In Chorus, a 3rd-person space combat shooter, developed by Fishlabs and published by Deep Silver, the player assumes the role of Nara, once the Circle’s deadliest warrior with her sentient starship named Forsaken.
Together, they explore the galaxy, participate in intense zero-gravity combat, and journey beyond the Void to acquire powerful weapons and mind-bending abilities.
One of the goals is to fully upgrade your starship, Forsaken, into its full potential and this can be done by collecting weaponry, modifications, and hull or shield enhancements.
How to Collect Items and Modification Upgrades in Chorus?
Weapons, items, modifications, and upgrades are collected from Side Missions from other characters in the world, whether they are ships, stations, AI terminals, memories, etc. At times, they are narratively tied to the main story and other times, they can be used to introduce or flesh out a character, develop the lore, or educate the player on something new about the Chorus universe.
Upgrades can also be collected through Random Encounters which appear at random locations around the planet and provide small-scale distractions and skirmishes.
In most cases, defeating these encounters results in the receipt of credits, which may subsequently be used to purchase equipment and upgrades in the hangar.
Where to Find Items and Modification Upgrades in Chorus?
To equip, modify and upgrade your starship’s Core Systems and Modifications, all you have to do is to head over to the hangar in your map. You can also access this while flying by pressing Tab (PC) or Options/Pause button (PS4/PS5) or Menu button (Xbox).
Successfully completing side missions and random encounters will always reward you with significant goodies that you can use to modify and upgrade your starship, thus allowing you to collect all of the ship core systems and modifications below:
Ship Core Systems and Modifications for Chorus
Core Systems
Ship Structure (Core System)
Hull Fragment
- These are materials for making additional plates for the hull, as well as improving the structure of its hull. A ship’s strength can be significantly increased by collecting just three fragments.
- HP: 1400
- Highest Tier: 8/8
Shield Fragment
- Regenerating energy shields are powered by these high-capacity energy cells, which are found on every ship’s hull. A ship’s shield resistance can be greatly improved by integrating a new energy cell array after collecting three fragments.
- Shield: 200
- Highest Tier: 5/5
RD-26AC Fixer
- Repairs any hull material at its molecular level can be performed by the RD-26AC Fixer. All affected ship systems are repaired within 16.67 milliseconds by scanning the damage and restructuring matter in a way that is identical to the original material’s resistance to new damage. Fixer will begin repairing and then begin regenerating nanorobots for their next deployment once all repairs have been completed.
Gatling (Core System)
The Gatling is the most effective against HP, although it is less effective against shields and armor.
Talon
- With an unprecedented rate of fire, the Talon is the best Gatling gun on the market today. It adjusts the oxidizer in each cartridge so that every shot is fired at its fastest possible speed in any zero-g environment. Despite its high level of dependability, prolonged bursts can cause the weapon to overheat, resulting in a temporary reduction in its rate of fire
Savage Talon
- Bullets coated with a supra-magnetic liquid can disrupt shields and eat through even the most advanced hull materials when fired from this heavy Gatling gun. However, it is less effective against armor and requires advanced cooling to keep its rounds at the right temperature. Consequently, this gun overheats more rapidly.
Rage Talon
- Nara receives a Gatling gun as a gift from the Viper Clan’s leader, Chief Rage. This weapon is said to have helped him “work his way up” through the clan ranks and eventually get rid of the previous clan leader. No one can deny the Gatling’s ability to penetrate enemy shields while generating less heat, making it an extremely effective weapon.
Guardian Fang
- The Sacred Guardians’ service weapon, used by an elite order of Circle warriors tasked with guarding the Nimika system’s ancient wisdom tablet. This job necessitates a weapon that goes above and beyond the standard configurations.
Shredding Claw
- Customized high-impact rounds are fired from this Gatling gun, which has been enhanced with a slug shot unit.
Death Fang
- Gatling gun with ricochet device in addition to the standard reaping storm unit of the Guardian.
Nimika Claw
- Aside from artists, politicians, and cunning traders who once made the Nimika system famous for their free-thinking ways, the system’s weapon engineers were also excellent. In the Nuumra family, the Shredding Claw was just one example of an exciting design that was enhanced to perfection. Thus, this launcher is equipped with both a slug-shooting unit and a plate-crushing mechanism.
Gatling Gun | Tier | Rarity | Cooldown Time | Hull Damage | Shield Damage | Armor Damage | Fire Rate | Overheat Time |
Talon | I | Common | 1.5s | 6 | 4 | 2 | 33 | 5 |
Savage Talon | II | Uncommon | 1.5s | 9 | 6 | 3 | 33 | 3 |
Rage Talon | II | Rare | 1.5s | 7.5 | 7.5 | 2.5 | 33 | 6.5 |
Guardian Fang | III | Unique | 1.5s | 3.9 | 2.6 | 1.3 | 100 | 3.5 |
Shredding Claw | III | Common | 1.5s | 78 | 52 | 26 | 4.5 | 5.5 |
Death Fang | IV | Common | 1.5s | 5.4 | 3.6 | 1.8 | 100 | 3.5 |
Nimika Claw | IV | Common | 1.5s | 108 | 72 | 36 | 4.5 | 5.5 |
Laser (Core System)
The laser is used for destroying shields and precise work. Unlike the Gatling, which only occasionally overheats, lasers rapidly drain their charge and have a lower rates of fire.
Glow
- There have been beam weapon prototypes in existence since the earliest days of space combat. However, due to their high demand for high-capacity energy cells and resource shortages during intergalactic civil wars, they are in short supply. Energy cells are more readily available now that the Circle has brought peace and stability to many regions. A Glow’s recharge time is long, but its shield damage is excellent.
Melting Glow
- Every shot of a beam laser is important because of the time it takes to recharge. Engineers in the Martano Cluster were able to shrink high-voltage capacitors used in mining lasers during the civil wars. Lasers can now be fired from even one-seat vessels at a level previously reserved for heavy mining equipment.
Hunting Glow
- You must be ready to fire whenever an opportunity presents itself during high-speed dogfights. This laser’s charge-up speed is boosted by a comprehensive array of micro-capacitors, allowing it to reach its maximum destructive force more quickly. The Hunting Glow is one of the most versatile lasers on the market because of this feature.
War Beam
- It takes a long time for a laser weapon to reach its full potential because it requires a lot of energy to fire. It’s important to use these charges as wisely as possible. A Discharge Limiter simplifies this process and reduces the actual energy consumption of a fully charged shot, increasing its overall fire rate.
Blaze Ray
- Weapons from the Neju Coalition are known to have similar design features. However, it’s more likely that someone else repurposed existing laser weapons from Neju wrecks. A critical overload unit has been added to this laser.
Paralyzing Beam
- With an additional paralyzing frequency unit, this modified war beam laser is one of the most lethal on the market. It is only available to a select group of customers.
Void Ray
- Circle Scientists used their most recent Faceless research to push the boundaries of this laser’s capabilities. When this weapon fires its beam, it adds a Void crystal quantum to its wavelengths. To complicate matters, the target’s explosion causes a spatially confirmed electromagnetic fallout known as lightning cloud, which is caused by this “charge” of the Void.
Laser Name | Tier | Rarity | Charge Speed | Hull Damage | Shield Damage | Armor Damage | Fire Rate | Charges |
Glow | I | Common | 2s | 50 | 75 | 25 | 1 | 3 |
Melting Glow | II | Common | 2s | 68 | 102 | 34 | 1 | 4 |
Hunting Glow | II | Common | 3.3s | 50 | 75 | 25 | 1 | 4 |
War Beam | III | Common | 1.33s | 138 | 207 | 69 | 5 | 5 |
Blaze Ray | III | Common | 1.67s | 110 | 165 | 55 | 1 | 3 |
Paralyzing Beam | IV | Common | 1.33s | 188 | 282 | 94 | 5 | 5 |
Void Ray | IV | Common | 1.67s | 150 | 225 | 75 | 1 | 3 |
Missile (Core System)
Missiles are used to take out slow armored targets, as well as fixed turrets, among other things. Technically speaking, you can use them to hit moving targets. Missiles require precision, in contrast with the Gatlings where you can achieve the same results without having to be as precise with your targeting or keep track of flight periods.
Javelin
- This is the first time we’ve seen a revival of interest in missile launchers on smaller ships. Even the most agile single-seat crafts can now use them. In the event of a prolonged battle, the weapon’s ammo will run out before the component-assembler can replenish it.
Barrage Javelin
- After decades of study, it has finally been proven that missile launchers can be more agile and versatile weapons suitable for long dogfights against heavy targets. It’s also ideal for making bombing runs. Assemblers on the Barrage Javelin have been turbocharged to produce warheads that can be loaded into the launcher in a fraction of the time it takes to reload a standard rocket.
Charged Javelin
- The increased size of the warheads fired by this missile launcher gives it greater blasting power against ship hull coatings and armor, but it is less effective against ship shields. The Charged Javelin has a small clip size due to its unique projectile shape.shield systems. Due to its particular projectile form factor, the Charged Javelin provides only a small clip size.
Werewolf Spear
- The apex of the Neju Coalition’s weapon research program is this launcher. In the final stages of “Project Werewolf,” under Col. Cass’ supervision, this weapon was developed but it was never put into mass production. As if a star’s ionized plasma weren’t hot enough, its warheads are covered in an Amarit superstructure that radiates intense heat.
Cluster Bola
- For barrage fire, this advanced javelin missile launcher with a cluster artillery unit excels with a larger damage radius.
Poisoned Spear
- As a result of the addition of the contaminator unit, this Werewolf Spear is improved over the standard model.
Seeking Bola
- In addition to its cluster artillery, this new Cluster Bola has a hunter unit built in.
Missile Name | Tier | Rarity | Reload Speed | Hull Damage | Shield Damage | Armor Damage | Fire Rate | Clip Size |
Javelin | I | Common | 2.2s | 56 | 14 | 56 | 4.5 | 40 |
Barrage Javelin | II | Common | 1.0s | 76 | 19 | 76 | 4.5 | 40 |
Charge Javelin | II | Common | 1.8s | 96 | 12 | 96 | 4.5 | 20 |
Werewolf Spear | III | Common | 0.5s | 460 | 115 | 460 | 1 | 8 |
Poison Spear | IV | Common | 0.5s | 624 | 156 | 624 | 1 | 8 |
Cluster Bola | III | Common | 2.2s | 170 | 42.5 | 170 | 4.5 | 40 |
Seeking Bola | IV | Common | 2.2s | 240 | 60 | 240 | 4.5 | 40 |
Modifications
Defensive (Modifications)
Electroplating
- This new development in ship fortification is a must-have for any serious pilot. This mod increases your ship’s hull strength so you can take more enemy fire and withstand more hull damage.
- Effects: Strengthens the ship’s hull by 100/150/200/250 per tier.
Deflectors
- Using this new deflector shield technology, you can fortify your ship’s defenses. As a result, you’ll be able to use your shields for longer periods of time before they need recharging.
- Effects: Adds to the shield’s stability deflecting more damage before it dissolves by 25/30/35/40 per tier.
Accelerated Coils
- It’s possible for Nara to stay in the fight for longer thanks to advancements in shield regeneration technology. She’ll be able to get back into the fight more quickly with this mod.
- Shield Cooldown: reduces the duration Nara has to stay out of harm’s way for shield regeneration to kick in by 6/9/12/15 % per tier.
Automation Protocol
- This breakthrough has been meticulously crafted to be the ideal defensive enhancement. In order to get you back into the fray faster, it reduces the time it takes for the repair drone to recharge between damage repairs.
- Repair Cooldown: reduces the repair drone’s downtime by 5/10/15/20% per tier allowing its activation in shorter intervals.
Energy Grid
- Using Energy Grid technology, shields can be maintained and regenerated after being subjected to heavy damage. Forsaken’s shields regenerate much more quickly thanks to this cutting-edge mod.
- Shield Regeneration: The ship’s shield regenerates by 12/15% per tier.
Weapons (Modifications)
Gyrostabilizer
- Firepower is the most important factor in a heavy-combat situation. Your Gatling gun’s damage will be increased by this rare but highly sought-after weapon upgrade.
- Gatling Damage: Increases the Gatling gun’s damage output by 6/12/9/15% per tier.
Laser Amplifier
- With this new and improved amplifier, your laser’s damage to enemy fighters will be amplified.
- Laser Damage: Laser’s damage output increases by 9/15% per tier.
Ignition Booster
- With this new upgrade, any pilot will be able to maximize the effectiveness of their missile launchers. This mod ups the damage dealt to enemy aircraft by each missile.
- Missile Damage: Each launch missile deals 6/9/12/15% damage per tier.
Heat Sink
- When your Gatling gun gets too hot, it stops working. In combat, weapon heat management is a constant concern. Get this mod and increase the cooling capacity of your weapon.
- Gatling Cooling: Extends the time until the Gatling gun overheats by 6/9/12/15%.
Micro Reactors
- With this cutting-edge technology, your lasers will soar to new heights. Rapid-fire lasers can be charged more quickly with improved microreactors.
- Laser Supercharger: lasers charge 12% faster.
High Efficiency Loader
- It’s possible to improve your missiles’ destructive power and accuracy while simultaneously decreasing the time it takes to reload. Using this state-of-the-art missile loader, you can reload your missile array in less time.
- Missile Turboloader: Replenishes the missile launcher 6/9/12/15% faster per tier.
Heat Recycler
- Overheating is the challenge and limitation of different weapons used in combat. The heat generated by launching your missiles can now be recycled, allowing for a longer and faster barrage of fire.
- Missile Barrage: increases the missile launcher’s rate of fire by 12%.
Powers (Modifications)
Crystal Efficiency
- Nara’s Rites can be enhanced by a newly discovered rare artifact, which allows Forsa to transfer some of his own strength to her. Consequently, Nara’s Rite energy is used less by all Rites.
Crystal Converter
- Enhancements to Rite of the Star make it even more lethal and dangerous. Even though its origins remain a mystery, this upgrade does one thing: it extends the usefulness of this power.
Crystal Capacitor
- As a direct extension of Nara’s brain, this mod serves as a repository for all of her accumulated inner swagger. When she has a larger supply of Rite Energy, she is able to make the most of her abilities.
Crystal Reactor
- Nara’s inner strength is depleted as she devotes herself to the use of her Rites. For the first time, a rare artifact has been discovered and integrated into Nara’s Rites, allowing her to re-energize her Rites and get back into the fight faster.
Crystal Circuitry
- True to their name, the Rites are Nara’s greatest weapon. It is now possible to increase the damage Rites can inflict on any opponent by using a unique crystal amplifier.
Crystal Coating
- Nara’s Rite of the Star allows her to spear through enemy fighters and fractures. With the help of this unexplained enhancement, each strike now deals more damage.
Crystal Discharger
- Nara’s Rite of the Storm temporarily disables enemy fighters, but the effects are short-lived. This extremely rare artifact allows stranded ships to remain in a chaotic state for an extended period of time.
Utility (Modifications)
Predictive Algorithm
- Top-level pilots must have the most recent advancement in offensive technology at their disposal. In this mode, the damage your projectiles deal to an enemy’s armor is increased, making it easier to take out your opponents.
Combat Protocol
- Pilots of the highest caliber will appreciate this advantage in terms of firepower. Using this tactic will allow you to bring down your opponent’s shields more quickly, making them more vulnerable to your attacks.
High-Pressure Injection
- This mod is the most recent advancement in engine performance. It will improve the efficiency of your fuel injection and increase your thrust, allowing you to perform better in flight and complication.
Thermal Conductors
- Adding a thruster augmentation to your arsenal is always a good idea. Utilize the most recent advances in propulsion technology to accelerate your vehicle.
Tracking Algorithm
- You’ll be able to score more points with this newly designed mod. Adding this to your ship will increase the damage your weapons inflict on the enemy ship by increasing your targeting accuracy.
Set Bonuses Ship Core Systems and Modifications
Set Bonuses are effects given to your starship when you equip certain complete weapon/modification Sets that greatly enhances your Forsaโs combat efficiency.
There are various types of set bonuses that you can choose from on your core structures and modifications, and you can easily identify if an item has a set bonus by looking for a corresponding blue logo, such as the ones shown below:
Viper (Set Bonus) perks:
Backstabber
- Attacks from behind deal 50% more damage to the target.
- Requirement: 2/2 Items
Relentless
- The cooling system for Gatling guns has been greatly improved, enabling them to fire fully automatic without overheating.
- Requirement: 4/4 Items
Guardian (Set Bonus) perks:
Leap Reflex
- You can replenish one energy segment while destroying an enemy within five seconds.
- Requirement: 2/2 Items
Shields Down
- Assassinate your foes by flying in close enough to absorb their shields and leave them vulnerable to attack.
- Requirement: 4/4 Items
Renegade (Set Bonus) perks:
Double Damage
- When the shield is fully charged, all weapons’ damage is increased by 50%.
- Requirement: 2/2 Items
Armor Buster
- The Gatling gun’s rate of fire is increased by 100%, and its projectiles damage armor when fired.
- Requirement: 4/4 Items
Void (Set Bonus) perks:
Cross Stitch
- It’s possible to go directly from the Star Rite into Drift Trance using this technique. The Star Rite will automatically resume once the drift has ended.
- Requirement: 2/2 Items
Spear Chain
- As long as you keep killing targets with the Spear Chain, you’ll be able to keep using it for longer.
- Requirement: 4/4 Items
Blaze (Set Bonus) perks:
Energy Transfer
- Disrupting an enemy with Rite of the Storm charges the laser weapon immediately.
- Requirement: 2/2 Items
Supercharger
- Add two more laser charges.
- Requirement: 4/4 Items
Wolf Void (Set Bonus) perks:
Shrapnel
- On impact, a missile’s shrapnel detonates after a short period of time, causing additional damage to the surrounding area.
- Requirement: 2/2 Items
Cluster Missile
- Up to four missiles can be readied for simultaneous launch if you hold down the fire button in a cluster mode.
- Requirement: 4/4 Items
Exalted (Set Bonus) perks:
Rite Amplifier
- Each Rite’s damage output can be increased if more energy segments are available. A 7% increase in each energy sector.
- Requirement: 2/2 Items
Harmony Trance
- When Nara kills three enemies, she goes into the trance for 10 seconds, allowing all of her powers to be used without consuming any energy.
- Requirement: 3/3 Items
Nara and Forsaken have a massive armament at their disposal, and they are the primary protagonists of the game. The players will get access to a constantly expanding arsenal of destructive weapons, lucrative ship upgrades, and new gameplay-changing weapon perks, modifications, and set bonuses as they go through the game.
- Chorus โ All Main Characters and Enemies List
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Also check out our other guides for Chorus.