Close Menu
Sirus Gaming
    • News Stories
    • Features
    • Reviews
    • Previews
    • Guide
    • Review Policy
    • Privacy Policy
    • Contact
    What's New in Sirus?

    Mafia: The Old Country Gameplay Trailer Released, Launch Scheduled for August 8

    May 9, 2025
    9

    DOOM: The Dark Ages – Review

    May 9, 2025

    Magnamon Shines Brightly in Digimon Story: Time Stranger

    May 8, 2025
    Facebook X (Twitter) YouTube
    Sirus Gaming
    Sirus Gaming
    Escape Academy The Breakout cover
    Guide

    Escape Academy The Breakout Walkthrough Guide

    By Dave AcuñaJuly 18, 20226 Mins Read
    Share
    Facebook Twitter LinkedIn Pinterest Email

    The Breakout is a level in Escape Academy where players are tasked to help The Headmaster rescue Eel Barnes escape a facility through the Academy’s HQ. Players will have to be quick in solving puzzles and communicating them over to The Headmaster in order to prevent the enemies from foiling the rescue operation.

    In this guide, we will be walking you through The Breakout level by showing you what to look for and how to solve the puzzles.

    How to unlock The Breakout level in Escape Academy

    After completing the Under Pressure and Escape Artist levels, talk to The Headmaster in her office and the communications room will then become accessible. You will be introduced to Professor Quanty and you can then take on The Breakout level.

    The Academy’s communications room

    In the communications room, The Headmaster will introduce you to Professor Quanty who is a supercomputer who detected that one of the greatest escapist of all time, Eel Barnes, is still alive and is within a highly secured prison ship. The Headmaster will be the one out in the field to rescue Eel, while you will help in the operation by guiding her through the prison and making sure that the rescue will be done successfully.

    The entire mission has to be done within 25 minutes. You’ll only be within the communications room the entire time, however you only have the radio to get in contact with The Headmaster on the field as you relay important info and crack codes for her.

    The radio is the only mode of communication

    Radio Response #1

    Throughout the entire mission, you’ll have to use the radio to send your responses over to The Headmaster. Since the radio can only accept numerical responses over to her, all your responses will be composed of just numbers. Thankfully, there’s a cheat sheet nearby to provide you with the radio shorthand response codes that you can use.

    For the first response, send a “10-4” over the radio to acknowledge that you have contact with The Headmaster.

    Decoded, this says 160

    Disable the Turrets

    The Headmaster’s path will be blocked by turrets. You’ll find a note on the back of a turret with a pictogram for its disable code. The solution for this pictogram is “160“.

    The prison ship’s floor map

    Find the Computer Terminal

    The Headmaster needs to find a Computer Terminal to get into. She’ll ask if there’s one in the level where she is at. You’ll have to refer to the prison’s floor plan which can be found at the desk on the left side. Deck 01 has no Computer Terminal, so respond with a “10-10“.

    She’ll ask which floor has one. You’ll find that there’s on on Deck 02. Send out “2” to proceed.

    The console to control the satellite

    Re-align the Satellite and Radio Response #2

    The signal to the prison ship has been lost. You’ll have to re-aim the satellite to the ship’s new position using the console to the right. But first, you’ll have to look at the mission clock and note the current time. Depending on how long you have been in the mission at this point, check the map and refer to the route and the checkpoints.

    Use the time and the plotted course to approximate the ship’s position

    Approximate the position on the map and then use the joystick on the console to aim at the grid on the monitor. Once the signal is back, respond “10-10“.

    Use Eel’s prison data to locate his cell

    Eel’s Cell Number

    The Headmaster will then need your help in locating where Eel’s cell is. You’ll then receive prison data about Eel sent through fax. Each page has some info that will lead to Eel’s cell location:

    • It’s not on the floor with cell compactor
    • It’s between mail room and cafeteria
    • It’s the floor with even number of cells, and has to be in a cell ending in 3

    Narrowing it down, Eel’s cell is cell #503.

    The button colors and reference keys are used to solve Eel’s cell key

    Eel’s Cell Key

    Eel’s cell cannot be opened by any conventional keys and it has to be unlocked using a code.

    An alarm will sound and the communications room’s walls will move, revealing a larger section of the room. You’ll then see two panels on both sides of the room and one of the monitors in the middle will show colored buttons.

    Head to the right panel and push the buttons to show reference keys for other cell except for Eel’s. These keys’ teeth are colored either red, blue, white, or yellow and these colors represent how steep the transition of the angle is to the next tooth to the left. Here’s the code behind the colors:

    • Red: Up +2
    • Yellow: Up +1
    • White: Down -1
    • Blue: Down -2
    The code is 24213

    On the middle monitor, the buttons that appear from left to right are colored white, red, blue, white, and red. Head to the panel on the left and starting from three and on the left, move the levers accordingly:

    1. Down by 1
    2. Up by 2
    3. Down by 2
    4. Down by 1
    5. Up by 2
    The signs have hidden messages on them that can only be seen with UV light

    Breaker Switches

    The power to the communication room has overloaded and you’ll have to fix the breaker to get the power back.

    You first have to grab a UV light and point it at the blank signs on the walls to reveal codes. These codes will reveal how to fix the breaker, but exactly how it should done is not told straightforwardly:

    • Both G and C
    • Not S
    • Both R and H
    • Either A or L
    Fix the breaker to bring back power to the room

    Based from these clues, you can deduce the right configuration of switches which will go something like this:

    • C < L
    • I > H
    • G > A
    • R < H
    • T > G
    • S > E
    Decoded, this gives 713

    Hack the Turret

    Once the power is back, you’ll find that The Headmaster and Eel are out of the ship, but they are being pinned by enemy fire. You’ll have to help them by hacking the turrets.

    Once again, there will be a note behind one of the turrets that show a pictogram. Solving this pictogram will give you the number “713” which allows a turret to be taken over and be used against the other turrets.

    Afterwards, Jeb will be able to lower down their helicopter to get them off the ship and fly back to safety. Congratulations!


    If you like this guide, be sure to check out our other Escape Academy articles:

    • Escape Academy Prologue Walkthrough Guide
    • Escape Academy The Entrance Exam Walkthrough Guide
    • Escape Academy Escape Artist Walkthrough Guide
    • Escape Academy Under Pressure Walkthrough Guide
    • Escape Academy The Breakout Walkthrough Guide
    • Escape Academy Lab Rat Walkthrough Guide
    • Escape Academy Trial By Taste Walkthrough Guide
    • Escape Academy The Tea Kettle Walkthrough Guide
    • Escape Academy The Rival Room Walkthrough Guide
    • Escape Academy Tea ‘N Tea Walkthrough Guide
    • Escape Academy Where There’s Smoke Walkthrough Guide
    • Escape Academy The Confrontation Walkthrough Guide

    Check out this video by Game Guides Channel showing how to solve The Breakout level:

    Image screenshots credits to Game Guides Channel (YouTube)

    Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
    Dave Acuña

    Dave, a seasoned author at Sirus Gaming since 2015, consistently delivers top-notch content that has made him a household name. His expertise lies in crafting comprehensive gaming walkthroughs that transform complex games into accessible adventures. Dave finds solace in passive gaming experiences. Generally detests playing horror games and even FPS games just because he hates the idea of being sneaked at from the sides.

    Related Posts
    Escape Academy The Confrontation cover

    Escape Academy The Confrontation Walkthrough Guide

    July 21, 2022
    Escape Academy Tea 'N Tea cover

    Escape Academy Tea ‘N Tea Walkthrough Guide

    July 20, 2022
    Escape Academy Where There's Smoke

    Escape Academy Where There’s Smoke Walkthrough Guide

    July 20, 2022
    Sirus Exclusives
    Onimusha 2 Samurai's Destiny First Impressions Featured Image

    Onimusha 2 Samurai’s Destiny – Hands-On Impressions

    April 22, 2025

    5 Animes Making Their Debut In Super Robot Wars Y

    April 22, 2025

    10 Mecha Animes That Should Be Added in Super Robot Wars Y

    April 15, 2025
    R.E.P.O. Early Access Review Featured Image

    R.E.P.O – Early Access Review

    April 9, 2025
    About Us
    About Us

    Sirus Gaming is a team of passionate gamers delivering the latest news, reviews, and insights on the gaming industry.

    Find us on OpenCritic, and we're proud to have been a voting jury in The Game Awards since 2022.

    Contact us: [email protected]

    Check Our Reviews
    9

    DOOM: The Dark Ages – Review

    May 9, 2025
    Revenge-of-the-Savage-Planet-featured
    8

    Revenge of the Savage Planet – Review

    May 5, 2025
    Clair Obscur_Expedition 33 Review Featured Image
    10

    Clair Obscur Expedition 33 – Review

    April 23, 2025
    Exclusive Content
    Onimusha 2 Samurai's Destiny First Impressions Featured Image

    Onimusha 2 Samurai’s Destiny – Hands-On Impressions

    April 22, 2025

    5 Animes Making Their Debut In Super Robot Wars Y

    April 22, 2025

    10 Mecha Animes That Should Be Added in Super Robot Wars Y

    April 15, 2025
    Facebook X (Twitter) YouTube
    • Privacy Policy
    • Review Policy
    • Contact
    © 2025 Sirus Gaming. Designed by Sirus Media Digital.

    Type above and press Enter to search. Press Esc to cancel.