Marvel’s Spider-Man 2 offers an exciting lineup of skills that impact how you play the game in and outside of combat. In this guide, I’ll tell you about all the skills the Spider-Men can unlock throughout their adventure. I’ll also tell you how many skill points they cost, so you can better plan out your point distribution.
Interestingly enough, skill points are not shared between the Spider-Men. However, I can confirm that by the time you reach level 60, you will have all the points needed to purchase all the available skills. All you need to do is progress the story to unlock the hidden ones.
Read ahead as we list down every Marvel’s Spider-Man 2 skills, and how to unlock each for both Peter and Miles.
Marvel’s Spider-Man 2 Skills for:
Peter Parker
- Spider whiplash – Press [L1] + [X] to lift enemies up in the air. Works on Brute enemies.
Tier 1, Branch 1
- Symbiote Strike – Press [L1] + [triangle] to strike towards enemies, gathering them up and launching them into the air.
- Requires: Spider Whiplash
- Cost: 1 Skill Point
- Symbiote Yank – Press [L1] + [x] to grab multiple enemies and pull them towards you.
- Requires: Symbiote Strike
- Cost: 1 Skill Point
Tier 1, Branch 2
- Spider Rush – Press [L1] + [Triangle] to propel yourself forward, damaging enemies along your path.
- Requires: Spider whiplash
- Cost: 1 Skill Point
Tier 2, Branch 1
- Surge: Don’t Resist – Surge meter gains are increased.
- Requires: Symbiote Yank
- Cost: 1 Skill Point
- Surge: Ready to Glow – Abilities are fully recharged when a full Surge bar is used.
- Requires: Surge: Don’t Resist
- Cost: 1 Skill Point
- Surge: Alien Harmony – Surge mode lasts significantly longer.
- Requires: Surge: Ready to Glow
- Cost: 2 Skill Points
- Surge: Power Spike – Abilities recharge in half the time while in Surge mode.
- Requires: Surge: Alien Harmony
- Cost: 2 Skill Points
Tier 2, Branch 2
- Symbiote Strike: Extended – Extend the distance traveled and greatly increase the number of enemies that can be grabbed and launched into the air.
- Requires: Symbiote Yank
- Cost: 2 Skill Points
- Symbiote Yank: Empowered – Ignore the limit on the number of enemies pulled in by Symbiote Yank.
- Requires: Symbiote Yank
- Cost: 1 Skill Point
- Symbiote Blast: Might – Symbiote Blast causes a bigger reaction and does more damage.
- Requires: Symbiote Strike: Extended or Symbiote Yank: Empowered
- Cost: 1 Skill Point
- Symbiote Punch: Symbiote Slam – Symbiote Punch now sends Brutes flying back.
- Requires: Symbiote Blast: Might
- Cost: 1 Skill Point
Tier 2, Branch 1
- Spider Rush: Tornado – Spider Rush pulls enemies in towards Spider-Man from farther out.
- Requires: Spider Rush
- Cost: 1 Skill Point
- Spider Rush: Express Webbing – Spider Rush webs up the first three targets it hits.
- Requires: Spider Rush: Tornado
- Cost: 1 Skill Point
- Spider Barrage: Heavy Impact – The last hit in the Spider Barrage flurry lets off a larger concussive area of effect which can hit more targets.
- Requires: Spider Rush: Express Webbing
- Cost: 1 Skill Point
Tier 2, Branch 2
- Spider Shock – Press [L1] + [Circle] to shock enemies with electrified web lines, leaving them vulnerable to attack.
- Requires: Spider Rush
- Cost: 2 Skill Points
- Spider Shock: Overload – Spider Shock now sends out an overloaded power surge that chains to additional enemies.
- Requires: Spider Shock
- Cost: 2 Skill Points
- Spider Barrage: Brute Force – Spider Barrage recharges faster.
- Requires: Spider Shock: Overload
- Cost: 1 Skill Point
- Spider Whiplash: Electrifying – Spider Whiplash now sends out an electrified pulse that stuns enemies caught in the area of effect.
- Requires: Spider Barrage: Heavy Impact or Spider Barrage: Brute Force
- Cost: 1 Skill Point
Miles Morales
- Venom Dash – Press [L1] + [triangle] to dash to an enemy then hurl them away with a burst of Venom.
- Cost: 1 Skill Point
Tier 1, Branch 1
- Venom Punch: Concentrated Force – Venom Punch exerts a force in a cone from the primary target throwing back all enemies caught in it.
- Requires: Venom Dash
- Cost: 1 Skill Point
- Venom Dash: Double Dash – Immediately after performing a Venom Dash press [L1] + [triangle] to follow-up with a second free Venom Dash.
- Requires: Venom Punch: Concentrated Force
- Cost: 1 Skill Point
Tier 1, Branch 2
- Venom Jump – Press [L1] + [X] to lift nearby enemies into the air and apply Venom Stun to them.
- Requires: Venom Dash
- Cost: 2 Skill Points
- Venom Jump: Mastery – If you use Venom Jump on only one target, the recharge on Venom Jump starts at 50%.
- Requires: Venom Jump
- Cost: 1 Skill Point
- Venom Smash: Jolt – Tap [L1] + [circle] a second time during a Venom Smash to launch enemies into the air.
- Requires: Venom Dash: Double Dash or Venom Jump: Mastery
- Cost: 1 Skill Point
Tier 2, Branch 1
- Chain Lightning: Power Overwhelming – Increases the amount of Chain Lighting bolts from 3 to 6.
- Requires: Venom Smash: Jolt
- Cost: 1 Skill Point
- Thunder Burst: Static Boom – Thunder Burst gains a second charge.
- Requires: Chain Lightning: Power Overwhelming
- Cost: 1 Skill Point
- Reverse Flux: Boost – If 4 or more enemies are affected by Reverse Flux, the impact when they are pulled together generates three lightning bolts that strike additional targets.
- Requires: Chain Lightning: Power Overwhelming
- Cost: 1 Skill Point
- Galvanize: Shock & Awe – After lifting an enemy with Galvanize, hold [triangle] to yank the enemy down from the air causing a damaging bioelectric blast around the landing spot.
- Requires: Thunder Burst: Static Boom or Reverse Flux: Boost
- Cost: 2 Skill Points
Tier 2, Branch 2
- Bio-Siphon – Hit Venom Stunned enemies to slightly recharge abilities.
- Requires: Venom Smash: Jolt
- Cost: 1 Skill Point
- Venom Clouds – Venom Abilities gives off a Venom Cloud which can heal you, recharge your abilities, and even stun enemies. Evolved Venom Clouds detonate and knock enemies down.
- Requires: Bio-Siphon
- Cost: 1 Skill Point
- Critical Venom Stun – Venom Stunned enemies have a small chance to become Critically Stunned, making them available for a Finisher without using a Focus Bar.
- Requires: Venom Clouds
- Cost: 1 Skill Point
Tier 2, Branch 3
- Mega Venom Blast: Beacon of Might – Mega Venom Blast gains a large radial flash of light that blinds human enemies outside of the damage area.
- Requires: Venom Smash: Jolt
- Cost: 1 Skill Point
- Mega Venom Blast: Self-Care – Focus is filled when Mega Venom Blast is used.
- Requires: Mega Venom Blast: Beacon of Might
- Cost: 1 Skill Point
- Mega Venom Blast: Recharge – Mega Venom Blast meter gains are increased.
- Requires: Mega Venom Blast: Beacon of Might
- Cost: 1 Skill Point
- Mega Venom Blast: Overcharge – Abilities are partially recharged for each enemy hit with Mega Venom Blast.
- Requires: Mega Venom Blast: Self-Care or Mega Venom Blast: Recharge
- Cost: 2 Skill Points
Shared (Peter and Miles)
- Slingshot Launch – Hold [L2] + [x] while on ground to charge a Slingshot Launch, then release to propel the hero forward in the air.
- Cost: 1 Skill Point
Branch 1
- Bounce Up – Hold [triangle] near an enemy in the air to throw them down and bounce them off the ground, extending your air Combo.
- Requires: Slingshot Launch
- Cost: 1 Skill Point
- Air Swap – Press [circle] after an Air Attack to spring behind your enemy, allowing you to Dodge and continue your air Combo.
- Requires: Bounce Up
- Cost: 1 Skill Point
- Leap Off Bounce – Hold [x] near an enemy in the air to Leap Off the enemy and bounce them off the ground.
- Requires: Air Swap
- Cost: 1 Skill Point
- Web Swing Combo – Tap [triangle] on impact of a Swing Kick to perform a follow-up attack that lifts the enemy higher in the air.
- Requires: Leap Off Bounce
- Cost: 1 Skill Point
- Wall Thrash – Rapidly press [square] while an enemy is against a wall to unleash a powerful flurry of blows.
- Requires: Web Swing Combo
- Cost: 1 Skill Point
Branch 2
- Web Whip – Hold [triangle] to attach a web to an enemy’s weapon, then tap [R1] to disarm and whip the weapon back with force.
- Requires: Slingshot Launch
- Cost: 1 Skill Point
- Web Throw – Webbed up, electrified, or Venom Stunned enemies can be thrown by holding [triangle].
- Requires: Web Whip
- Cost: 1 Skill Point
- Directional Yank – Hold [triangle] then press [L2] or [R2] to pull basic enemies sideways, slamming them into objects or structures.
- Requires: Web Throw
- Cost: 1 Skill Point
- Web Yank Slam – Hold [triangle] then press [L2] +[R2] to slam the enemy into the ground.
- Requires: Directional Yank
- Cost: 1 Skill Point
- Heavy Lifting – Allows Brute enemies to be thrown when webbed up, electrified, or Venom Stunned. Also allows Directional Web Yanks to pull Brutes around.
- Requires: Web Yank Slam
- Cost: 2 Skill Points
- Web Line Double Takedown – Perch Takedowns from a Web Line can now pick up two enemies at once.
- Requires: Wall Thrash or Heavy Lifting
- Cost: 2 Skill Points
Branch 3
- Loop De Loop – While diving, continue holding [R2] to perform a super-kinetic loop maneuver and generate a boost of speed.
- Requires: Slingshot Launch
- Cost: 1 Skill Point
- Corner Tether – While swinging, hold [circle] and [L3] in the direction of a building to quickly sling around the corner.
- Requires: Loop De Loop
- Cost: 1 Skill Point
- Spider-Jump – Press [L1] + [x] to perform a Spider-Jump while swinging or gliding.
- Requires: Corner Tether
- Cost: 1 Skill Point
- Spider-Dash – Press [L1] + [triangle] to perform a Spider-Dash while swinging or gliding.
- Requires: Corner Tether
- Cost: 1 Skill Point
- Aerial Escapades – Spider-Jump and Spider-Dash are partially recharged when performing air tricks, point launches, using wind tunnels, corner tethering, and diving.
- Requires: Spider-Jump or Spider-Dash
- Cost: 2 Skill Points
Branch 4
- Combo Resupply – Adds a chance for a free gadget shot at the end of a 4-hit melee Combo.
- Requires: Slingshot Launch
- Cost: 1 Skill Point
- Perfect Dodge Recharge – Abilities are partially recharged after performing a Perfect Dodge.
- Requires: Combo Resupply
- Cost: 1 Skill Point
- KO Recharge – Abilities are partially recharged when performing KO’s, Finishers, and Stealth Takedowns.
- Requires: Perfect Dodge Recharge
- Cost: 1 Skill Point
Branch 5
- Parry Disarm – Successfully Parrying a light enemy’s attack causes them to drop any weapons they are holding.
- Requires: Slingshot Launch
- Cost: 1 Skill Point
- Parry: Web Blast – Webbing up an enemy that has been Parried will add flyback to the webbed-up reaction.
- Requires: Parry Disarm
- Cost: 1 Skill Point
- Amped – Successfully Parrying an enemy attack grants additional Focus.
- Requires: Parry: Web Blast
- Cost: 1 Skill Point
- Gadget Resupply – Resupplies one gadget shot after performing a Finisher.
- Requires: KO Recharge or Amped
- Cost: 1 Skill Point
- Fired Up – Higher Combo count increases Focus gain rate.
- Requires: Gadget Resupply
- Cost: 1 Skill Point
- Ultimate Assist – Increases rate gain for Symbiote Surge and Mega Venom Blast meter.
- Requires: Fired Up
- Cost: 2 Skill Points
And that’s everything I’ve got for this Spider-Man 2 skills guide. I hope it has given you all the information you need to build out your move priorities. As far as I know, story missions and side missions are the best ways to get experience points. City activities can only get so far.
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