Players are looking for an overview of Outriders Worldslayer all class abilities and trees. The Worldslayer expansion has given a lot of quality of life improvements to the game including some enhancements to class abilities and the perk trees. Learn the latest Outriders Worldslayer all class abilities and trees.
Knowing all the skills for each class and their respective class trees are great for learning what class you should pick if you’re starting out in Outriders. Here are all the abilities and trees for each class in Outriders Worldslayer:
Devastator
Devastator Traits
- +15% maximum health.
- +30% armor increase.
- Close-range kills heal 24% of maximum health.
Devastator Skills
- Earthquake: Release a shockwave to deal damage and Interrupt all enemies in front of you. Unlocks at Level 1. (Seismic, Interrupt)
- Golem: Fortify yourself against 65% of incoming damage for 12 seconds. Unlocks at Level 3. (Protection)
- Gravity Leap: Leap into the air and strike your enemies from above, dealing damage and Interrupting enemies within a small radius of the area you land in. Unlocks at Level 4. (Kinetic, Interrupt)
- Reflect Bullets: Create a barrier that captures all enemy projectiles and accumulates damage. After 12 seconds of triggering the skill, the accumulated damage is reflected back to enemies in front of you. The barrier also protects against melee attacks by reflecting some damage back. Unlocks at Level 6. (Protection)
- Impale: Select a target to Interrupt their skills, inflict Bleed and deal damage. If the damage is lethal, the enemy will be impaled granting powerful bonus to Armor and Health regeneration to allies for 9 seconds. Unlocks at Level 9. (Seismic Interrupt)
- Tremor: Create a series of explosions around you, each dealing damage and draining Health from enemies within a medium radius around you. Unlocks at Level 13. (Seismic)
- Boulderdash: Charge forward to Interrupt all enemies in your path and deal damage. At the end of the charge, you will smash the ground and deal damage to all enemies in a small radius around you. Unlocks at Level 17. (Kinetic Interrupt)
- Endless Mass: Select a target to encase in stone, inflicting Bleed and pulling enemies within a small radius towards the initial target. The stone will then explode, dealing damage to all enemies within a small radius around the target. Unlocks at Level 22. (Kinetic)
The Devastator class is the defacto tank of Outriders. A lot of its skills revolve on it being a menace that’s hard to kill on the field. With the right set of equipment and mods, you could make an incredibly powerful Outriders Worldslayer Devastator that inflict Bleeding on enemies with almost every hit. Check out our Outriders Worldslayer Best Devastator Build so you can make the best Devastator around.
Devastator Subclass Trees
The Devastator class has Vanquisher, Warden, and Seismic Shifter subclass trees that you can invest in to get new abilities. Some abilities appear more than once in any subclass skill tree. Here are all subclass trees for the Vanquisher and their abilities:
Vanquisher
- Havoc – Increase your Weapon Damage by 8%.
- Shotgun Adept – Increase your Shotgun Weapon Damage by 12%.
- Armorbreaker – Increase your Armor Piercing by 10%.
- Shotgun Master – Increase your Shotgun Weapon Damage by 15%. Increase Shotgun Weapon drop chance by 20%. Shotgun weapons: Pump Action Shotgun, Automatic Shotgun.
- Brawler – Increase your Close Range Weapon Damage by 15%.
- Perpetual Motion – Reduce KINETIC skills Cooldown by 15%.
- Assault of Adept – Increase your Assault Weapon Damage by 12%.
- Armorbreaker – Increase your Armor Piercing by 10%.
- Champion – Using PROTECTION skills increases Weapon Damage by 45% for 10 seconds.
- Havoc – Increase your Weapon Damage by 8%.
- Bull’s Eye – Increase your Critical Damage by 20%.
- Steady Hands – Decrease weapon recoil by 30%.
- Assault Master – Increase your Assault Weapon Damage by 20%. Increase Assault Weapon drop chance by 20%. Assault weapons: Assault Rifle, Light Machine Gun, Submachine Gun, and Double Gun.
- Havoc – Increase your Weapon Damage by 8%.
- Perpetual Motion – Reduce KINETIC skills Cooldown by 15%.
- Brawler – Increase your Close Range Weapon Damage by 15%.
- Dry Them Out – Increase your Weapon Leech by 5%.
- Havoc – Increase your Weapon Damage by 8%.
- Bounty Hunter – Increase damage against Elites by 15%. Elites deal 15% less damage to you.
- Bulletstorm – Reload your weapon 20% faster.
- Ammo Stockpile – Increase your magazine size by 50%.
- Confrontation – Enemies who damage you will have their physical damage reduced by 10% for 5 seconds. The effect is doubled if you damage that enemy as well.
- Dry Them Out – Increase your Weapon Leech by 5%.
- Armorbreaker – Increase your Armor Piercing by 10%.
- Altered Change – When KINETIC skills end, increase your Weapon Damage by 70% for 10 seconds.
The Vanquisher subclass focuses on enhancing damage from your weapons. If you’re looking for a subclass that gives you a lot of firepower, this is the go to class.
Warden
- Colossus – Increase your Max Health by 10%.
- Tank – Increase your Armor by 20%.
- Anomaly in Veins – Increase your Health Regeneration by 1% of your Max Health.
- Into the Fray – Increase your damage mitigation by 15% for 10 seconds after your KINETIC skills end.
- Colossus – Increase your Max Health by 10%.
- Strong Arm of the Anomaly – After using Class Melee skill, increase Resistance Piercing by 15% for each hit enemy for 10 seconds.
- Vim and Vigor – Increase Weapon Damage by 10% for each unlocked Anomaly in Veins class node.
- Colossus – Increase your Max Health by 10%.
- Resistance Paragon – Increase your Resistance by 20%.
- Anomaly in Veins – Increase your Health Regeneration by 1% of your Max Health.
- Heirloom Armor – When an enemy dies in your Close Range 20% of their Armor will be transferred to you for 10 seconds.
- Colossus – Increase your Max Health by 10%.
- Stone Circle – Extend the distance considered to be Close Range by an additional 4 meters.
- Profit Squared – Every ammo pick-up heals you for 5%.
- Anomaly in Veins – Increase your Health Regeneration by 1% of your Max Health.
- Tank – Increase your Armor by 20%.
- Through the Mob – Increase your Armor by 7% for each enemy in Close Range.
- Colossus – Increase your Max Health by 10%.
- Outrider Commander – Increase all healing by 20% and Shield by 20% for you and your allies.
- Colossus – Increase your Max Health by 10%.
- Unending Watch – Reduce PROTECTION skills Cooldown by 15%.
- Unbroken Vow – You have 100% chance to ignore damage that would kill you and gain 50% of your Max Health. The effect may occur once every 180 seconds.
- Resist the Mob – Increase Resistance by 7.5% for each enemy in Close Range.
- Tank – Increase your Armor by 20%.
- Overlord of the Battleground – Gain additional 10% Health for each enemy that died at Close Range.
- Resistance Paragon – Increase your Resistance by 20%.
- Tank – Increase Armor by 20%.
- Mighty Tank – Increase Firepower by 5% of your Armor. (Bonus capped at 40% of total Firepower.) Increase Anomaly Power by 5% of your Armor. (Bonus capped at 40% of total Anomaly Power.)
The Warden subclass focuses on survival and longevity by boosting armor and health. If you want a tough Devastator, this is your go to class.
Seismic Shifter
- Anomaly Reservoir – Increase your Anomaly Power by 6%.
- Rejuvenation – Increase your Skill Leech by 6%.
- Endless Tremors – SEISMIC skills Cooldown is reduced by 15%.
- Unending Watch – Reduce PROTECTION skills Cooldown by 15%.
- Anomaly Reservoir – Increase your Anomaly Power by 6%.
- Paladin – Using PROTECTION skills increases Anomaly Power by 45% for 10 seconds.
- Pure Anomaly – Increase your Resistance Piercing by 15%.
- Perpetual Motion – Reduce KINETIC skills Cooldown 15%.
- Anomaly Reservoir – Increase your Anomaly Power by 6%.
- Anomaly Bullets – Increase Firepower by 15% of your Anomaly Power.
- Red Rivers – Increase Bleed duration by 30%.
- Endless Tremors – Reduce SEISMIC skills Cooldown 15%.
- Anomaly Reservoir – Increase your Anomaly Power by 6%.
- Strong Arm of the Law – Double the damage of class Melee skill.
- Executioner – Increase damage by 20% against enemies below 30% of Health.
- Red Rivers – Increases Bleed duration by 30%.
- Anomaly Reservoir – Increase your Anomaly Power by 6%.
- Bloodbath – Bleed afflicted on enemies deals 30% more damage.
- Protected by the Anomaly – Increase your Armor bonus by 40% of your Anomaly Power.
- Rejuvenation – Increase your Skill Leech by 6%.
- Blood Donation – You are healed for 25% of your Bleed damage.
- Skilled Sentry – Increase Armor by 20% and Resistance by 20% for 10 seconds when your skills end.
- Pure Anomaly – Increase your Resistance Piercing by 15%.
- Bloodbath – Bleed afflicted on enemies deals 30% more damage.
- Earth’s Heritage – Increase SEISMIC skills base damage by 50%.
The Seismic Shifter subclass focuses on enhancing skill damage and boosting the Devastator’s ability to inflict Bleed. This class receives a lot of focus on our best build for the Devastator class.
Pyromancer
Pyromancer Traits
- +10% Anomaly Power
- Skills mark damaged enemies for 10 seconds. Killing marked enemies restores 24% of maximum health.
Pyromancer Skills
- Ignite: Select and pull an enemy toward you, dealing damage, draining health, and inflicting Ash. Unlocks at Level 1. (Ignite)
- Feed the Flames: Select an enemy to Burn, Interrupt, and deal damage to. If killed while still afflicted by the skill, the enemy will explode, dealing damage within a large radius. Unlocks at Level 3. (Immobilize)
- Thermal Bomb: Select an enemy to Burn, Interrupt, and deal damage to. If killed while still afflicted by the skill, the enemy will explode, dealing damage within a large radius. Unlocks at Level 4. (Explosive, Interrupt)
- Overheat: Deal damage to all enemies within a large radius and Interrupt their skills. Enemies afflicted with Burn receive damage instead (the Burn will be consumed). Unlocks at Level 6. (Ignite)
- Volcanic Rounds: Fill your current weapon’s magazine with Anomaly-infused bullets that will inflict Burn within a small radius and pierce targets, damaging enemies behind them. The skill lasts until you reload or switch weapons. Unlocks at Level 9. (Ignite)
- Ash Blast: Create an Anomaly blast to inflict Ash onto all enemies within a large radius around you. Unlocks at Level 13. (Immobilize)
- F.A.S.E.R Beam: Fire an energy beam that deals damage that benefits from 210% of Status Power, inflicting Burn and causing Interrupt to enemies hit by the beam, as well as enemies within a small radius around you. Unlocks at Level 17. (Ignite, Interrupt)
- Eruption: Create a volcanic eruption beneath the selected enemy, dealing damage to them, and all enemies within a small radius around the target. Unlocks at Level 22. (Explosive)
The Pyromancer class is great for setting the whole environment ablaze. You’ll be dealing scorched earth tactics to mobs and leaving no survivors. With the right equipment and mods, you’ll have an incredibly powerful Pyromancer in your hands that would make human torch blush. Read our Outriders Worldslayer Best Pyromancer Build so you can make the best Pyromancer around.
Pyromancer Subclass Trees
The Pyromancer class has Ash Breaker, Fire Storm, and Tempest subclass trees that you can invest in to get new abilities. Some abilities appear more than once in any subclass skill tree. Here are all subclass trees for the Pyromancer and their abilities:
Ash Breaker
- Inferno Weapon – Increase your Weapon Damage by 8%.
- Moths to the Flame – Increase your Weapon Leech by 5%.
- Marble Orchard – Reduce IMMOBILIZE skills cooldown by 15%.
- Assault Master – Increase your assault weapon damage by 20%. Increase assault weapon drop chance by 12%. Assault weapons: Assault Rifle, Light Machine Gun, Submachine Gun, and Double Gun.
- Mark of the Anomaly – Increase your Weapon Damage by 10% against Marked enemies.
- Sidearm Adept – Increase your pistols and revolver damage by 12%.
- Blood Boil – Increase Armor Piercing by 15%.
- Trial of the Ashes – Enemies afflicted with Ash receive 10% more damage.
- Hot Situation – Activating your IMMOBILIZE skills increases your Anomaly Power by 45% for 10 seconds.
- Mark of the Anomaly – Increase your Weapon Damage by 10% against Marked enemies.
- Conflagration – Increase your Resistance Piercing by 15%.
- Curse of the Pompeii – Ash afflicted on enemies lasts 15% longer.
- Sniper Master – Increase your sniper weapon damage by 40%. Sniper weapons will drop 12% more often. Sniper weapons: Marksman Rifle, Automatic Sniper Rifle, and Bolt Action Rifle.
- Mark of the Anomaly – Increase your Weapon Damage by 10% against Marked enemies.
- Blood Boil – Increase Armor Piercing by 15%.
- Inferno Weapon – Increase your Weapon Damage by 8%.
- Moths to the Flame – Increase your Weapon Leech by 5%.
- Mark of the Anomaly – Increase your Weapon Damage by 10% against Marked enemies.
- Ashes to Ashes – Every time Ash is afflicted on an enemy, Vulnerable status is inflicted as well.
- Leeching Force – Activating IMMOBILIZE skills doubles Weapon Leech for 4 seconds.
- Nimble as a Flame – Decrease reload time by 20%.
- …Hurt Twice as Long – Increase damage against Elites by 10%. Elites deal 10% less damage to you.
- Trial of the Ashes – Enemies afflicted with Ash receive 15% more damage.
- Marble Orchard – Reduce IMMOBILIZE skills cooldown by 15%.
- Burning Situation – Activating IMMOBILIZE skills increases your Weapon Damage by 60% for 10 seconds.
The Ash Breaker subclass focuses on increasing damage against enemies that are marked. Since Pyromancer heal from killing marked enemies, this is extremely beneficial.
Fire Storm
- Magma Golem – Increase your Health by 10%.
- Unquenchable – Increase your Skill Leech by 6%.
- Warm Up – Reduce IGNITE skills cooldown by 15%.
- Armor Melting – Increase your Armor Piercing against Marked enemies by 30%.
- Magma Golem – Increase your Health by 10%.
- Wildfire – Decrease all your skill cooldowns by 10%.
- Steady Fire – Decrease weapon recoil by 30%.
- Trial by Fire – Enemies afflicted with Burn receive 5% more damage.
- Master of the Armor – Increase your Armor by 20%.
- Meltdown – Burn afflicted on enemies deals 20% more damage.
- Incinerate – The moment Burn ends on an enemy, inflict Ash status.
- Magma Golem – Increase your Health by 10%.
- Extinction – Increase damage by 20% against enemies below 30% of health.
- Curse of the Pompeii – Ash afflicted on enemies lasts 15% longer.
- Gifted – Increase Weapon Damage and Anomaly Power by 5%.
- Master of the Resistance – Increase your Resistance by 20%.
- Let Them Burn – Burn afflicted on enemies lasts 20% longer.
- Distant Flame – Increase your Anomaly Power by 2.5% for each unlocked Magma Golem class node.
- Magma Golem – Increase your Health by 10%.
- All Guns Blazing – Increase Weapon Damage after any skill activation by 20% for 7 seconds.
- Unquenchable – Increase your Skill Leech by 6%.
- Let Them Burn – Burn afflicted on enemies lasts 20% longer.
- Magma Golem – Increase your Health by 10%.
- Anomalous Lava – Activating IGNITE skills increases your Armor by 45% for 10 seconds.
- Unquenchable – Increase your Skill Leech by 6%.
- Fuel for the Embers – Doubles Skill Leech when under 30% of Health.
- Trial by Fire – Enemies afflicted by Burn receive 15% more damage.
- Warm Up – Reduce IGNITE skills cooldown by 15%.
- Magma Elemental – Activating IGNITE skills increases your Armor Piercing by 45% and Resistance Piercing by 45% for 10 seconds.
The Fire Storm subclass focuses on damage mitigation and increasing your maximum health.
Tempest
- Archmage – Increase your Anomaly Power by 6%.
- World Ablaze – Reduce cooldown of your EXPLOSIVE skills by 15%.
- Mark’s Cumulation – Increase your skill damage by 10% against Marked enemies.
- Gifted – Increase Weapon Damage and Anomaly Power by 5%.
- Archmage – Increase your Anomaly Power by 6%.
- With Fire and Rifle – Activating EXPLOSIVE skills increases your Weapon Damage by 45% for 10 seconds.
- Mark’s Cumulation – Increase your skill damage by 10% against Marked enemies.
- Strength of the Flame – Reduce Elite damage against you by 10%.
- Archmage – Increase your Anomaly Power by 6%.
- Inferno Bullets – Your Firepower is increased by 15% of your Anomaly Power.
- Meltdown – Burn afflicted on enemies deals 20% more damage.
- Gifted – Increase Weapon Damage and Anomaly Power by 5%.
- Archmage – Increase your Anomaly Power by 6%.
- With Fire and Anomaly – Activating EXPLOSIVE skills increases your Anomaly Power by 12% for 10 seconds.
- Unquenchable – Increase your Skill Leech by 6%.
- Master of the Resistance – Increase your Resistance by 20%.
- Archmage – Increase your Anomaly Power by 6%.
- Phoenix Nestling – Upon losing all Health you will receive a second chance to return to the battlefield with 50% Health. Phoenix can revive you every 180 seconds.
- Chasing the Chill Away – Killing a Marked enemy heals you by additional 12% of your Maximum Health.
- Conflagration – Increase your Resistance Piercing by 15%.
- Phoenix – Your Phoenix will revive you with 100% Health. Its activation cooldown will be reduced to 135 seconds.
- Flames That Burn Twice… – Increase damage against Elites by 10%.
- Mark’s Cumulation – Increase your skill damage by 10% against Marked enemies.
- World Ablaze – Reduce EXPLOSIVE skills cooldown by 15%.
- Grave Ablaze – Increase EXPLOSIVE skills base damage by 30%.
The Tempest subclass focuses on boosting skill damage. This is great for players who want to spam their skills.
Technomancer
Technomancer Traits
- Long-range Weapon Damage increased by 15%.
- Skill Leech increase by 15%.
- Weapon Leech increase by 15%.
Technomancer Skills
- Scrapnel: Throw a proximity device. The explosion deals damage and Interrupts the skills of enemies caught within the blast radius. Unlocks at Level 1. (Ordinance, Interrupt)
- Cryo Turret: Place an automated turret that deals damage and inflicts Freeze onto enemies. The turret’s health depletes slowly over time and when it takes damage. Unlocks at Level 3. (Gadget, Turret)
- Pain Launcher: Place a missile launcher and bomb the area in front of you. Each missile deals damage per hit and Interrupts enemy skills. Unlocks at Level 4. (Gadget, Turret)
- Blighted Rounds: Fill your current weapon’s magazine with decay-infused bullets that inflict Toxic onto enemies. Enemies within a small radius of the main target also receive Toxic and 50% of the damage. The skill lasts until you reload or switch weapons. Unlocks at Level 6. (Decay)
- Tools Of Destruction: Conjure a Rocket Launcher that can Interrupt enemies or a Minigun that deals damage per shot. The skill will remain active until all ammo is depleted or until you switch weapons. Unlocks at Level 9. (Ordinance, Interrupt)
- Fixing Wave: Release your energy to restore 66% of Health to all players and 66% of Health to your turrets regardless of distance. Unlocks at Level 13. (Gadget, Heal)
- Cold Snap: Drop a gadget to inflict Freeze onto all enemies within a large radius around you. Unlocks at Level 17. (Gadget)
- Blighted Turret: Place an automated turret that deals damage and inflicts Toxic onto enemies. The turret’s health depletes slowly over time and when it takes damage. Unlocks at Level 22. (Decay)
The Technomancer relies on their tools and does a lot of long ranged fighting. They can inflict debuffs on mobs of enemies and with the right set of equipment, you could have yourself a menacing Technomancer. Check out our Outriders Worldslayer Best Technomancer Build so you can make the best Technomancer around.
Technomancer Subclass Trees
The Technomancer class has Pestilence, Tech Shaman, and Demolisher subclass trees that you can invest in to get new abilities. Some abilities appear more than once in any subclass skill tree. Here are all subclass trees for the Technomancer and their abilities:
Pestilence
- Br/8 Impact Amplifier – Increase your Weapon Damage by 8%.
- Suction Module – Increase your Weapon Leech by 5%.
- Sower of Decay – Reduce DECAY skills cooldown by 15%.
- Drill Coating – Increase Armor Piercing by 15%.
- Sniper Master – Increase your sniper weapon damage by 20%. Sniper weapons will drop 20% more often. Sniper weapons: Marksman Rifle, Automatic Sniper Rifle, and Bolt Action Rifle.
- BL-STM Havoc Nexus – Increase your Critical Damage by 15%.
- Nitrogen Capsules – Decrease the distance considered to be Long Range by 3 meters.
- Toxicologist – Toxic afflicted on enemies lasts 30% longer.
- Br/8 Impact Amplifier – Increase your Weapon Damage by 8%.
- Cannonade – Activating ORDNANCE skills increases weapon damage for you and your allies by 30% for 10 seconds.
- Blurscreen – Your Health Regeneration threshold is increased by 20% of Maximum Health.
- Engineer – Decrease TURRET’S health decay rate by 30%.
- Nitrogen Capsules – Decrease the distance considered to be Long Range by 3 meters.
- Purge – Enemies afflicted with Toxic receive 10% more damage.
- Br/8 Impact Amplifier – Increase your Weapon Damage by 8%.
- Assault Master – Increase your assault weapon damage by 20%. Increase assault weapon drop chance by 20%. Assault weapons: Assault Rifle, Light Machinegun, Submachine Gun, and Double Gun.
- Assault Adept – Increase your assault weapon damage by 12%.
- Sniper Adept – Increase your Weapon Damage by 12%.
- Drill Coating – Increase your Armor Piercing by 15%.
- Two Sides of the Power – Increase damage received from all sources by 15% and dealt by 20%.
- Sharpshooter – Increase your long range weapon damage by 30%.
- Grand Amplification – Increase your Anomaly Power by 4% for each unlocked Br/8 Impact Amplifier class node.
- UT-14 Clips – Increase magazine size by 50%.
- Charged Gunshots – First bullet after reload deals damage with 200% increased weapon damage. It can happen once every 5 seconds.
- Purge – Enemies afflicted with Toxic receive 15% more damage.
- Empowering Antenna – Activating DECAY increases Weapon Damage for you and your allies by 40% for 10 seconds.
The Pestilence subclass for the Technomancer focuses on its enhancement when it comes to toxins and weapon damage. It’s also the subclass of our choosing when it comes to creating the best build.
Tech Shaman
- Anomalous Body – Increase your Health by 10%.
- A.N.E.T.A. Plates – Increase your Resistance by 20%.
- Gadgeteer – Reduce GADGET skills cooldown by 15%.
- Anomalous Body – Increase your Health by 10%.
- Exposing Toxin – Every time Toxic is afflicted on an enemy, Vulnerable status is inflicted as well.
- Marked for Execution – Vulnerable afflicted on an enemy is 40% more effective.
- Winter’s Barrier – After using your class melee skill, increase damage mitigation by 40% for 3 seconds.
- Sols-56 Freezing Tanks – Freeze afflicted on enemies lasts 20% longer.
- Armor Plates – Increase your armor by 20%.
- Fracture – Enemies afflicted with Freeze receive 10% more damage.
- Anomalous Body – Increase your Health by 10%.
- Blurscreen – Your Health Regeneration threshold is increased by 20% of Maximum Health.
- Engineer – Decrease TURRET’S health decay rate by 30%.
- Wipe Out – Enemies below 30% health receive 20% more damage.
- Vitality Magnet – Increase your Skill Leech by 6%.
- Gadgeteer – Reduce GADGET skills cooldown by 15%.
- Anomalous Body – Increase your Health by 10%.
- Senior Engineer – Increase TURRET skills health by 100%.
- Exposing Frost – Every time Freeze is afflicted on an enemy, Vulnerable status is inflicted as well.
- Marked for Execution – Vulnerable afflicted on an enemy is 40% more effective.
- Armor Plates – Increase your armor by 20%.
- Sols-56 Freezing Tanks – Freeze applied on enemies lasts 20% longer.
- Suction Module – Increase your Weapon Leech by 5%.
- Armor Plates – Increase your armor by 20%.
- Medical Unit – Using a GADGET skill increases all healing received by you and your allies by 30% for 7 seconds.
- Doctor of Medicine – Increase all healing by 20% for you and your allies.
- Vitality Magnet – Increase your Skill Leech by 6%.
- Fracture – Enemies affected with Freeze receive 30% more damage.
- Overclocked – Gadget: Activating GADGET skills increases your Anomaly Power and Weapon Damage by 40% for 10 seconds. For 10 seconds upon losing all Health you will receive a second chance to return to the battlefield with 50% Health. The effect may occur once every 180 seconds.
The Tech Shaman subclass focuses on enhancing the damage from your gadgets and increase healing.
Demolisher
- Anomaly Fueled – Increase your Anomaly Power by 6%.
- Ordnance Technician – Reduce ORDNANCE skills cooldown by 15%.
- Disturbance Coating – Increase your Resistance Piercing by 15%.
- Anomaly Fueled – Increase your Anomaly Power by 6%.
- Sidearm Adept – Increase your pistols and revolver damage by 12%.
- Brain Freeze – Your class Melee skill also apply Toxic on every enemy hit.
- A.N.E.T.A. Plates – Increase your Resistance by 20%.
- Welcome Shot – The first shot after reload deals damage with Firepower increased by 15% of your Anomaly Power.
- Anomaly Fuelled – Increase your Anomaly Power by 6%.
- Wipe Out – Enemies below 30% health receive 20% more damage.
- Adrenalizing Antenna – Activating DECAY skills increases Anomaly Power for you and your allies by 30% for 10 seconds.
- Ordnance Technician – Reduce ORDNANCE skills cooldown by 15%.
- Toxicologist – Toxic afflicted on enemies lasts 30% longer.
- Anomaly Fuelled – Increase your Anomaly Power by 6%.
- Heavy Absorption – Activating ORDNANCE skills increases Skill Leech by 15% for 7 seconds.
- Anomaly Fuelled – Increase your Anomaly Power by 6%.
- D-Kay Toxin – Increase Toxic damage by 20%.
- Disturbance Coating – Increase your Resistance Piercing by 15%.
- Vitality Magnet – Increase your Skill Leech by 6%.
- Armored Unit – Activating ORDNANCE skills increases your Armor by 50% for 15 seconds.
- Anomaly Fueled – Increase your Anomaly Power by 6%.
- Team Player – Decrease Elites’ damage against you and your allies by 10%.
- Emergency Transfusion – Double your Skill Leech when your Health goes below 30%.
- Anomaly Fueled – Increase your Anomaly Power by 6%.
- D-Kay Toxin – Increase Toxic damage by 20%.
- Techbond – Activating ORDNANCE increases Anomaly Power by 50% for 10 seconds.
The Demolisher subclass for the Technomancer is a jack-of-all-trades pick where all your toxins, gadgets, weapons, and healing get a boost. Great for Technomancers who want to use all their weapons.
Trickster
Trickster Traits
- +5% to maximum health.
- Active Shields adds 5% damage mitigation.
- Close-range kills restores 20% of maximum health and restores 12% shields.
Trickster Skills
- Temporal Blade: Paralyze and slice enemies in front of you, dealing [86% of Anomaly Power] damage and inflicting Slow and Interrupt to all targets. Unlocks at Level 1. (Damage, Interrupt)
- Slow Trap: Create a spacetime Anomaly sphere that inflicts Slow onto enemies and projectiles for 10 seconds. Unlocks at Level 3. (Deception)
- Hunt the Prey: Select an enemy and teleport behind them, receiving a [7% of Anomaly Power] Shield bonus. Unlocks at Level 4. (Movement)
- Twisted Rounds: Fill your current weapon’s magazine with Anomaly-infused bullets that increase your Fire Power by [35% of Anomaly Power]. The skill lasts until you reload or switch weapons. Unlocks at Level 6. (Damage)
- Cyclone Slice: Create a whirlwind of Anomaly blade that deal [10.5% of Anomaly Power] damage and Interrupt onto enemies within a small radius of you with every hit. The skill lasts for 5 seconds. Unlocks at Level 9. (Damage, Interrupt)
- Borrowed Time: Receive [16.5% of Anomaly Power] Shield and mark your location for 28 seconds. Triggering the skill again will bend spacetime and teleport you back to the marked spot. Unlocks at Level 13. (Movement)
- Venator’s Knife: Throw a temporal knife at an enemy. The blade will ricochet between a maximum of 5 enemies within a small radius, dealing [12% of Anomaly Power] damage and marking them. All marked targets will be inflicted by Slow and for 10 seconds the first damage dealt by you will be doubled. Unlocks at Level 17. (Deception)
- Time Rift: Create a shockwave that suspends enemies in the air, leaving them unable to fight for 3.5 seconds and inflicts Weakness. Unlocks at Level 22. (Deception, Interrupt)
The Trickster class is one of the fastest class in Outriders Worldslayer. Players who love to dive in and out of danger will feel at home with what the Trickster can offer. With the right equipment and mods, you can have yourself a menacing Trickster. Read our Outriders Worldslayer Best Trickster Build so you can make the best Trickster around.
Trickster Subclass Trees
The Trickster class has Assassin, Harbinger, and Reaver subclass trees that you can invest in to get new abilities. Some abilities appear more than once in any subclass skill tree. Here are all subclass trees for the Trickster and their abilities:
Assassin
- Arms Trick – Increase Close Range Weapon Damage by 15%.
- Bulletstorm – Decrease reload time by 20%.
- Ace of Trumps – Increase Armor Piercing by 10%.
- Shotgun Master – Increase your Shotgun Weapon Damage by 15%. Increase Shotgun Weapon drop chance by 20%. Shotgun weapons: Pump Action Shotgun, Automatic Shotgun.
- Death Probability – Increase your Weapon Damage by 8%.
- Arms Trick – Increase your Close Range Weapon Damage by 15%.
- Equilibrium – Decrease the Cooldown of your MOVEMENT skills by 15%.
- Deadly Shadow – Increase your Critical Damage by 20%.
- Disruptive Firepower – Activation of DECEPTION skills increases your Weapon Damage by 35% for 8 seconds.
- Arms Trick – Increase your Close Range Weapon Damage by 15%.
- Singularity – Decrease the Cooldown of your DECEPTION skills by 15%.
- Ace of Trumps – Increase Armor Piercing by 10%.
- Scion of the Power – When your DAMAGE skills ends, increase your Weapon Damage by 35% for 8 seconds.
- Unforeseen End – When attacking enemies from behind, all your Weapon Damage is increased by 20%.
- Death Probability – Increase your Weapon Damage by 8%.
- Arms Trick – Increase your Close Range Weapon Damage by 15%.
- Equilibrium – Decrease the Cooldown of your MOVEMENT skills by 15%.
- Death Probability – Increase your Weapon Damage by 8%.
- Transfusion – Increase your Weapon Leech by 5%.
- Unforeseen End – When attacking enemies from behind, all your Weapon Damage is increased by 20%.
- Bounty Hunter – Increase your Weapon Damage against Elites by 15%.
- Oddity Summation – Increase your magazine size by 50%.
- Assault Adept – Increase your Assault Weapon Damage by 12%.
- Shotgun Adept – Increase your Shotgun Weapon Damage by 12%.
- Cold Calculation – For each enemy in Close Range, your Weapon Damage is increased by 8%.
The Assassin subclass for the Trickster focuses on movement damage. Boost your weapon damage while keeping on your feet.
Harbinger
- Anomaly Persistence – Increases your Max Health by 10%.
- Immunity – Increase your Resistance by 15%.
- Oddity Resistance – Receive 20% less damage from Elites.
- Leap of Quietus – Activating MOVEMENT skills increases your Armor Piercing by 25% for 10 seconds.
- Anomaly Persistence – Increases your Max Health by 10%.
- Against the Odds – When surrounded by enemies, reloading your weapon deals X damage and Interrupts enemy abilities. Damage scales with Anomaly Power.
- Cycle of Life and Death – Gain additional 10% Health for each enemy that died at Close Range.
- Cycle of Life and Death – Gain additional 10% Health for each enemy that died at Close Range.
- Shield’s Timeline – Decrease your Shield degradation rate by 30%.
- Atrophy – Weakness afflicted on enemies lasts 30% longer.
- Outrider Executioner – Activating MOVEMENT skills increases your Weapon Damage by 35% for 8 seconds.
- Anomaly Persistence – Increases your Max Health by 10%.
- Wither Scything Your Class – Melee skill inflicts Weakness to all enemies hit.
- Ace of Trumps – Increase Armor Piercing by 10%.
- Immunity – Increase your Resistance by 15%.
- Shield’s Timeline – Decrease your Shield degradation speed by 30%.
- Shield’s Increment – Increase your Shield gain by 10%.
- Singularity – Decrease the Cooldown of your DECEPTION skills by 15%.
- Mitigation in Motion – When your DAMAGE skills end, increase your damage mitigation by 10% for 10 seconds.
- Anomaly Cloak – Increase your Armor by 20%.
- Shield’s Increment – Increase Shield gain by 10%.
- Long Odds – For each enemy in Close Range, your Armor is increased by 15%.
- Shield’s Timeline – Decrease your Shield degradation rate by 30%.
- Anomaly Persistence – Increases your Max Health by 10%.
- Profit Squared – Every ammo pick-up heals you for 5% of your Max Health.
- Dualshield – Increase your damage mitigation while your Shield is active by an additional 6%.
- Anomaly Cloak – Increase your Armor by 20%.
- Disruption Shield – Every activation of DECEPTION skills grants you 20% Shield.
The Harbinger subclass of the Trickster focuses on damage mitigation by increasing health, shields, and armor.
Reaver
- Concentration – Increase your Anomaly Power by 6%.
- Disturbance Coating – Increase your Resistance Piercing by 10%.
- Life Transfer – Increase your Skill Leech by 6%.
- Anomaly Scything – Activating the Melee skill increases your Anomaly Power by 30% for 5 seconds.
- Concentration – Increase your Anomaly Power by 6%.
- Assault Master – Increases your Assault Weapon Damage by 3.5% for each unlocked Concentration class node. Increase Assault Weapon drop chance by 20%. Assault weapons: Assault Rifle, Light Machinegun, Submachine Gun, and Double Gun.
- Concentration – Increase your Anomaly Power by 6%.
- Continuum – Decrease the Cooldown of your DAMAGE skills by 15%.
- Concentration – Increase your Anomaly Power by 6%.
- Countershield – Activating your DECEPTION skills increases Anomaly Power by 50% for 10 seconds.
- Atrophy – Weakness afflicted on enemies lasts 30% longer.
- Disturbance Coating – Increase your Resistance Piercing by 10%.
- Concentration – Increase your Anomaly Power by 6%.
- Combat Shield’s Timeline – Activating your MOVEMENT skill increases Anomaly Power by 50% for 10 seconds.
- Life Transfer – Increase your Skill Leech by 6%.
- Concentration – Increase your Anomaly Power by 6%.
- Concentration – Increase your Anomaly Power by 6%.
- Continuum – Decrease the Cooldown of your DAMAGE skills by 15%.
- Leap of Clincher – Activating your MOVEMENT skills increases your Resistance Piercing by 25% for 10 seconds.
- Life Transfer – Increase your Skill Leech by 6%.
- Anomalic Acceleration – When your DAMAGE skill ends, increase your Anomaly Power by 50% for 10 seconds.
- Scion of the Void – At the end of any DAMAGE skill, increase your Armor Piercing by 30% and Resistance Piercing by 25% for 10 seconds.
- Shadow’s Embrace – Your Firepower is increased by 15% of your Anomaly Power.
- Shielded Readiness – You will not be healed for each enemy that dies in Close Range. Instead, your Shield gain will be increased by an additional 20%.
- Altered Executioner – For each enemy in Close Range, your Anomaly Power in increased by 10%.
The Reaver subclass for the Trickster focuses on skill damage boost and boosting your heal leech. Great for players who want to spam their Trickster’s skills.
That’s our Outriders Worldslayer All Class Abilities and Subclass Trees guide. We hope you found this article informative. To stay up to date on the newest Outriders Worldslayer news, guides, and features, you can check out our related Outriders Worldslayer Articles here.
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