Tiny Tina’s Wonderlands features Melee Weapons, so get ready to slice your way through baddies.
Compared to other Borderlands games, melee weapons and manufacturers will be considerably more comparable. They’ll have its own slot, varied rarity, stats, and effects, as you’d expect from most guns. They also have their own randomizer mechanism, like how all of the firearms in Borderlands can have all these different pieces on them.
All Tiny Tina’s Wonderlands Melee Weapon Manufacturers and their Weapon Types
There are four types of melee weapons in Tiny Tina’s Wonderlands, each of which has a variety of choices and It’s a good idea to familiarize yourself with the four major manufacturers of melee weapons, regardless of the weapon you use.
Here is a complete list of all Melee Weapon Manufacturers and the weapons they designed:
- Kleave
- Swifft
- Bonk
- Valora
KLEAVE – Axes
A well-made Kleave axe will make quick work of your foes. Kleave makes Great Axes, Hatchets, and Kamas, all of which have significant critical hit damage and probability (high critical hit chance and damage).
All Kleave Melee Weapon Types:
- Great Axes
- Hatchets
- Kamas
SWIFFT – One-Handed Swords
Get through any predicament with ease by swinging a Swifft one-handed sword at the enemy! Despite the fact that they don’t provide the greatest damage per hit, their fast attack speed allows you to get more stabbings in with less time. When it comes to swords, Swifft specializes in Long Swords, Scimitars, and Sabres, all of which have a high probability of dealing elemental damage and high critical hit chance.
All Swift Melee Weapon Types:
- Long Swords
- Sabres
- Scimitars
BONK – Blunt Weapons
Bonk’s blunt weapons are perfect for causing a ruckus, so make a show of it and brandish a huge stick. These high-damage sticks will put your opponents out of their wits. Bonk prefers to use Morning Stars, Hammers, and Clubs because of their high critical hit damage and chance to deal elemental damage.
All Bonk Melee Weapon Types:
- Clubs
- Hammers
- Morning Stars
VALORA – Two-Handed Swords
With a two-handed Valora sword, you only need to slash once. They take a bit time to swing, but their crushingly high damage rate justifies the effort. Greatswords (high critical hit chance and damage), Claymores (huge base damage), and Falchions (high chance to deal elemental damage) are all forged by Valora.
All Valora Melee Weapon Types:
- Claymores
- Falchions
- Greatswords
Melee Weapon Parts Hilt MODS
Various melee weapon hilt mods grant Bonus status effects; the following is a list of the ones we’ve found so far:
- Amp’d – Melee Attacks Amplify the damage of your next shots by (%) for a duration.
- Ancient – Melee Attacks restore (%) of your Action Skill Cooldown.
- Archmage – Melee Attacks restore (%) of your Spell Cooldown.
- Caustic – Melee Attacks increase your Status Effect Chance and Status Effect Damage by (%) for a duration.
- Echo – Melee Attacks deal (%) of all Non-Melee Damage dealt by the Fatemaker depending on the duration as bonus damage, and resets this bonus.
- Frostbite – Melee Attacks always apply a Fire Status Effect (Quest Item)
- Last Leg – Melee Attacks increase Movement Speed and Reload Speed by (%) for a duration. This effect can be stacked.
- Vampire – Melee Attacks Restore (%) of your Maximum Health and Maximum Ward
- Warrior – Melee Attacks increase your Damage Reduction and Melee Damage dealt by (%) for a duration. This effect can be stacked.
Weapon Damage Types in Tiny Tina’s Wonderlands
The six various types of weapon damage in Tiny Tina’s Wonderlands, all are in your list of abilities, and are imbued in the weapons you’ve looted:
Weapon Damage Type | Effective Against | Description |
Dark Magic Damage | All Enemies | This elemental damage drain the life force from enemies. Dark Magic attacks steal the vitality from your adversary and use it to boost your health bar. |
Fire Damage | Enemies with red health bar | This elemental damage causes enemies to burn. |
Frost Damage | Enemies with white health bar | This elemental damage causes freeze damage to enemies. |
Kinetic damage | All Enemies | Physical non-elemental damage. Physical Damage is effective against virtually everything. It does not have any unique characteristics, but it also does not have any weaknesses. For guns and ranged weapons, kinetic damage are basically just b ullets, and explosions. But keep in mind that kinetic weapons contain a secret elemental damage and chance stat. |
Lightning Damage | Enemies with blue health bar | This elemental damage are effective against wards or shields, and it has the potential to destroy them. |
Poison Damage | Enemies with yellow health bar | This elemental damage has the ability to pierce armour and infiltrate the enemy's body with poison. |
Melee Weapon Combat and Synergies
Tiny Tina’s Wonderlands uses melee fighting as a supplemental feature. For the most part, your primary means of doing damage will be ranged weapons.
Tiny Tina’s Wonderlands Melee Combat does not feature any defensive parrying mechanics because the game is mostly an offense-oriented one.
- It’s possible to slash while sliding, and if you’re able to land the hit, the game will prolong your slide a little bit.
- The melee button can be repeatedly pressed to perform brief combos.
- It’s possible to strike an enemy before they’ve come close enough to do the same to you with a melee weapon, except for the two-handed blades, which have a “glide” effect.
The synergy between melee and other gameplay features is undeniable. Using certain abilities, skills, or status effects, you may quickly and simply incorporate it into your fighting style. It is possible that arrow bolts can weaken foes to close-range attacks and vice versa depending on the other mechanics in play.
To stay up to date on the newest Tiny Tina’s Wonderlands news, guides, and features, you can check out our related Tiny Tina’s Wonderlands Articles here:
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Here’s a video by Osterberg501 on Tiny Tina’s Wonderlands – Melee Weapons Fully Explained: