The Muse is one of the archetypes that players can choose to play as in Vampire: The Masquerade – Bloodhunt. This archetype is known for survivability due to its healing powers and its ability to be able to use its powers when when downed. The Muse works well in team matches as a support type player, but it can also hold its ground against solos by outplaying its opponents through trickery and repositioning.
In this guide, we will talk about the Muse, what its powers and abilities are, and what kind of gameplay it can excel at.
What is the Muse archetype?
The Muse archetype falls under the Toreador clan who has the innate ability of being able to cast projections and dash into them. Its archetype power is a self-healing skill which can also heal nearby teammates. Muses are usually backline supports during team fights and has the potential to save the team from a wipeout with the proper use of its passive and clan powers.
Bloodhunt Muse Powers
The Muse shares the same clan power with the Siren, except it specializes in on survivability and healing.
Projection/Dash
This is the Muse’s active Clan Power that allows them to shoot out a projection towards a direction. This projection lasts for 10 seconds and it can be shot at any open space, even at mid-air, as long as it is not obstructed. Using the ability again while the projection is out will teleport the player to where the projection is.
This can be used to get away from enemies or quickly scale buildings. It can also be used as a feint move to trick opponents, or even as a way to get behind them during a chase. This can also be used as an escape tether when scouting unsafe areas or trying to get loot from open areas.
Final Act
This is the Muse’s Passive Power that instantly refreshes their active abilities and allows them to these abilities when downed. It’s recommended to use the Projection first towards a safe area before using the Rejuvenating Voice.
Rejuvenating Voice
This is the Muse’s active Archetype Power that they can use to heal themselves and nearby teammates. It can be used for a long time, however it leaves the player in a channeling state which allows them to walk around. Taking damage or using the skill again will interrupt the channeling and the ability enters cooldown.
Bloodhunt Muse Blood Resonances
The Muse can work on a number of blood resonance combos, but here are the resonances that will maximize their powers based on play style:
- Melancholic + Phlegmatic: This combo is a must to be able to use the Projection often, as well as be able to use Rejuvenating Voice without having to worry much about long cooldowns.
- Melancholic (3) + Sanguine (2) + Choleric (2): If, for some reason, you do not want to rely on your Rejuvenating Voice but still want to get healing in some way. Either Sanguine or Choleric can be maxed out depending on your play style.
Bloodhunt Muse Perks
These are the perks that Muses will make the most out of:
- Phlegmatic: Start with 2 Phlegmatic blood resonance. Allows you to be able to use your Rejuvenating Voice often early in the game.
- Athlete: Wall climbing becomes faster. Increased vertical mobility for faster repositioning.
- Marshal: Gain double Blood Resonance stacks per civilian, but bloodhunts last twice as long. Its negative effect can be negated just by making sure you’re not seen while feeding on civilians.
- Impervious: Become immune to the red gas for a few seconds before taking damage from it.
If you like this Article, be sure to check out our other Vampire: The Masquerade Bloodhunt articles here:
- Vampire the Masquerade Bloodhunt Brujah Vandal Guide
- Vampire the Masquerade Bloodhunt Brute Guide
- Vampire the Masquerade Bloodhunt Enforcer Guide
- Vampire The Masquerade Bloodhunt Siren Guide
- Vampire The Masquerade Bloodhunt Muse Guide
- Vampire The Masquerade Bloodhunt Prowler Guide
- Vampire The Masquerade Bloodhunt Saboteur Guide
Check out this video by Mvdin showing some gameplay using the Muse: