The Brute is one of the archetypes that players can choose to play as in Vampire: The Masquerade – Bloodhunt. They are good initiators with high mobility and survivability, thanks to their passive that lets them heal quickly when out of a fight. They can also serve as tanks in team matches and can disrupt an opponents positioning in a gun fight.
In this guide, we will talk about the Brute, what its powers and abilities are, and what kind of gameplay it can excel at.
What is the Brute archetype?
The Brute archetype is the frontline defender from the Brujah clan. It can initiate a team fight with its archetype ability which also allows a safe approach to killing range. Its passive ability lets it recover quickly from being fatally wounded, allowing it get into back-to-back fights.
Bloodhunt Brute Powers
The Brute shares the same clan power with the Vandal, however its skills are made for a more defensive play.
Soaring Leap
Soaring Leap is the active Clan Power that lets the Brute jump very high to gain some altitude. This is useful for scaling high buildings quickly, or to jump across gaps. It can also be used as an initiator by jumping towards an enemy and landing directly where they are, though it is recommended to start at a higher position than where the enemy is at to be able to deal the landing damage.
True Grit
True Grit is the Passive Power that give Brutes the ability to regenerate lost health at the rate of 10HP/sec when they are below 100 HP. For this passive to proc, they must not take any damage for a few seconds. Taking any damage while True Grit is active will interrupt the healing and start the cooldown of the passive. This ability only heals the player until they are back to 100 HP, after which the player should use other sources of healing to get back to full health.
Shockwave Punch
Shockwave Punch is the active Archetype Power that allows Brutes to punch the air and create a shockwave that moves forward. This can be used offensively as it knocks back any enemy it hits, even downed ones. It can also be used defensively the the shockwave serves as a shield of air that blocks incoming bullets. Because of this, it creates a safe area to approach the enemy and get in a better range, but players will have to make sure that they won’t get flanked from the side.
Bloodhunt Brute Blood Resonances
The Brute can work on a number of blood resonance combos, but here are the resonances that will maximize their powers based on play style:
- Phlegmatic + Sanguine: This is a tanky build for the Brute which focuses greatly on defense. The max Sanguine will greatly increase the health regen to full health.
- Melancholic + Sanguine: An initiator build which allows for better mobility.
- Sanguine (3) + Phlegmatic (2) + Choleric (2): Good for a melee initiator build. The Sanguine and Phlegmatic can be swapped with one another if you wish to utilize your Shockwave Punch more often.
Bloodhunt Brute Perks
These are the perks that Brutes will make the most out of:
- Juggernaut: Heavy landing deals 25 damage. Pair this with the Soaring Leap ability and make sure to try and start from a higher elevation to guarantee the heavy landing damage.
- Knight: Start with 50 armor and a single Armor Plate in your inventory. For a safe start at the game while you build up your resonances.
- Sanguine: Start with 2 stacks of Sanguine blood. Good for getting into winnable fights early.
- Survivor: Regenerate from the downed state 20% faster.
If you like this Article, be sure to check out our other Vampire: The Masquerade Bloodhunt articles here:
- Vampire the Masquerade Bloodhunt Brujah Vandal Guide
- Vampire the Masquerade Bloodhunt Brute Guide
- Vampire the Masquerade Bloodhunt Enforcer Guide
- Vampire The Masquerade Bloodhunt Siren Guide
- Vampire The Masquerade Bloodhunt Muse Guide
- Vampire The Masquerade Bloodhunt Prowler Guide
- Vampire The Masquerade Bloodhunt Saboteur Guide
Check out this video by BloodThirstyLord showcasing the Brute gameplay: