According to the official website EA Star Wars, Star Wars Jedi Survivor PC has recently gotten a new patch. This will improve performance for non-raytraced rendering, which means it could improve framerate which has been the main issue for many PC players. The patch also includes a fix for a game-breaking bug that happens at the earliest part of the game.
Tomorrow, a new patch will be introduced to both PS5 and Xbox Series X/S versions, introducing numerous fixes for various issues. Some include fixing various crashes that happen in the game, crashes when skipping cinematics, fixing the dynamic cloth issue inside the Mantis, and more.
Check out the full patch notes below:
5/1 – PC Patch
Performance improvements for no-raytraced rendering.
5/2 – PS5 and Xbox Series X/S
Multiple crashes fixed across PlayStation (5) and Xbox Series X/S and various areas of the game.
Fixed crashes that were tied to skipping cinematics.
Performance improvements across PlayStation 5 and Xbox Series X/S.
Fixed an issue with dynamic cloth inside the Mantis.
Fixed various rendering issues.
Fixed an issue with registered Nekko colors not saving.
Fixed an issue with registered Nekko disappearing from the stable.
Fixed issues with cinematic dialogue overlapping.
Fixed various collision issues.
Fixed an issue with enemy AI remaining in T Pose during Photo mode.
Fixed a freeze that occasionally occurred while talking to Doma.
Fixed a bug where the BD-oil VFX did not properly render.
Fixed an issue where players were getting stuck inside the Chamber of Duality if you didn’t save after leaving the chamber and die.
The PC version of the game has already received the fixes coming to console on 5/2.
Star Wars Jedi Survivor is out now on PC, PS5, and Xbox Series X/S.