Tag: Square Enix

  • Dissidia Final Fantasy NT – Summon Battle Guide: Ramuh

    Dissidia Final Fantasy NT – Summon Battle Guide: Ramuh

    As we continue our Summon Battle Guide series, we have already covered how we can do to defeat the powerful sea serpent, the Leviathan. If you’ve missed that, you can read the guide right here.

    In this new entry of Summon Battle Guide series, we will discuss on how to beat the lightning lord himself, Ramuh.

    At the start, you will notice Ramuh is in the middle of the arena. He never moves and he’s pretty much an easy target. To start off with your attempt at defeating this lightning god, I would recommend using Terra Brandford for this boss fight as Ramuh’s attacks differ. However, these attacks can easily be dodged by standing around the middle to the long-range area and the best indicator for positioning would be Terra’s Graviga attack which is her dash plus bravery attack that would reach Ramuh.



    The fight has two parts: at the beginning, fighting Ramuh isn’t aggressive, you can simply dodge his attacks from a distance. You need to equip the EX skills Mighty Strikes and Bravery Regen then use Trance whenever possible for Terra. Just keep stacking your bravery points as much as you can until he staggers for one huge HP attack. When it comes to evading Ramuh’s attacks, dashing to the right always works as his HP attack, Interdimensional Glimmer, goes counterclockwise. You can easily guard yourself against most of Ramuh’s attacks, however, the best thing you could do is to avoid taking damage at all cost.

    The second part is where the real battle begins. After removing more than half of his HP, Ramuh will have access to Stone Pillars that impede your movement and can stun you. A new HP attack is Volcanic Eruption and his signature move Judgement Bolt, as well as improvements to his attacks with Interdimensional Glimmer and  Lightning Strikes, go from two shots to three.

    The key to the second part of the battle is having as much as your HP as possible because a lot of Ramuh’s HP attacks is almost impossible to dodge. However, I will go through and discuss each attack to give you more chances of surviving against the powered-up Ramuh.

    First off is the Stone Pillars. You will have to keep destroying them as soon as you have an opening as they cover a huge part of the arena and will stun your character. They are easily destroyed with 2 shots of Graviga from a distance or you could charge up Blizzara and hold bravery attack and have 5 balls of ice destroy them in one go. If these Stone Pillars stack up to 4 on the arena, it is almost impossible to dodge Ramuh’s HP attacks at that point so be sure to take your time in taking out these pesky rocks.



    Now for his destructive HP attacks, the Volcanic Eruption, lets loose from the ground with a huge radius explosion which covers close to mid-range all around Ramuh. The animation is quick and your best indicator would be reading the announcement that it is coming to best evade this dash outside and avoid the attack completely.

    Ramuh’s signature Judgement Bolt is a tracking HP attack which shoots multiple beams of lighting around your character. Most of the time this attack is simply unavoidable but I have noticed that dashing in towards Ramuh is your best bet for avoiding damage.

    Now for openings in the fight, Interdimensional Glimmer now moves faster than the first part, but dashing in close range towards Ramuh avoids much of the attacks coverage and you will get a chance with two shots of Graviga if you time your attacks perfectly. And he still attacks with Thundaga which is easy to read and dodge another opening you can use to dish out bravery attacks. If somehow you avoided his Judgement Bolt, going close to Ramuh will give you ample time to do your bravery attacks.

    With proper management of your unique and EX skills stacking, bravery should not be too much of a problem. But here’s a good tip for you guys, as soon as Ramuh hits one of your AI-controlled allies with his HP attack there’s a good window for your character to break him and stack up with a lot of bravery points at the same time mitigating the amount of HP damage he potentially could do on your character. So using the AIs as cannon fodder will be key to winning this difficult fight.

    Hopefully, this guide will help you as the summon battles are extremely difficult in Dissidia Final Fantasy NT.

  • Dissidia Final Fantasy NT – Summon Battle Guide: Leviathan

    Dissidia Final Fantasy NT – Summon Battle Guide: Leviathan

    Summon battles are difficult boss battles in Dissidia Final Fantasy NT‘s story mode you encounter that will pit you against one of the summons available for you to use in the game. These encounters are different from your usual battles as you will have to hit the boss with a number of bravery attacks to stagger them thus making them vulnerable to HP attacks from your character.

    In this series we will start on how to tackle our favorite deep-sea summon, the Leviathan, to help you guys out on how to beat this powerful sea serpent.

    To start, patience is key in this fight as you need to observe the different attacks Leviathan showers you with. As most of them, you just need to dodge and defend yourself and two of its attacks I would call openings for you to dish a flurry of bravery attacks.

    The best way to approach the battle is fighting Leviathan in mid-range as it is the best position to observe its attacks and for you to easily avoid by just dashing through them left or right.



    The Leviathan’s attacks that give you openings are its HP Attack Gush where he shoots out a beam of water in a straight line by dashing through its side. This gives you ample time to do your bravery attack while he is still casting its Gush Attack. Another would be its Bubble Beam attack which is easily dodged to the side, and this attack has a good casting time that gives you openings to do bravery damage on it. As for the rest of Leviathan’s attacks, I would do little to no bravery attacks as there is not much time to react and do a dodge dash.

    Some attacks to watch out for would be its triple Whirpool attack. This attack sprouts under your character three times and the best way is to get away from it as fast as possible since these whirlpools linger on the ground. It also has a vacuum effect on your character and spreads the spawn of the whirlpool. Getting hit by one of these whirlpools is dangerous as the Leviathan can easily follow-up with a devastating gush.



    And another to watch out when the Leviathan’s HP runs below half, it has access to its signature tsunami and creates random whirlpools around the stage. When the Leviathan goes underwater to charge up its signature attack, it’s best to run away from it to a safer distance as this is a devastating HP attack that also has a vacuum effect and a wider range.

    For me, the character that worked effectively in this boss fight was Firion; and the most effective bravery attack is the Forward Circle as it has a decent range. Every single time you have an opening on its gush and bubble attack just do the Forward Circle bravery combo and you should be able to finish this difficult boss fight.

    Hopefully this guide will help you as the summon battles are extremely difficult in Dissidia Final Fantasy NT.

    Dissidia Final Fantasy NT is already available on PS4. Please stay tuned for my review of the game soon!

  • Square Enix Is Committed To “Delivering An Incredible” Avengers Game

    Square Enix Is Committed To “Delivering An Incredible” Avengers Game

    The team working on the Avengers game is expanding a lot quicker than expected. We have seen a lot of famous developers joining the wings of Crystal Dynamics, the studio behind the critically acclaimed Tomb Raider and the current team behind the upcoming the untitled Avengers project.

    The publisher, Square Enix, has mentioned that it’s putting all their resources on this Avengers game. It’s evident as they are getting known developers who worked on successful IPs like Uncharted and Dead Space. Shaun Escayg, the former Creative Director of Uncharted: The Lost Legacy at Naughty Dog, announced his departure earlier this month and is taking the helm as Creative Director for the Avengers project. Now we have Stephen Bary, a veteran from the recently closed Visceral Games, who will serve as the Director of Production.



    “I’m thrilled to join Crystal as Creative Director and be aligned with a team as passionate about telling great character based stories as I am.” Escayg said in the recent press release by Square Enix.

    “We’re committed to delivering an incredible, completely original Avengers experience to our gamers, and that means we are always looking to add amazing developers to our existing best in class studio talent,” said Scot Amos, Co-Head of Studio at Crystal Dynamics. “As development progresses, our studio continues to grow. The tremendous progress we’ve made on The Avengers project further drives us toward our goal of crafting something all Marvel fans will be proud of, and will play for years to come. We can’t wait to show you what we mean in the future.”

    With a team like Crystal Dynamics plus the brilliant mind of Shaun Escayg and Stephen Barry, we can highly expect that the Avengers game will definitely be a big hit like its film counterpart.

  • Square Enix Has A New Developer, Yuji Naka, Creator of Sonic

    Square Enix Has A New Developer, Yuji Naka, Creator of Sonic

    Remember SEGA’s mascot, Sonic the Hedgehog?

    Well, it apparently seems that as of January, Sonic’s creator, Yuji Naka, will be joining the ranks of Square Enix as one of their developers. He says that he aims to create an enjoyable game without truly going through any specifics.

    What could this mean for Square Enix to have a classic talent on their development ranks? Who knows? It’s too soon yet to find out what Yuji Naka can do for Square and what he can present to the world in this “enjoyable game” he aims to create.

    Knowing Square Enix’s specialty, it would most likely be an RPG that is fresh and exciting for all to experience.

    For those who aren’t in the know, Yuji Naka has history with helping make games such as Chu Chu Rocket, Night into Dreams, and the earlier Phantasy Star titles. The last of the trio might possibly be his most promising experience in helping create an RPG in Square Enix, a company most well known for their RPG games.


    Source: https://gamingbolt.com/sonic-creator-yuji-naka-now-developing-for-square-enix

  • Final Fantasy VII Remake Reveals Concept Art

    Final Fantasy VII Remake Reveals Concept Art

    So the ever-so-popular 7th installment of the Final Fantasy franchise has gotten everybody all excited for another go with what is probably the most iconic Final Fantasy in the whole series.

    Which is why everyone was excited when Square Enix confirmed that they will be revealing concept arts at the Final Fantasy 30th Anniversary Exhibition earlier this month. The exhibition is being held at Mori Arts Center Gallery in Roppongi Hills, Tokyo at least until February 28th.

    The photos have been revolving around the internet which allowed fans to see a more graphically impressive version of Final Fantasy VII’s iconic locations. One panel also shows us concept arts of a few AVALANCHE members aside from the main cast.

    Now the Final Fantasy VII Remake has been in development for quite a while now, and has mostly kept fans in the dark about how the actual game will turn out. Hopefully Square Enix will continue to reveal more information about the game in the very nearby future.


    Source: https://wccftech.com/final-fantasy-vii-remake-concept-art/

  • Final Fantasy XV Royal Edition and Windows Edition Gets A Release Date; New Details Announced

    Final Fantasy XV Royal Edition and Windows Edition Gets A Release Date; New Details Announced

    Square Enix has officially announced that Final Fantasy XV is re-releasing on the PS4 and Xbox One with the Royal Edition alongside the Windows Edition for PC launch on March 6.

    Both the Royal Edition and Windows Edition will cost $49.99 with all of the existing downloadable content in one package, and also new features and contents available:

    • Expanded Map: Insomnia City Ruins – all-new side quests and enemies such as Cerberus and Omega will be available through the expanded map of the Crown City of Insomnia. Players will also take on the Rulers of Yore.
    • A fully-controllable Royal Vessel boat, expanding the world of Eos and allowing players to explore the area between Cape Caem and Altissia. Players will also be able to fish aboard the vessel and discover new fishes and dishes.
    • A new accessory that can activate the new action “Armiger Unleashed” – players will be able to unleash powerful attacks while the Armiger is summoned. After collecting all of the royal arms, players will be able to find an accessory in an unidentified part of the world, enabling access to Armiger Unleashed.
    • A new first-person camera mode, allowing players to experience the game from Noctis’ perspective.
    • More than a dozen pieces of downloadable contentincluding weapons, Regalia car skins and item sets
    • All season pass content including EPISODE GLADIOLUS, EPISODE PROMPTO, MULTIPLAYER EXPANSION: COMRADES** and EPISODE IGNIS
    • Archive – players can review the “Cosmogony” stories scattered throughout the FINAL FANTASY XV world. Additional local myths and legends will also be placed in various new locations, allowing players to obtain more information about the world.
    • Quest to obtain and Strengthen Regalia Type-D
    • New Trophies
    • The FINAL FANTASY XV base game

    There are specific pre-order bonuses if you get the game from Steam, Origin, or the Windows Store. People who pre-ordered the game through Steam will receive the Fashion Collection Pack. On the Windows Store, the pre-order bonus includes the Powerup Pack that boosts Noctis and his party’s stats. And while on the Origin pre-orders, players will get an array of decals for the Regalia.

    Additionally, PC players will have a chance to benchmark Final Fantasy XV with a tool that Square Enix will release on February 1. This can give players a chance to prepare and see if their current PC gaming rigs can handle the game before deciding to get it.

    The Royal Edition will also get new downloadable contents and the FFXV Royal Pack on launch. But for those who already bought the base game, the DLC will be available on launch for only $19.99.

    You can also check the PC requirements below:

    Minimum Specs Recommended Specs 4K HDR Specs
    OS Windows® 7 SP1/ Windows® 8.1 / Windows® 10 64-bit Windows® 7 SP1/ Windows® 8.1 / Windows® 10 64-bit Windows® 10 64-bit Fall Creators update
    CPU Intel® Core™ i5-2500(3.3GHz and above)
    AMD FX™-6100 (3.3GHz and above)
    Intel® Core™ i7-3770(3.4GHz and above)
    AMD FX™-8350(4.0 GHz and above)
    Intel® Core™ i7-7700 (3.6GHz and above)
    AMD Ryzen™ 5 1600X (3.6GHz and above)
    Graphics Card NVIDIA® GeForce® GTX 760
    NVIDIA® GeForce® GTX 1050
    AMD Radeon™ R9 280
    NVIDIA® GeForce® GTX 1060 6 GB VRAM
    Radeon™ RX 480
    NVIDIA® GeForce® GTX 1080 Ti
    Main Memory 8GB 16GB 16GB
    Screen Resolution 720p 1080p 4K(2160p)
    Hard Disc Free Space on SSD OVER 100GB OVER 155GB
    Sound Card DirectSound® Sound Card, Windows Sonic or Dolby Atmos
    DirectX® DirectX 11
    Other DVD-ROM/DVD-ROM Drive*, mouse, keyboard, gamepad**
    *A DVD-ROM Drive (one-sided 1 layer / 2 layer) is required
    **Game is compatible with gamepad but not required
  • Dissidia Final Fantasy NT (Beta) – Preview

    Dissidia Final Fantasy NT (Beta) – Preview

    The Japanese port of the arcade game with the same title comes now to consoles, and with the beta, Dissidia Final Fantasy NT just got a huge demonstration of how the felt before its release this January 30.

    Platform: PS4
    Build Tested: Open Beta

    You start off with the opening cutscene which brings you to the plot of the game. Champions all over Final Fantasy titles being summoned by a god and a goddess being at war with each other. This time, champions of cosmos and chaos from the previous Dissidia titles are being summoned by the Goddess of Protection Materia and the God of Destruction Spiritus. Familiar faces from the previous titles return and are now added with a number of new characters for the first time on the series including Prince Noctis from Final Fantasy XV, although unplayable on the demo, the demo still shows a huge portion of the roster up to 15 playable characters.

    The core gameplay focuses on 3 versus 3 battles in which you select 4 types of classes: Vanguards, who move slowly, but their attacks have a wide range. Assassins, who do not hit particularly hard, but are highly mobile. Marksmen, which are much more effective when sniping from afar. And Specialists which possess unique abilities that distinguish them from the other three types. As most of my favorite Final Fantasy characters are assassins, I ended up playing that role the most, namely Squall (Final Fantasy VIII) and Lightning (Final Fantasy XIII). But trying out each different class broadens the experience of the game to a good degree.

    As for how the fighting system works, it looks and feels like a little complex at first glance, however, after a trip to the tutorial and a few rounds of games, you get to realize its mechanics is actually simple and even casual friendly.

    Using the (X) button will do bravery attacks and combos to stock up Bravery and deplete your targets bravery. Then using your Square button to unleash a devastating HP attack to deplete your enemies health points with the amount of Bravery you stock with HP attacks. Each character has 4 different types but you are able to equip only one in every match. But these are the iconic and extremely visually satisfying attacks the characters make from Squall’s “Rough Divide” to Cloud’s “Cross Slash” to amazing and devastating spells like Ultima and Holy!

    Continuing to gameplay, you have 2 EX skills which your character can equip and change mostly stat buffs for your allies or stat debuffs for your enemies.

    And of course, it would not be a complete Final Fantasy game without summons! You and your allies vote for a summon to use in battle and can be summoned once the summon gauge is full, which can be done by attacking foes or destroying summon cores. Each summons has a different effect on your party and once you are able to unleash their fury, it will definitely tip the scales to your advantage in battle.

    On the not so active parts of the game, we have its amazing character customization. The best part of Dissidia Final Fantasy NT for me personally is it takes a few RPG elements of a Final Fantasy title and adds it to the core fighting game. You could change different EX skills to familiar spells like Poisonga or Vacuum to a whole different set of abilities.

    A change of costumes and skin loadouts of these memorable characters and the weapons they are wielding are unlocked through opening treasures. But the best part of the character customization is equipping your character with a battle music and arranging it as you please. They are still unlocked by opening treasures or purchasing them in the shop, but with epic musical scores from all over Final Fantasy title, this is the best nostalgic dose the game injects you.

    As mentioned, there is a treasure shop in the game which has a lootbox system, while highly frowned upon by many these days I honestly do not mind as its purely cosmetic and adds a bit of collecting aspect to the game.

    In the couple of hours I’ve had my hands on the game, it had been an up and down rollercoaster of emotions going from good to bad to good again, realizing the game is not meant to be played alone but with a part of two other friends. For a fighting game, this is a very welcome and totally different approach as fighting games are usually a duel of two players, but instead, playing cooperatively with others brings forth a different mix to the fighting game genre.

    A few downsides of Dissidia Final Fantasy NT to start off is that flashy doesn’t always mean it looks good. Sometimes there are just too much going on in front of your screen and it’s difficult to understand what’s exactly is going on in the game. Ranging from other players casting huge spells to the big summons that go on, you are not exactly sure anymore what’s happening around you as everything is just flashing lights.

    And with the move set, although seemingly overwhelming at first, is actually simple and not too much depth in it. Let’s face it, doing combos and pressing X four times, there is not much input for the player. While this can vary from pressing up or down, or simply being in airborne or doing a dash, everything just ends up really simple but uninteresting.

    That aside, Dissidia Final Fantasy NT is a great ride for nostalgia. From using each memorable character you grew up playing with on a Final Fantasy title to the amazing music that brings back all hours you were grinding for XP. The beta was a taste of what the full game is, which is somewhat a sweet nostalgic one. I’m hoping for more to come when the full game launches at the end of the month.

  • DISSIDIA Final Fantasy NT Ultimate Box Is One Great Addition To Your Collection

    DISSIDIA Final Fantasy NT Ultimate Box Is One Great Addition To Your Collection

    The highly anticipated Final Fantasy fighting game, DISSIDIA Final Fantasy NT, is just a few more weeks away, and this collector’s edition is for the fans and collectors!

    Just recently, Sony Interactive Entertainment Hong Kong Limited Singapore Branch (SIES) just revealed the “Ultimate Box” for DISSIDIA Final Fantasy NT from Square Enix for the PS4. It’s expected to be at retailers this January 30.

    What you will get from the Ultimate Box is one of a kind 2018 Final Fantasy calendar, a Static Arts Bust DISSIDIA Final Fantasy Warrior of Light, the original soundtrack, the game, and a steelbook case. 

    The DISSIDIA Final Fantasy NT Ultimate Box costs around Php. 11,999 and will be available on January 30.

    DISSIDIA Final Fantasy NT will launch worldwide exclusively on the PS4 this January 30.

  • Uncharted: The Lost Legacy Creative Director Left Naughty Dog

    Uncharted: The Lost Legacy Creative Director Left Naughty Dog

    Developers move on, and it’s common in the games industry. Much like the Uncharted creator, Amy Hennig, left Naughty Dog to pursue her career elsewhere. That’s nothing new for Shaun Escayg, the Creative Director for Uncharted: The Lost Legacy recently left Naughty Dog.

    However, that does not mean we won’t be hearing from him Escayg again. He’s joining Square Enix to work on the Avengers game, one of the most anticipated titles currently in development by the studio behind Rise of the Tomb Raider. Escayg posted the Avengers logo on his Instagram showing that he is working with Square Enix and Creative Assembly on the Avengers project.

    https://www.instagram.com/p/BdZJHILB-iV/

     

  • Star Ocean: The Last Hope Review – Good, But Not Great

    Star Ocean: The Last Hope Review – Good, But Not Great

    The game that was initially meant for the Xbox 360 was remade to look much better on both the PS4 and PC. Although some speculate as to why this is even here, to begin with, most don’t really seem to mind. The remastered version definitely retained some the good aspects of the original, but that also means that the bad is still in there as well.

    Platform Reviewed: PC
    Platforms Available: PC, PS4
    Publisher: Square Enix
    Developer: tri-Ace
    Release Date: November 28, 2017
    MSRP: $20.99
    This review is based on a review copy provided by Square Enix.

    Let’s start off with the story. World War III has managed to completely ravage Earth. All those who have survived its aftermath have decided to form a truce to ensure humanity’s survival; as well as to try to find new and habitable planets for a better future. So the SRF (Space Reconnaissance Force) promotes Edge Maverick and gives him the important task of finding humanity’s next home. Edge becomes the captain of the Calnus, an SRF spaceship, and he alongside with childhood friend and fellow member of the SRF Reimi Saionji,  go off on their mission and meet tons of friends, enemies, and a threat so big that it endangers all life in the universe.

    There’s one major problem with the story. It’s the fact that they tasked a 21-year-old with humanity’s survival. You would think that with a mission as big as this, they would pick someone more….dependable. I understand that this is a JRPG and young main characters are a thing, but this is pushing it. The cast of characters that you meet along the way isn’t exactly the most entertaining bunch either. Character development is there, but it doesn’t exactly compel you to care that much about the main protagonist and his party members. Although it’s there, it’s not as good as other modern and classic JRPG’s. However, there is one mechanic that makes you look forward to seeing your characters grow, but we’ll get to that soon.

    The English voice acting is just as irritable and cringe-worthy as the original. It’s great that there’s an option to change the voice acting from English to Japanese. Although the Japanese dubbing isn’t that great, it’s still miles better.

    Let’s move over to the gameplay. The game utilizes the same real-time battle system as the previous titles in the series. It’s not like other JRPG’s where you’re thrown into random battles at any point. Instead, you see the enemies on-screen and you engage them however and whenever you wish; or if they decide to choose to bring the fight to you. The game has 2 unique battle features known as the new Rush Gauge and Blindsides. With the Rush Gauge, you’ll be able to do a preemptive strike on an opponent, or it allows you to use special abilities or an attack. Blindsiding allows players to get an upper hand on enemies by slipping past them and striking from behind.

    If you want to make the most out of the game, then you’ll have to fully utilize these 2 features. The reason is that the game is such a chore early on. While it’s understandable that any RPG or JRPG has grinding, how you do it here is very repetitive. You go up to a monster, do the same attack and special combo, and repeat until you level up. It doesn’t help that the environments you visit are huge and that the monsters are spread out so far apart. Although, when you manage to get a ton of special moves, that’s when the real fun starts. You can chain a lot of combos together in any way that you want, and this makes combat really engaging. It’s just unfortunate that the build up to that point is slow, but it’s still worth it in the end.

    Another thing that’s nice is the ability to revisit worlds easily. All you have to do is enter the Calnus, choose the destination you want to go, and there you are. This helps with the grinding and the gaining materials for better equipment. But the problem of the environments being too big at points can really make these side missions taxing on the player.

    What is nice though is the return of Private Action system (or PA). This is a feature that has been prominent in the previous entries in the Star Ocean series. Basically, you allow the main character to interact with the party members and build up their relationship. It’s nice to see the characters engage in both serious and funny cutscenes as it tells you that they’re actually gaining character development. Just remember to switch the voice acting to Japanese as these cutscenes can tend to get…awkward; especially if it’s in English. Plus, doing these private actions can change certain end-game cutscenes, so they’re worth it.

    Finally, let’s talk about the graphics. The fact that this game was remade to support HD and 4k really shows when you boot it up. Whether you’re using a PS4 Pro or your PC, everything looks really good. It’s also worth noting that the PS4 version allows players to change resolution, set shadow quality, anti-aliasing, draw distance for character models, self-shadowing, camera blur, texture quality, and depth of field. You wouldn’t really expect these options to be in a console game, but they’re there if you want to change them. However, it’s best that you don’t touch them unless you’re playing the PC version, as doing so may cause some frame rate issues.

    If you have an optimal PC and if you don’t touch the PS4 settings, then everything looks really good. The character models are great up close, environments are rich in detail, and the lighting quality is superb.

    It’s just a shame that the soundtrack isn’t all that memorable. While there is an effort that’s clearly shown in its creation, it just doesn’t immerse the players when they’re battling, exploring, or even during certain emotional cutscenes.

    All in all, the game can still be fun, but it’s just not as good as one would hope. The graphics upgrade is definitely the main focus if ever one decides to buy this title. It can still be enjoyable despite its flaws, but it’s a far cry from today’s modern JRPG’s. So if you want to, give it a shot as the price for this game is actually pretty reasonable.