Daimyo Hermitaur is one of the returning monsters in Monster Hunter Rise: Sunbreak. It’s one of the more recognizable monsters hailing from all the way back in Monster Hunter 2 thanks to its skull shell. It’s not normally found in Kamura, however due to the recent disturbances in Elgado, some Daimyo Hermitaurs can now be found wandering the Flooded Forest or Sandy Plains.
In this guide, we will talk about Daimyo Hermitaur and share some tips on how to make the hunt for it more manageable.
Daimyo Hermitaur Characteristics
The Daimyo Hermitaur is a carapaceon that carries a Monoblos’ skull on its back as its shell. It also has two meaty red claws that it uses for attacking as well as for blocking hunters’ attacks.
Though it has its own shell in its juvenile form as a Hermitaur, it sheds it as it reaches adulthood with a Monoblos skull that they get from underground. The shell can be broken twice which reveals some of its internal parts, but it can never be broken off completely. Both of its claws can also be broken.
Despite looking heavy and bulky, a Daimyo Hermitaur is able to jump high to land on a hunter with crushing force. It can also walk forwards, sideways, and jump backwards to use the Monoblos horn to attack. It can also dig underground to attack hunters from below.
Using Blast to stagger Daimyo Hermitaur often will provide an opening to reach its head and torso. Popping a Sonic Bomb whenever it curls into defense mode will also open up its head for attacks.
If you plan on using LBG, HBG, or Bow, concentrate on using fire and lightning damage to its claws and head, with the claws as being the easier targets. Otherwise, going for impact weapons such as the Hammer and Hunting Horn are the way to go.
Daimyo Hermitaur Moves
The Daimyo Hermitaur has several moves and most of its attacks are close range melee. Listed below are the most notable moves in its move set.
Jump Crash: Daimyo Hermitaur crouches down, jumps up high, and then crashes down on a targeted hunter. It can jump in place or towards its target from a distance.
180 Claw Swipe: It turns around with its claws open wide. Only the on the opposite side of where it is turning will deal damage.
Water Jet: It pulls its claws over is mouth and ejects a stream of water forwards. It can also walk sideways while spraying depending on which side its target is on. This has a long but limited range.
Claw Smash: This attack has a similar opener to its usual Claw Swipes while walking, but it will suddenly smash the claw on the opposite side to the ground. Its claw will get stuck to the ground for a few seconds.
Underground Jump: It digs underground, approaches its target, and jumps high out to attack.
Underground Poke: It goes underground and approaches its target as it pokes its skull’s horn upwards up to three times.
Defense Curl: It curls up and tucks its claws to defend itself. Most attacks will bounce off its claws during this move.
How to Beat Daimyo Hermitaur in Monster Hunter Rise Sunbreak
Its head is its weakest point.
Blunt weapons like the Hammer is effective against Daimyo Hermitaur’s shell and claws.
Daimyo Hermitaur is weak against the Thunder element, so use weapons and decorations that have this element.
It is also weak against the Poison ailment.
If you plan to stick to Cutting weapons, consider getting Mind’s Eye to prevent your attacks from bouncing, or get to purple sharpness.
When it is doing its Defense Curl, pop a Sonic Bomb to break its defense and stun it for a few seconds.
Daimyo Hermitaur has two phases: normal and enraged.
Daimyo Hermitaur Normal State
Upon first encounter, the Daimyo Hermitaur will often use its claws to deter or attack hunters. It will do claw swipes or claw slashes which deal moderate damage. Daimyo Hermitaur can attack pretty much throughout every angle around its body, so constant repositioning based on its tells is recommended.
Daimyo Hermitaur Enraged State
Once enraged, Daimyo Hermitaurs mouth will be constantly bubbling. It can now often use its Water Jet attack which can deal devastating damage, plus it can also do its Jump Crash attacks more. When it prepares for any of these attacks, be aware of who their target is to anticipate its movement.
For the Water Jet attack, run far away from the range of the jet, or get behind Daimyo Hermitaur. For the Jump Crash, try to quickly locate where its shadow is headed. If it jumps while your entire party is surrounding it, then move away from the crowd as soon as it leaps.
In Master Rank and Afflicted quests, Daimyo Hermitaur upgrades its Underground Jump to a grab combo. When underground, it will leap towards its target and if successful, it will grab its target and attempt to eat them. Flash Bombs or staggers can cancel this grab. If left to go longer, Daimyo Hermitaur will throw its victim to the ground, rear back up, leap high in the air, and crash directly on the victim.
This combo can be fatal even on high defense, so party members can mitigate the damage by using Lifepowders or Dusts of Life during the combo.
Daimyo Hermitaur Drops
Daimyo Hermitaur drops these items:
Fine Black Pearl
Timeworn Crimson Horn
Crab Pearl+ (Account Item)
Daimyo Hermitaur Armor
The Monster Hunter Rise Sunbreak Hermitaur Armor Set is a Rarity Level 8 Master Rank Armor Set.
Hermitaur Armor Set
Hermitaur Cortex x9
Tiny Hermitaur Shell x5
Hermitaur Hardclaw x6
Overgrown Stiffbone x1
Massive Monster Bone x1
Timeworn Crimson Horn x1
Sapphiron Ore x2
Eltalite Ore x2
Hermitaur Armor Set Skills
Quick Sheathe Lv2
Tremor Resistance Lv2
Load Shells Lv1
Normal/Rapid Up Lv1
Ammo Up Lv1
Guard Up Lv1
Normal/Rapid Up Lv2
Quick Sheathe Lv1
Tremor Resistance Lv1
Hermitaur Layered Armor
The Hermitaur Layered Armor Set can be crafted with the following: