V Rising Skills – All Ability Types Explained

Unlike mere mortals, Vampires have supernatural ability that put them ahead of the undead curve. What are these supernatural skills in V Rising and how do they work?

V Rising Abilities - All Ability Types Explained

In V Rising skills or abilities give your vampire the edge they need to become the most dangerous undead predator roaming the night. You might have difficulty choosing which ability type you want to have. We’re here to help you understand what these abilities are so you can choose the right pick for yourself.

There are five types of V Rising skills / abilities:

  • Blood: focuses on buffs, healing, and life-steal
  • Chaos: revolves around burning enemies, dealing damage over time
  • Frost: focuses on crowd control and revolves around freezing enemies
  • Illusion: allows summons which help you in the field
  • Unholy: specializes on debuffs

Each skill or ability type have their own specialties and set of abilities unique to their types. You’ll be able to mix-and-match these abilities without any penalties allowing you to chain together the ones you find most beneficial to you. V Rising abilities are very diverse which allow you to form your own combination.

HOW MANY SKILLS / ABILITIES CAN YOU EQUIP IN V RISING?

You can equip up to four skills from any ability type at the same time in V Rising. Each skill can be equipped into different slots depending on their usage.

  • Basic: allows to equip 2 basic abilities
  • Travel: allows to equip one travel ability
  • Ultimate: allows to equip one ultimate ability

Skills or abilities in V Rising, no matter the type, can be placed in three different categories. Basics abilities, in general, are quite diverse and can be anything from life-steal to summoning illusions. You can equip up to two of them at once.

Travel abilities are abilities that help you primarily get around. However they’re not limited to just traversal alone. They can buff, debuff, and even damage enemies. You’re only allowed to have one travel ability equipped.

Ultimate abilities are your game changer. They’re incredibly powerful abilities that can put enemies on their heels. You can equip one and ultimate abilities come with a long cooldown period.

Ability Types - V Rising Abilities

Blood

Blood type abilities are quite diverse and can center around stealing life from your enemies and healing yourself. You can also buff you and your teammates with these abilities. Useful if you’re looking for V Rising abilities that keep you alive.

Basic

  • Blood Rage: Shield yourself and your allies for 110% of your spell power. Also increases attack speed by 25% for 4.5 seconds.
  • Blood Rite: Blocks incoming attacks for 1.5 seconds while healing you for 30% of your spell power. Creates an AoE that deals 100% magic damage and knocks back enemies. Cannot be hit when counter-attacking.
  • Crimson Aegis: Apply a shield that equals 200% of your spell power. Can also be given to allies if you target them. Knocks back enemies upon application of the shield.
  • Sanguine Coil: Throws a projectile that Life Steals 40% on hit and deal 75% magic damage. Can be used on allies to heal them for 100% of your spell power and 40% of the target’s.
  • Shadowbolt: Throws a projectile that ensnares on hit and deals 200% magic damage.

Travel

  • Veil of Blood: Dashes in a direction and turns you invisible for 2.2 seconds. Leaves a doppelganger of you at the original location which NPCs will attack. Attacks you deal while invisible will be increased by 25% and heals 5% of your max health.

Ultimate

  • Heart Strike: Dashes you in a forward direction which deals 150% magic damage to those caught in the dash and healing you for 150% as well. An explosion dealing 150% magic damage will ensue at the end of the dash.
  • Crimson Beam: Channels a beam that last for 4 seconds dealing 100% healing to allies and 150% magic damage to enemies upon hit. Every hit you deal will give you 25% healing to yourself.

Chaos

Chaos abilities all revolve around its gimmick of Chaos Burn, a debuff that damages enemies over time. While it’s a pretty basic concept out of all the V Rising abilities, dealing damage over time can be a devastating debuff.

Basic

  • Aftershock: Deals 100% magic AoE damage in a straight line which inflicts Chaos Burn to those it hits.
  • Chaos Barrier: Increase movement speed by 10% and creates a shield that blocks frontal damage for 2 seconds. Any damage received from the front launches projectiles that deal 75% magic damage and inflict Chaos Burn debuff upon hit.
  • Chaos Volley: Launch 2 projectiles that inflict Chaos Burn and deal 125% magic damage each upon hit.
  • Power Surge: Creates a shield for 150% spell power and removes negative status effects. While shield is active, movement and attack speed are buffed by 25%. The shield can be given to allies.
  • Void: Summon an orb that explodes at the target location dealing 70% magic damage and inflicting Chaos Burn.

Travel

  • Veil of Chaos: Dashes in the direction you’re moving then turn invisible for 2.5 seconds. Normal attack damage you deal while invisible will inflict 25% more damage. Leaves an illusion at the starting point that will explode for 50% magic damage. Can be used again while invisible to leave another illusion that will explode.

Ultimate

  • Chaos Barrage: Launches 4 orbs that deal 75% magic damage on hit and explodes dealing additional 75% magic damage to surrounding enemies inflicting them with Chaos Burn.
  • Merciless Barrage: Charges forward and grabs the first enemy on hit dealing 125% damage. After ability ends, deals 100% damage in AOE and stuns enemies.

Frost

Frost abilities are suited for crowd control and can inflict enemies with the Chill status. When hit again enemies will be frozen for 4 seconds. Enemy players will only be frozen for 2.5 seconds however. This makes it very useful for crowd control compared to other V Rising abilities.

Basic

  • Crystal Lance: Launches a projectile that inflicts Chill debuff on hit and inflicts 150% magic damage. Projectile explodes into smaller projectiles upon impact dealing an additional 50% damage each.
  • Frost Barrier: Movement Speed increased by 10% while creating a barrier that blocks attacks in front of you. Any attack dealt to the barrier will let out 8 shockwaves that deal 50% AoE damage each and inflict Chill.
  • Frost Bat: Launches a projectile that will explode dealing 100% AoE magic damage and inflict Chill.
  • Ice Nova: Summons AoE that inflicts Chill upon enemies and deal 100% magic damage on hit. Enemies who are already inflicted with Chill will be frozen for 4 seconds.

Travel

  • Veil of Frost: Dash in the direction you are moving and turn invisible for 2.2 seconds while shielding for 125% spell power. First Normal Attack on hit deals 25% more damage while invisible and deals an AoE that additional 50% magic damage inflicting Chill.

Ultimate

  • Arctic Leap: Leap towards a target and deal 225% AoE magic damage. Rings of ice will spawn outwards which will freeze enemies for 6 seconds. Enemy players hit by this are frozen for 3 seconds.

Illusion

Illusion abilities mostly focus on summoning illusions that allow for different type of attacks. They can be pretty diverse in effects and can’t really be nailed down like other V Rising abilities.

Basic

  • Mist Trance: Blocks damages received for 1.5 seconds and teleports to your mouse’s location upon being hit. This ability resets the Technique 1 cooldown for your weapons.
  • Spectral Assassin: Summons a Spectral Assassin on target location which causes 125% magic damage AoE that knocks back enemies. The Spectral Assassin will do this a couple of times which will also reduce enemy damage for 5 seconds upon being hit.
  • Spectral Wolf: Launches a projectile of a wolf that deal 100% magic damage to enemies upon hit and reduces their damage by 30% for 5 seconds. Can jump to 2 other enemies nearby but does reduced damage.

Travel

  • Veil of Illusion: Dashes in the direction you’re moving and turns you invisible for 2.2 seconds. First normal attack you deal with your weapon deal 25% bonus damage while invisible. Leaves an illusion of you at the locations you dashed from that fires projectiles dealing 40% magic damage. Use Veil of Illusion again while invisible to teleport you to the location of your first illusion and create a second illusion from where you were.

Ultimate

  • Mirror Strike: Dashes forward and deals damage to enemies in a target area. Total of 600% magic AoE damage but it’s split between enemies. Enemies hit have their hits weakened by 30% for 5 seconds.
  • Spectral Guardian: Summons a Spectral Guardian from where you are that shields allies for 125% of your spell power and can attack with a close-ranged AoE for 125% magic damage. Spectral Guardian lasts for 7 seconds and shields your allies every 1.5 seconds.

Unholy

Unholy abilities prioritize debuffing your enemies. They can really help deal more additional damage out of all V Rising abilities.

Basic

  • Corpse Explosion: Targeted area explodes in AoE dealing 125% magic damage and snares enemies on hit for 1 second.
  • Pestilence: Launches 3 projectiles that deal 40% magic damage each. Enemies hit will take 25% more damage for 5 seconds and are knocked back.
  • Purgatory: Summons an AoE which will heal allies inside for 40% of your spell power and slows enemies caught in it. After 1.2 seconds AoE detonates and explodes dealing 75% damage to enemies and healing allies for the same amount.
  • Unstable Mosquito: Summons an enemy tracking mosquito that explodes after one second. Explosion deals 60% magic damage to enemies upon being hit and debuffs them to take 25% more damage for 5 seconds.

Travel

  • Veil of Bones: Dashes in the direction you’re moving and turns you invisible for 2.2 seconds. First attack while invisible also launches a projectile that deals 25% magic damage and can ricochet to other enemies on hit. Enemies hit with this projectile take 25% more damage for 5 seconds after hit.

Ultimate

  • Volatile Arachnid: Summons spiderlings that will hone in on enemies and explodes near them for 100% magic damage. After explosion, spiderlings leave a cloud that deals 25% magic damage over time and slows enemies by another 25% to those caught inside.
HOW DO YOU GAIN NEW SKILLS OR ABILITIES IN V RISING?

You can gain new skills by defeating bosses located around the map in V Rising. Bosses will unlock new abilities for you to use upon defeat. The stronger the boss beaten, the better the ability.

V Rising Abilities

That’s our guide for V Rising abilities. We hope you get an idea of which abilities you can get in the game and which are for you. You can mix and match these abilities with the weapon type you wield. Read our V Rising Weapons guide for more information.

If you’re hunting for bosses around the game to gain these abilities, you may want to know how to get around fast. Did you know you could actually tame your own horse in V Rising? Read our V Rising Horse Guide for more information. Speaking of getting around faster, you should take advantage of the game’s fast travel mechanics to safely move between areas saving you time. Our How to Fast Travel in V Rising guide has you covered there.

Also read:

Check out this Youtube video from Blackout Gaming showcasing all the Blood type abilities from V Rising.