 1 stack of Fierce Strike, up to 1 stack per 1 second. Each stack adds 0.5% ATK, up to 15 stacks. Refreshes effect duration upon gaining the effect again. The effect lasts for 30 seconds.
    • Log: Freeze Warning
    • Log: You Know Best
    • Trait (Tsubasa: Raging Waves)
      • Each time Tsubasa deals damage, gain 1 stack of Fierce Strike, up to 1 stack per 1 second. Each stack adds 0.6% ATK, up to 30 stacks. Refreshes effect duration upon gaining the effect again. The effect lasts for 30 seconds.
  • Meryl
    • Avatar: Meryl
    • Log: A Cold Conversation
    • Trait (Meryl: Cool Rose)
      • Reduce frost damage received by Meryl by 20%, gain immunity to the frostbitten effect, and reduce duration of being frozen by 50%.
    • Log: Freezing Days
    • Log: Snow Melting
    • Trait (Meryl: Frosted)
      • Reduce frost damage received by Meryl by 25%, gain immunity to the frostbitten effect, and reduce duration of being frozen by 50%.
  • Crow
    • Avatar: Crow
    • Log: Friend Identified
    • Trait (Crow: Loner)
      • When Crow is not in a team, increase damage dealt by 6% and reduce damage received by 4%.
    • Log: Optimist Romance
    • Log: Joking
    • Trait (Crow: Silent Night)
      • When Crow is not in a team, increase damage dealt by 10% and reduce damage received by 6%. When Crow enters combat, increase damage dealt by 12% for 12 seconds.
  • Ene
    • Avatar: Ene
    • Log: Taking Over the Liability
    • Trait (Ene: Fast Mode)
      • When Ene swims, climbs, or glides, reduce endurance consumption by 12%.
    • Log: A Want for Power
    • Log: Future of Machines
    • Trait (Ene: Beyond Limits Mode)
      • When Ene swims, climbs, or glides, reduce endurance consumption by 20%.
  • Bai Ling
    • Avatar: Bai Ling
    • Log: A Title
    • Trait (Bai Ling: Valor)
      • When Bai Ling puts the Glider or the Jetboard away, increase speed by 8% for 12 seconds. Cooldown: 60 seconds.
    • Log: Bridging Hearts
    • Log: Your True Self
    • Trait (Bai Ling: Resoluteness)
      • When Bai Ling puts the Glider or the Jetboard away, increase speed by 15% for 12 seconds. Cooldown: 60 seconds.
  • Hilda
    • Avatar: Hilda
    • Log: Salty Sea Breeze
    • Trait (Hilda: Pedal to the Metal)
      • When Hilda uses a vehicle, increase speed by 7%.
    • Log: Enjoyable Journey
    • Log: Toward the Future
    • Trait (Hilda: Full-speed Drifting)
      • When Hilda uses a vehicle, increase speed by 10%.
  • Echo
    • Avatar: Echo
    • Log: A Song of the Road
    • Trait (Echo: Uprightness)
      • When teamed up with Echo, allies within 10 meters around Echo gain a damage boost of 4% (excluding Echo).
    • Log: Why We Fight
    • Log: Quo Vadis
    • Trait (Echo: Determination)
      • When teamed up with Echo, allies within 10 meters around Echo gain a damage boost of 6% (excluding Echo).
  • Pepper
    • Avatar: Pepper
    • Log: Job List
    • Trait (Pepper: Revival)
      • When Pepper spends satiety to restore HP, increase restoration effect by 100%.
    • Log: Not Very Healthy
    • Log: Aberrants’ Dream
    • Trait (Pepper: Source)
      • When Pepper spends satiety to restore HP, increase restoration effect by 200%.
  • Cocoritter
    • Avatar: Cocoritter
    • Log: Memories
    • Trait (Cocoritter: Assistance)
      • When Cocoritter uses a support weapon, increase healing effects she inflicts on others and receives by 20%.
    • Log: Obsessions
    • Log: Companionship
    • Trait (Cocoritter: Trust)
      • When Cocoritter uses a support weapon, increase healing and healing received by 20%. And when Cocoritter uses a support-type weapon’s discharge skill or weapon skill, increase nearby allies’ ATK by 15% for 5 seconds.
  • Huma
    • Avatar: Huma
    • Log: Acquaintance
    • Trait (Huma: Fortitude)
      • Each time Huma receives damage, gain 1 Fortitude mark and gain 1 more Fortitude mark if it is flame damage, up to 1 time per 1 second and 12 stacks in total. Upon using a weapon skill, use all Fortitude marks and gain an HP shield equal to the number of marks x0.4% HP for 12 seconds. If Fortitude marks are used when the effect is stacked up to the maximum, then gain an HP shield equal to the number of marks x0.6% HP.
    • Log: Echo
    • Log: Sympathy
    • Trait (Huma: Iron Screen)
      • Each time Huma receives damage, gain 1 Fortitude mark and gain 1 more Fortitude mark if it is flame damage, up to 1 time per 1 second and 12 stacks in total. Upon using a weapon skill, use all Fortitude marks and gain an HP shield equal to the number of marks x0.6% HP for 12 seconds. If Fortitude marks are used when the effect is stacked up to the maximum, then gain an HP shield equal to the number of marks x0.9% HP.
  • Zero
    • Avatar: Zero
    • Log: A Baffling Conversation
    • Trait (Zero: Accurate Calculation)
      • When Zero uses a weapon skill, reduce cooldown time for Relics in cooldown by 1.5 seconds. Can only activate for the same weapon 1 time every 5 seconds.
    • Log: Rules
    • Log: “Zero”
    • Trait (Zero: Overall Planning)
      • When Zero uses a weapon skill, reduce cooldown time for Relics in cooldown by 3 seconds. Can only activate for the same weapon 1 time every 5 seconds.
  • KING
    • Avatar: KING
    • Log: Eventful Deal
    • Trait (KING: Coldblooded Swipe)
      • Every 7 enemies defeated by KING restore HP equal to 8% of Max HP.
    • Log: Equal Contract
    • Log: A Bet
    • Trait (KING: Fear Reaper)
      • Every 5 enemies defeated by KING restore HP equal to 10% of Max HP.
  • Shiro
    • Avatar: Shiro
    • Log: Passive Partnership
    • Trait (Shiro: Security Alert)
      • When Shiro uses a weapon skill/discharge skill, increase all kinds of ATK by 10% and physical ATK by an additional 7% for 8 seconds. Cooldown: 16 seconds.
    • Log: Waves of the Sea
    • Log: A Song of Secrets
    • Trait (Shiro: Red Alarm)
      • When Shiro uses a weapon skill/discharge skill, increase all kinds of ATK by 16% and physical ATK by an additional 10% for 8 seconds. Cooldown: 16 seconds.
  • Nemesis
    • Avatar: Nemesis
    • Log: Rebirth and Coexistence
    • Trait (Nemesis: Metamorphosis)
      • After summoning an Electrode, deal volt damage equal to 60% of ATK to all enemies within 30 meters of the Electrode and heal all allies (including the user) within its range by 120% of ATK.
    • Log: Experimental Operations
    • Log: In Front of the Bionic Eye
    • Trait (Nemesis: Sublimation)
      • After summoning an Electrode, deal volt damage equal to 100% of ATK to all enemies within 30 meters of the Electrode and heal all allies (including the user) within its range by 200% of ATK.

How to unlock Awakening Skin (Weapon Advancement)

SSR Simulacra have alternate Awakening Skins that can be unlocked when they reach three stars. Although they are known as Awakening Skins, their method of unlocking is different from the method discussed above.

To unlock their Awakening Skins, you must acquire three additional copies of the same weapon wielded by the Simulacra to get their respective fusion cores, and use these copies to Advance the weapon to three stars. Doing so will also increase the Simulacra’s Rank to Rank III and will unlock their alternate skin and splash art.

How to get Gifts for free

Other than purchasing the gifts from the Commissary, there are two more ways to get gifts for free. These can be done daily, however the gifts received can be at random or selected from a set.

  • Daily gifts from Hopkins: Hopkins can be found in the Black Market located at Banges. He will make you choose between two boxes which can contain gifts of different tiers.
  • Crane Game: The Crane Game can be found on the floating Cetus Island at Navia. Three tries can be done daily, with each try allowing several attempts at grabbing a toy from a pile within a 1-minute time limit.

If you like this guide, be sure to check out our other Tower of Fantasy articles:

Check out this video by JFMSTR showing the basics of Simulacra Awakening: