Alan Wake 2 Nursery Rhymes are a set of in-game puzzles that involve placing dolls on specific symbols to solve them. Alan Wake 2 has a total of 17 Nursery Rhyme Puzzle Locations, all of which are crucial for unlocking the “Shift in Reality” trophy. Solving these puzzles also rewards players with special charms that offer valuable gameplay benefits, such as passive buffs like increased health. These Nursery Rhyme Puzzles are scattered in different regions within and around Bright Falls, and they appear to be part of some ritual being observed by someone from the FBC.
Important tips when solving Nursery Rhyme puzzles in Alan Wake 2:
- Place specific dolls on the correct drawings according to the nursery rhyme on the paper.
- The required dolls are usually found nearby and can sometimes be reused for other Nursery Rhyme puzzles.
- Nursery Rhymes Puzzles are identified by papers on the ground with chalk drawings. A camera on a tripod is often close by and can help locate these puzzles.
- A low-thumping sound indicates correct doll placement, signaling a shift in reality.
- Successfully solving the puzzles can unveil new paths, lead to encounters with enemies, and unlock the charms.
- Retrieve the dolls after each puzzle, as they are vital for future Nursery Rhyme puzzles in the game.
All Nursery Rhymes Locations and Solutions
Nursery Rhyme #1 – Cauldron Lake Campsite
From the west side of Cauldron Lake, cross the bridge towards the Witchfinder’s Station and Private Cabin. Immediately after the bridge, glance left to spot a campsite with FBC gear and a ground drawing. To solve this nursery rhyme, grab the Crow Doll from the nearby picnic table and position it on the sun drawing. Doing this will reveal the Hammer Charm on the table.
Nursery Rhyme #2 – Cauldron Lake Witchfinder’s Station
At the Witchfinder’s Station, locate the nursery rhyme and drawings outside. Inside, ascend the stairs to the playpen room to find the Hero and Wolf Dolls. Go back outside, and to solve this nursery rhyme, place the Hero Doll on the boat drawing and the Wolf Doll on the tree drawing, unveiling the Coffee Mug Charm within the playpen.
Nursery Rhyme #3 – Cauldron Lake Private Cabin
At the private cabin, find the nursery rhyme to the right after ducking under a fallen log. To solve this nursery rhyme, place the Crow, Hero, and Wolf Dolls, on the chick, heart, and house drawings respectively as shown in the picture above. Then, near the pond north of the cabin, inspect the toppled birdhouse to discover the Kalevala Knights Charm, but stay alert for the Taken Wolf nearby.
Nursery Rhyme #4 – Watery Shooting Range
At the shooting range, look for the path that heads south to locate the nursery rhyme and drawing. Find the Moose and Deer Dolls nearby, and to solve this nursery rhyme, position the Moose on the tree drawing. Backtrack slightly to spot a moose statue holding the Coffee Mug Charm.
Nursery Rhyme #5 – Watery Radio Tower
Head north towards the Radio Tower until you find the nursery rhyme at the path’s end. To solve this nursery rhyme, position the Deer Doll on the house drawing, which will summon attacking wolves. After defeating them, locate a deer corpse holding the Deer Charm.
Nursery Rhyme #6 – Watery Lighthouse Trailer Park
At the park’s end, collect the Bear and Wise Elder Dolls from the fish cleaning station, then find the Mother and Child Dolls on the dock’s green bench. At the dock’s end, discover the nursery rhyme. To solve this nursery rhyme, place the Wise Elder on the wave drawing and the Bear on the candy drawing. Retrace the fish trail to the cleaning station, defeat the Taken, and secure the Coffee World Token Charm by the table.
Nursery Rhyme #7 – Watery Lighthouse
Visit the lighthouse and collect the Trickster Doll by the steps. On the east edge, locate the nursery rhyme. To solve this nursery rhyme, position the Trickster on the wave drawing and the Wise Elder on the eye drawing. Gaze northward to spot a shipwreck on the coast. Head there to retrieve the Lighthouse Charm.
Nursery Rhyme #8 – Watery Latte Lagoon
At the Latte Lagoon dock, locate the nursery rhyme. To solve this nursery rhyme, place the Moose on the wave drawing, the Trickster on the jewelry drawing, and the Deer on the boat drawing. A floating chair will begin to move, revealing the Mr. Drippy Charm on it.
Nursery Rhyme #9 – Watery Ranger Cabin
Inside the cabin, on the second floor, find the Maiden and Monster Dolls by the window desk. The nursery rhyme is at the cabin’s rear. To solve this nursery rhyme, position the Maiden on the tree drawing and the Bear on the heart drawing. Return to the second-floor bed to locate the FBC Charm.
Nursery Rhyme #10 – Watery Downtown
At Saimi’s Catch of the Day, enter the house and find the nursery rhyme in the left room. To solve this nursery rhyme, place the Maiden on the house drawing and the Trickster on the jewelry drawing. Upon exiting, inspect the mailbox near the stairs to retrieve the Coffee Mug Charm.
Nursery Rhyme #11 – Bright Falls Bunker Woods
On Bunker Woods’ west side, near the bridge, locate the nursery rhyme. To solve this nursery rhyme, place the Mother on the house drawing and the Child on the tree drawing. Follow the toy trail that shifts into a paw mark trail to discover the Lantern Charm.
Nursery Rhyme #12 – Bright Falls Ranger Station
Inside the ranger station, find the nursery rhyme in the rear room. To solve this nursery rhyme, position the Child on the house drawing and the Monster on the candy drawing. From the station’s back entrance, trace the tracks to the second floor and inspect the right room to locate the Coffee Mug Charm.
Nursery Rhyme #13 – Bright Falls Shore
From the ranger station, head northeast to the shore to locate the nursery rhyme. To solve this, position the Monster on the wave drawing, the Child on the jewelry drawing, and the Mother on the boat drawing. Nearby, inspect the overturned small boat to retrieve the Valhalla Nursing Home Charm.
Nursery Rhyme #14 – Bright Falls Billie’s Boat Yard
At Billie’s Boat Yard, locate the nursery rhyme on the larger dock. To solve this nursery rhyme, position the Mother on the wave drawing and the Monster on the boat drawing. Near the smaller dock, inspect the overturned boat to discover the Anchor Charm.
Nursery Rhyme #15 – Watery Lighthouse Trailer Park
With boltcutters from the Valhalla Nursing Home, return to the Lighthouse Trailer Park and locate the east side house with a chained fence. Cut the chain and enter to find the nursery rhyme. To solve this, position the Wise Elder on the eye drawing and the Deer on the heart drawing. After defeating the Taken in the main room, collect the Deerfest Charm atop the wooden drawers.
Nursery Rhyme #16 – Cauldron Lake Rental Cabins
Upon completing the prior 15 nursery rhymes, visit the northeast cabin and enter the right door for the nursery rhyme. To solve this, place the Monster on the chick drawing, Crow on the eye, and Hero on the jewelry. Cross to the opposite cabin, defeat the Taken, and retrieve the Coffee Mug Charm near the desk. An FBC case, available only after finishing all rhymes, lies on the floor, housing the Father Doll.
Nursery Rhyme #17 – Cauldron Lake Witchfinder’s Station
After obtaining the Father Doll, go back to the Witchfinder’s Station, where you will find that more drawings have appeared inside the station. There’s only one drawing per site, and they are scattered in different parts of the station. There will also be a recording of the final nursery rhyme playing in the background.
To solve this nursery rhyme, from the main entrance of the station, head to the right side of the desk and place the Father on the eye drawing.
Move to the bedroom on the right side and place the Hero on the sun drawing.
Go to the kitchen and place the Mother on the heart drawing.
Go to the bathroom and place the Trickster on the wave drawing.
Go to the playpen and place the Child on the chick drawing.
Afterwards, the recording turns into a transmission and calls for your attention. Go back down and head to the desk where the radio is and talk to the person on the other end of the transmission. After a few moments, the call will get cut, and a Darkness Node will appear. Dispel the node, and you can get an Extra Charm Slot.
That covers all the Nursery Rhymes along with their corresponding locations and solutions. I hope this helps you big time as you progress through each mission and chapter of the game.