Close Menu
Sirus Gaming
    • News Stories
    • Features
    • Reviews
    • Previews
    • Guide
    • Review Policy
    • Privacy Policy
    • Contact
    What's New in Sirus?

    Digimon Story: Time Stranger Pre-Orders Are Now Available

    June 4, 2025

    MARVEL Tōkon: Fighting Souls Revealed At State of Play 2025

    June 4, 2025

    New Gameplay for METAL GEAR SOLID Δ: SNAKE EATER Revealed

    June 4, 2025
    Facebook X (Twitter) YouTube
    Sirus Gaming
    Sirus Gaming
    News Stories

    League of Legends Update 11.10 Patch Notes Released

    By Christian PepitoMay 12, 20219 Mins Read
    Share
    Facebook Twitter LinkedIn Pinterest Email

    Game developer Riot Games has released the patch notes for update 11.10 of popular game League of Legends.

    league of legends

    The patch notes reveal that there will be a lot of changes to the game especially for those who use a jungle main. Jungle experience will feel less grindy and there will be changes to the jungle camps.

    A lot of champions have been changed as well for balance. These champions include Sejuani, Darius, Bard, and many more.

    Check out the full list below:

    Champions

    Bard

    Passive – Traveler’s Call

    • Base damage: 40 to 30

    Darius

    E – Apprehend

    • Cooldown: 24/21/18/15/12 seconds to 26/24/22/20/18 seconds

    Galio

    W – Shield of Durand

    • Cooldown: 18/17.5/17/16.5/16 seconds to 18 seconds
    • Magic damage shield: 8/11/14/17/20 percent of maximum health to 8/9.75/11.5/13.25/15 percent of maximum health

    Jinx

    Armor: 28 to 26

    R – Super Mega Death Rocket!

    • New effect: Execute damage against epic monsters is now capped at 1,000 (AoE damage is capped at 800)

    Katarina

    Movement speed: 340 to 335

    Kayle

    Passive – Divine Ascent

    • Aflame AP damage ratio: 20 percent to 25 percent
    • Transcendent bonus attack range: 50 (575 total) to 100 (625 total)
    • Muramana bugfix: Kayle’s fire waves now properly apply Muramana’s Shock

    Kennen

    W – Electrical Surge

    • Maximum stacks bonus damage: 10/20/30/40/50 (20 percent AP) (60/70/80/90/100 percent AD) to 20/30/40/50/60 (25 percent AP) (60/70/80/90/100 percent AD)

    Lux

    E – Lucent Singularity

    • Damage: 60/105/150/195/240 (+60 percent AP) to 60/110/160/210/260 (+65 percent AP)

    Sejuani

    E – Permafrost

    • Update – Targeting: 250 for all targets to Prioritizes champions within 50 of cursor, then non-champions within 50 of cursor, then champions within 350 of cursor, then closest unit to cursor within 2,500 (this only applies if there is no target directly under your cursor)

    Talon

    Q – Noxian Diplomacy

    • Damage ratio: 110 percent bonus AD to 100 percent bonus AD

    Thresh

    Health: 561 to 530

    Health growth: 93 to 95

    Yuumi

    Q – Prowling Projectile

    • Base damage: 40/70/100/130/160/190 to 50/80/110/140/170/200
    • Base empowered damage: 45/85/125/165/205/245 to 60/100/140/180/220/260

    W – You and Me!

    • Ally icon bugfix: Yuumi’s ally’s level icon now properly reverts back to normal when Yuumi detaches from said ally

    Zyra

    Passive – Garden of Thorns

    • Vine Lasher slow: 25 percent to 30 percent

    W – Rampant Growth

    • Cooldown: 20/18/16/14/12 seconds to 18/16/14/12/10 seconds

    Items

    Abyssal Mask

    • Health: 350 to 400
    • Unmake damage ratio: 10 percent to 15 percent
    • Unmake duration: Four seconds to five seconds

    Goredrinker

    • Thirsting Slash healing: 25 percent AD (+8 percent of missing health) to 25 percent AD (+10 percent of missing health)

    Guinsoo’s Rageblade

    • Combine cost: 1,100 gold to 900 gold

    Riftmaker

    • Combat trigger: Dealing damage to enemy champions to Dealing damage to and taking damage from enemy champions
    • Void Corruption increased damage per second: Two percent, stacking up to five times for a maximum of 10 percent to three percent, stacking up to three times for a maximum of nine percent

    Runes

    Phase Rush

    • Cooldown: 15 seconds to 30 to 10 seconds (based on level)
    • Bonus movement speed: 40 percent to 60 percent for melee, 25 percent to 40 percent for ranged to 30 percent to 60 percent for melee, 15 percent to 40 percent for ranged

    Jungle update

    Riot is making some changes to the jungle in Patch 11.10. The devs are “relaxing” camp timers to allow for “more leniency” on pathing through the jungle. Historically, Riot has pushed “PvE prowess,” where the priority is to farm fast to get ahead of the experience curve in the jungle. But this can often lead to players falling behind. The changes in Patch 11.10 aim to counter this.

    The devs are also reinstituting an “improved version” of the comeback experience, which kicks in when a jungler is significantly behind in the game. This should help to limit the number of games that feel out of hand for a struggling jungler with no path to recovery.

    Jungle timers and camp gold

    Even the fastest clearing junglers have little to no downtime between finishing one camp from the next, according to Riot. The devs’ original intent for this “aggressive respawn timing” was that there’s always an opportunity cost to taking any other action on the map. But the problem with this is junglers never feel like they’ve finished farming and windows to set up ganks are “far few in between.” To combat this, Riot is walking back camp timer respawns from last year’s preseason and matching camp indicators to how players “intuitively play around them.”

    • Camp respawn timer: Two minutes to two minutes 15 seconds
    • Camp respawn glowing indicator: 15 seconds before camp spawns to 10 seconds before camp spawns

    Comeback experience

    Setting a jungler behind is usually a team effort resulting from several variables. It’s not just the enemy jungler clearing faster or counter-jungling, according to Riot. The result of falling behind in the jungle has far greater consequences than falling behind in lane.

    Riot has introduced a new comeback experience mechanic in Patch 11.10 to give junglers a helping hand. This will only really apply in the “most dire of circumstances.” It won’t make struggling junglers as strong as they would have been if they had never fallen behind in the first place, but it will make a difference.

    • New effect: Large and epic monsters will grant 50 XP per level below the average level of all players in the game minus one.

    Smite

    Riot is adding some quality-of-life buffs to Smite. Players will no longer have to check their Smite tooltip or buff bar when approaching an epic monster in Patch 11.10. This should make players more equipped to secure objectives.

    • New: Unsealed Spellbook swap Smite damage: Smite damage now increases after swapping summoner spells twice
    • New: Smite and any crowd control now breaks Rift Scuttle’s shield before applying damage

    Survivability

    Putting omnivamp on jungle items in the preseason, as well as improving clarity, has skewed toward benefiting champions who could clear fast and use the bonus as a health battery as the game went on. Riot is “pulling power” out of omnivamp while increasing the flat restore players get from Smite and reducing jungle camp damage across the board. This should cater to jungle champions that aren’t able to instantly clear a camp.

    • Omnivamp on jungle items: 10 percent to eight percent
    • Smite heal from max health: 10 percent to 15 percent

    Jungle monster camp changes

    To top off the jungle changes in Patch 11.10, Riot is adjusting specific jungle camps based on the devs’ “overarching goals.”

    1. Reduce incoming damage from jungle camps to offset the reduced healing from omnivamp
    2. Change jungle monsters’ health to offset the higher Smite damage
    3. Change gold values to offset income lost by spawn timers

    Jungle camp attack damage

    • Blue Sentinel: 82 to 303 (levels one to 18) to 78 to 234 (levels one to 18)
    • Red Brambleback: 82 to 303 (levels one to 18) to 78 to 234 (levels one to 18)
    • Gromp: 80 to 253 (levels one to 18) to 35 to 105 (levels one to18)
    • Smaller Murkwolves: 16 to 59 (levels one to 18) to 10 to 30 (levels one to 18)
    • Crimson Raptor: 20 to 74 (levels one to 18) to 20 to 60 (levels one to 18)
    • Raptors: 13 to 49 (levels one to 18) to 10 to 30 (levels one to 18)
    • Bug Krug: 80 to 303 (levels one to 18) to 78 to 234 (levels one to 18)
    • Medium Krug: 25 to 93 (levels one to 18) to 20 to 60 (levels one to 18)
    • Mini Krugs: 17 to 63 (levels one to 18) to 13 to 39 (levels one to 18)

    Jungle camp health

    • Red Sentinel: 1,800 to 3,150 (levels one to 18) to 1,850 to 3,238 (levels one to 18)
    • Red Brambleback: 1,800 to 3,150 (levels one to 18) to 1,850 to 3,238 (levels one to 18)
    • Rift Scuttler: 1,000 to 2,066 (levels one to 17) to 1,050 to 2,170 (levels one to 17)

    Jungle camp gold

    • Mini Krug: 12 gold to 13 gold
    • Murkwolf: 55 gold to 65 gold
    • Gromp: 85 gold to 90 gold
    • Crimson Raptor: 35 gold to 45 gold

    VFX updates

    Kog’Maw

    • Passive – Icathian Surprise: Reduced noise and improved clarity with regards to the size of the explosion
    • Basic attack: New missiles and hit effects
    • Q – Caustic Spittle: New hit effects and a new missile to better represent its actual hitbox
    • W – Bio-Arcane Barrage: New effects to make Kog’Maw more representative of the Void
    • E – Void Ooze: New hit effects and a new missile to better represent its actual hitbox
    • R – Living Artillery: New effects that better represent the hitbox

    Kog’Maw skins

    • Base Kog’Maw: Updated character texture
    • Reindeer Kog’Maw: Added new recolors to all VFX
    • Deep Sea Kog’Maw: Added new recolors to all VFX
    • Jurassic Kog’Maw: Added new recolors to all VFX
    • Lion Dance Kog’Maw: New unique VFX on E; updated R and Q VFX
    • Pug’Maw: All VFX updated
    • All other Kog’Maw skins: R updated to show hitbox more clearly

    Bug fixes and quality-of-life changes

    • Updated the width of Pyke’s E – Phantom Undertow’s VFX to better match the hitbox
    • Fixed a bug where the black ticks in the health bars would go missing
    • Fixed a bug where Sanguine Blade’s “healing from physical vamp against champions” counter so that it accurately displays the amount of healing the user receives
    • Aurelion Sol’s Q – Starsurge’s stun and R – Voice of Light’s knock-up are no longer delayed by up to 0.25 seconds
    • The Rift Herald will no longer spawn the wrong way
    • Fixed a bug where Fizz was unable to gain Tear of the Goddess stacks when killing minions with W – Seastone Trident
    • When a player completes Cull’s Reap’s minion kill requirement via their ally’s Relic Shield’s Spoils of War, the player now properly gains the 350 gold from Cull
    • Yone’s Q – Mortal Steel no longer only activates Navori Quickblade at point-blank range
    • Navori Quickblade now properly triggers when Yasuo uses his E – Sweeping Blade and Q – Steel Tempest combo
    • If a player’s inventory is full and they sell their Trinket, attempting to purchase a Wardstone will no longer subtract its gold cost given that the player’s inventory is full
    • Fixed a bug where melee champions would gain 54 percent bonus attack range from Rapid Firecannon instead of the expected 35 percent
    • Death’s Dance no longer extends Aspect of the Dragon’s burn damage longer than intended (three seconds)
    • Fixed a bug where Fiddlesticks’ Passive – A Harmless Scarecrow effigies would not be usable for the rest of the game if the user sold their Poro Snax at the shop in ARAM
    • Fixed a bug where Akali would deal double E – Shuriken Flip damage if her target was very close to a wall
    • Vladimir no longer becomes targetable when his W – Sanguine Pool ends after using Zhonya’s Hourglass’ Stasis during the ability

    Upcoming skins and chromas

    Skins

    • Arcana Lucian
    • Arcana Tahm Kench
    • Arcana Xerath
    • Arcana Camille

    Chromas

    • Arcana Lucian
    • Arcana Tahm Kench
    • Acana Xerath
    • Arcana Camille

    League of Legends is now available on iOS and Android.

    Source: Official Website

    Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
    Christian Pepito

    Meet our dedicated gaming news writer, a true aficionado of hardcore JRPGs, PS1 Classics, and the thrill of stealth-action games. He enjoys playing the games he collects, friendly or competitive tabletop card games, and is constantly on the quest for the ultimate ramen experience.

    Related Posts

    List of all League of Legends champions by release date

    May 31, 2024
    Featured Image All Female League of Legends Champions

    All Female League of Legends Champions (2024)

    January 2, 2024
    Blizzard Activision Stock down

    Activision and Riot Games Class-Action Settlement Payments Details Revealed

    May 8, 2023
    Sirus Exclusives
    10 GOG Dreamlist Games You May Want to Support Featured Image

    10 GOG Dreamlist Games You May Want to Support

    June 3, 2025
    Onimusha 2 Samurai's Destiny First Impressions Featured Image

    Onimusha 2 Samurai’s Destiny – Hands-On Impressions

    April 22, 2025

    5 Animes Making Their Debut In Super Robot Wars Y

    April 22, 2025

    10 Mecha Animes That Should Be Added in Super Robot Wars Y

    April 15, 2025
    About Us
    About Us

    Sirus Gaming is a team of passionate gamers delivering the latest news, reviews, and insights on the gaming industry.

    Find us on OpenCritic, and we're proud to have been a voting jury in The Game Awards since 2022.

    Contact us: [email protected]

    Check Our Reviews
    Tempest Rising Review Featured Image
    8

    Tempest Rising – Review

    June 1, 2025
    Onimusha 2 Samurai's Destiny First Impressions Featured Image
    9

    Onimusha 2 Samurai’s Destiny – Review

    June 1, 2025
    Sorry We're Closed featured image
    7

    Sorry We’re Closed – Review

    June 1, 2025
    Exclusive Content
    10 GOG Dreamlist Games You May Want to Support Featured Image

    10 GOG Dreamlist Games You May Want to Support

    June 3, 2025
    Onimusha 2 Samurai's Destiny First Impressions Featured Image

    Onimusha 2 Samurai’s Destiny – Hands-On Impressions

    April 22, 2025

    5 Animes Making Their Debut In Super Robot Wars Y

    April 22, 2025
    Facebook X (Twitter) YouTube
    • Privacy Policy
    • Review Policy
    • Contact
    © 2025 Sirus Gaming. Designed by Sirus Media Digital.

    Type above and press Enter to search. Press Esc to cancel.