Quests are optional battles in Persona 5 Tactica that have special requirements that are often quite challenging and puzzling. These quests can give out good amounts of Growth Points, as well as access to some rare Personas, making them worth completing.
Read ahead as we list down every guide and solution to all of the Quests in Persona 5 Tactica.
All Persona 5 Tactica Quests and Solutions
There are 15 P5T quests in total. Each of our walkthroughs details every requirement, objective, and reward. They also include tips on how to clear each objective easily. Completing all quests will earn you the Conqueror of Kingdoms Trophy/Achievement.
Quest 1: Quietly Storming the Castle
- Requirement: Complete Mission 8 – Signal the Counterattack
- Objective: Defeat all enemies within 2 turns
- Rewards: Ann and Futaba +20 GP each
Erina gets the help of Ann and Morgana to help whittle down some of Lady Marie’s troops stealthily. This quest serves as an introduction to completing missions within the least turns possible by taking advantage of repositioning, one mores, and triple threats.
Quest 2: Stealing Classified Info
- Requirement: Complete Mission 11 – Beauty and Brawn
- Objective: Reach the target in 1 turn
- Rewards: Joker +20 GP, Erina +10 GP
An important intel about Marie’s army has been located, and the Phantom Thieves will have to make a quick entry deep into the enemy camp to get it. Erina will have to go through the enemy lines within a single turn with the help of Joker and Morgana.
Quest 3: Decompressing
- Requirement: Complete Mission 15 – Rescuing Rebel Corps
- Objective: Defeat all enemies within 3 turns
- Rewards: Ryuji and Haru +20 GP each
After being freed from Marie’s mind control, Ryuji and Haru decide to blow off some steam while helping Erina thin the guards. This quest is another exercise and a puzzler on repositioning and taking down an entire wave of enemies within single turns.
Quest 4: Once More, With Feeling!
- Requirement: Complete Mission 15 – Rescuing Rebel Corps
- Objective: Defeat all enemies within 1 turn
- Rewards: Yusuke and Makoto +20 GP each
Yusuke wanted to remember what he felt like when he was under Marie’s mind control, but he couldn’t, so he decided to re-enact it with his friends. Players will need to be strategic when it comes to rounding up all the enemies that are positioned around different parts of the playing field.
Quest 5: Operation BOOM
- Requirement: Complete Mission 18 – A Perfect Plan
- Objective: Defeat all enemies within 3 turns
- Rewards: Morgana +20 GP, Erina +10 GP
The rebels have found Marie’s stash of explosives and are working on a plan to sabotage the place by taking out the guards manning it. With all the explosives lying across the battlefield, positioning has to be kept in mind so as not to get caught by the blast.
Quest 6: Yusuke in Freefall
- Requirement: Complete Mission 24 – Might Doesn’t Make Right
- Objective: Defeat all enemies within 1 turn
- Rewards: Joker and Yusuke +20 GP each
Yusuke wants to capture the moment of falling as a way to get inspiration for his next artwork, so they decide to deal with enemies by pushing them off from heights. This quest will be a puzzler on how to incorporate the follow-up attacks and chain them in a way that would allow the units to perform one grand triple threat.
Quest 7: The Mysterious Box
- Requirement: Complete Mission 24 – Might Doesn’t Make Right
- Objective: Carry Wooden Box to the target
- Rewards: Ryuji and Makoto +20 GP each
Ryuji got curious about all the boxes that they see around town, and he wants to get one and open it up to find out. You’ll have to push a wooden box to the goal by hitting it with a melee attack.
Quest 8: The Rightful Prince
- Requirement: Complete Mission 28 – Garrison Liberation Mission 2
- Objective: Defeat all enemies within 7 turns
- Rewards: Morgana and Ann +20 GP each
Yuki is worried that the Aizen Squad will imprison the townspeople again, so she asks the Phantom Thieves to infiltrate the squad’s base and jeopardize their operations. You will need to operate buttons and doors to navigate through the rooms where the enemies are.
Quest 9: Recovering a Lost Treasure
- Requirement: Complete Mission 28 – Garrison Liberation Mission 2
- Objective: Defeat all enemies within 1 turn
- Rewards: Unlocks Decarabia
Erina asks for some help in recovering a cloth that she holds dear. The goal of this quest is to put every enemy in place so that a triple threat can wipe all of them at once.
Quest 10: A Balancing Axe
- Requirement: Complete Mission 35 – Key to the Past – Courtyard
- Objective: Defeat all enemies within 4 turns
- Rewards: Haru and Yusuke +20 GP each
Haru asks Yusuke for some tips on how she could overcome her problem with immobility, and Yusuke tells her that she just has to make the enemies come closer to her rather than chase after them. You will need to take advantage of Haru’s Hypno attacks to move enemies into a smaller area where they can be dealt with easily.
Quest 11: Toshiro’s Embarrassing Secret
- Requirement: Complete Mission 37 – Key to the Past – Faculty Room
- Objective: Reach the target with entire party
- Rewards: Unlock Okuninushi
The gang found out about a prohibited location in the world, and they deduced that it might contain one of Toshiro’s secrets that could help them get back home. This quest heavily uses the One More mechanic plus the elevators to traverse towards the goal.
Quest 12: Learning From a Pro
- Requirement: Complete Mission 38 – Key to the Past – Rooftop
- Objective: Defeat all enemies within 1 turn
- Rewards: Joker +20 GP, Erina +10 GP
Erina asks for some tips from the group on how she can improve her combat skills, knowing that she’s a fighter who always goes headstrong into a battle. This quest focuses on the one more and triple threat mechanic to be able to accomplish the objective.
Quest 13: Lavenza’s First Trial
- Requirement: Complete Mission 45 – Farewell to Domination
- Objective: Reach the target within 1 turn
- Rewards: Unlocks ultimate attack for Joker, Morgana, and Makoto
Lavenza’s first quest will put Joker, Morgana, and Makoto in a trial where they have to be tactical in their moves to reach a goal within just 1 turn. This quest will highly test your one more mechanic understanding.
Quest 14: Lavenza’s Second Trial
- Requirement: Complete Mission 45 – Farewell to Domination
- Objective: Carry Trial Gear to the target
- Rewards: Unlocks ultimate attack for Yusuke, Ryuji, and Ann
Lavenza’s second quest will put Yusuke, Ryuji, and Ann in a trial where they have to move a gear across the battlefield while keeping it from being broken down by enemies who are in the way.
Quest 15: Lavenza’s Third Trial
- Requirement: Complete Mission 45 – Farewell to Domination
- Objective: Defeat all enemies
- Rewards: Unlocks ultimate attack for Haru, Erina, and Toshiro
Lavenza’s third quest will put Haru, Erina, and Toshiro in a trial where they have to survive and defeat waves upon waves of enemies. This quest is the hardest and will be the culmination of all the tactics that you’ve learned from all the other quests and missions.
Additional Rewards for Quest Completion
Additional rewards can be obtained for completing the quests for each Kingdom, as well as completing all the available quests. These are special Personas that become available to fuse at the Velvet Room once certain quests have been completed.
- Principality – Complete all quests in Kingdom 1 (Quests 1 to 5)
- Seth – Complete all quests in Kingdom 2 (Quests 6 to 9)
- Black Frost – Complete all quests in Kingdom 3 (Quests 10 to 12)
- Shiva – Complete all quests in Kingdom 4 (Quests 13 to 15)
- Satanael – Complete all 15 quests