A lot of Dinkum players’ prayers have been answered now that the latest patch for the game has finally added the much requested pause button in the game, along with other bug fixes and adjustments. We’ll take a look at all of the major fixes and how this would impact the game.
Dinkum Pause Button
Yes, it’s finally here. Players can now pause their game if they want to by going to the Menu > Options and clicking on the Pause button. Prior to this feature, there was no way to pause the game, so players will have to commit to playing throughout the day and use the break before waking up to a new day as a breather.
Sadly, there is no keymapping available for the pause button, so we’ll just have to go through the option page every time. It is still way better than having no pause button at all, though.
The catch is that the Pause button is only available for single player mode. If you have guests over at your island during multiplayer mode, the button will not be available.
Farming XP buffed
The Farming XP, which was notoriously known to go up in very small increments, has been buffed up in this update. Players can now expect that activities that count under the Farming skill such as planting seeds, harvesting crops, and milling will now give out reasonable amounts of XP.
Jellyfish Brew Buff
Jellyfish Brew will now give a fishing buff which was once on the Wattlebrew.
Keen-eyed players will no longer have to be annoyed with a misaligned museum as it has now been centered within its lot area.
Other fixes and changes include:
Fixed another bug that was preventing some players from continuing to the next day.
Fixed a bug where moving the players house would remove the items on top of other furniture.
Fixed a bug where moving the players house would create duplicate items.
Players can no longer ask to upgrade their house while it’s being moved, or ask to move their house while it’s being upgraded.
Fixed a bug where visiting players would sometimes remain tired after sleeping.
Fixed a bug that prevented visitors from receiving health buffs.
Fixed a bug where animal traps would behave incorrectly when too far away from the host.
Fixed a bug where players would be locked in the air if they pressed jump in the island flyover
Fixed a bug that would lock inventory slot interactions if they clicked on their wallet while donating/selling
Fixed a bug involving shells and compost bins.
Vehicles that have fallen underwater will try to move to the surface after saving and reloading
Fixed a texture problem in the mines at night
Blocked objects you carry from being dropped into “the void”, especially inside buildings and mine walls
Commerce licence now gives the correct bonus for its level.
Fish and Bugs can no longer be right clicked to place them in chests.
Deeds can no longer be placed in chests
Increased stability for players who have experienced crashes.