All Skills in Fire Emblem Engage

Know all the skills in FE Engage

Fire-Emblem-Engage-Skills-feature

In every Fire Emblem game, there are skills that players can use and equip to any character they like, and they give players the advantage to control the field and achieve victory. Read on, and this guide will list all the skills you can find during your playthrough.

What are Skills in Fire Emblem Engage?

Skills influence how every character will grow in the game during bonding events or in combat. Each time a character levels up, either their bond with an emblem or their weapon proficiency increases. Much like its predecessors, characters can equip skills that grant them a variety of benefits in the field of combat.

List of Skills in Fire Emblem Engage

There are 3 types of skills in the game. Below are all the types of skills and what they can do for each character:

Personal Skills

Personal Skills - Fire Emblem Engage

Innate abilities that each character has at the start. These skills cannot be removed and there’s only one for each character.

  • Divinely Inspiring
    • Character: Alear
    • Adjacent Allies deal +3 damage and take 1 less damage.
  • Alabaster Duty
    • Character: Vander
    • If a unit is adjacent to the Divine Dragon, grant Crit+5 during combat to both of them.
  • Verdant Faith
    • Character: Clanne
    • If a unit is adjacent to the Divine Dragon, grant Hit+10 during combat to both of them.
  • Crimson Cheer
    • Character: Framme
    • If a unit is adjacent to the Divine Dragon, grant Avo+10 during combat to both of them.
  • Self-Imporver
    • Character: Alfred
    • If a unit is adjacent to the Divine Dragon, grant Avo+10 during combat to both of them.
  • Energized
    • Character: Etie
    • When a unit recovers HP using an item, grant Str+2 for 1 turn.
  • Moved to Tears
    • Character: Boucheron
    • When an ally joins a chain attack in this unit’s combat, the unit deals +2 damage.
  • Gentle Flower
    • Character: Celine
    • Recovery items used by allies within 2 spaces heal +50% HP.
  • Admiration
    • Character: Louis
    • If two female allies are adjacent within 2 spaces, this unit takes 2 less damage during combat.
  • Fairy Tale Folk
    • Character: Chloe
    • If a male and a female ally are adjacent within 2 spaces, the unit deals +2 damage during combat.
  • Expertise
    • Character: Jean
    • Grants unit enhanced stat growth when leveling up.
  • Fair Fight
    • Character: Diamant
    • If a unit initiates combat, grant Hit+15 to unit and foe if foe is able to counterattack.
  • Aspiring Hero
    • Character: Amber
    • If no other units are within 1 space of ally or foe, grants Hit+20 at a cost of Avo-10 during combat.
  • Meditation
    • Character: Jade
    • If a unit uses Wait without attacking or using items, grants Res+2 for 1 turn.
  • Get Behind Me!
    • Character: Alcryst
    • When an ally within 2 spaces is attacked, grants Str+3 to unit for 1 turn.
  • Generosity
    • Character: Citrinne
    • When this unit uses a healing item, adjacent allies also recover the same amount of HP.
  • Share Spoils
    • Character: Lapis
    • If there is an ally within 1 space, grants Hit/Avo+10 at a cost of Crit-10 to unit.
  • Trained To Kill
    • Character: Yunaka
    • While unit occupies terrain that provides Avo bonus, grants Crit+15.
  • Will To Win
    • Character: Saphir
    • If a unit’s HP is 50% or less at start of combat, grants Hit/Avo+20 during combat.
  • Single-Minded
    • Character: Ivy
    • During combat with a foe who was also unit’s most recent opponent, grants Hit+20.
  • Blinding Flash
    • Character: Kagetsu
    • If a unit initiates combat, inflicts Avo-10 on foe during combat.
  • Not Quite
    • Character: Zelkov
    • If foe initiates combat, inflicts Hit-10 on that foe during combat.
  • Big Personality
    • Character: Hortensia
    • When unit uses a healing staff, grants range +1.
  • Stunning Smile
    • Character: Rosado
    • If foe is male, inflict Avo-20 on that foe during combat.
  • Disarming Sigh
    • Character: Goldmary
    • If foe is male, inflict Hit-20 on that foe during combat.
  • Make A Killing
    • Character: Anna
    • May obtain 500G when a unit defeats a foe. Trigger %=Luck.
  • Weapon Insight
    • Character: Lindon
    • If a unit is equipped with a weapon of lower level than foe’s, grants Crit+20 during combat.
  • Racket of Solm
    • Character: Timerra
    • Inflicts Crit-5 on foes within 3 spaces.
  • Knightly Escort
    • Character: Merrin
    • When 2 or more female allies are within 2 spaces, grants Hit/Avo+5 to unit and those allies.
  • Blood Fury
    • Character: Panette
    • If a unit’s HP is not at max after combat, grants Crit+10 as long as unit’s HP stays below max.
  • Charmer
    • Character: Fogado
    • During combat with a foe who was also unit’s most recent opponent, inflicts Crit-10 on that foe.
  • Seconds?
    • Character: Bunet
    • On eating a packed lunch, a unit may obtain another of the same item. Trigger %=Luck.
  • Party Animal
    • Character: Pandreo
    • Grants a bonus to Hit and Avo equal to 3× the number of allies and foes within 2 spaces.
  • Curious Dance
    • Character: Seadall
    • At the start of the turn, allies within 2 spaces of the unit recover 10% of their max HP.
  • Fell Protection
    • Character: Veyle
    • Adjacent allies deal +1 damage and take 3 less damage.
  • Contemplative
    • Character: Mauvier
    • If a unit uses Wait without attacking or using items, grants Def+2 for 1 turn.

Class Skills

Class Skills - Fire Emblem Engage

When a character reaches Level 5 in an Advanced class, they will gain that class’s unique skill. Players can freely equip class skills and only one Class Skill can be equipped.

  • Divine Spirit
    • Class: Divine Dragon
    • Unit’s engage meter is shortened by one step.
  • Golden Lotus
    • Class: Avenir
    • During combat, may prevent 50% of physical damage taken. Trigger %=Dex.
  • Ignis
    • Class: Vidame
    • During combat, may add half of Str to magic damage or half of Mag to all other damage. Trigger %=Dex.
  • Sol
    • Class: Successeur
    • Unit may recover HP=50% damage dealt. Trigger %=Dex.
  • Luna
    • Class: Tireur d’elite
    • While making an attack, may ignore half of the foe’s Def/Res. Trigger %=Dex.
  • Grasping Void
    • Class: Lindwurm
    • When attacking with a tome, a unit may deal extra damage = half of the foe’s Mag. Trigger %=Dex.
  • World Tree
    • Class: Sleipnir Rider
    • When a unit uses a staff, may not consume a use. Trigger %=Dex.
  • Sandstorm
    • Class: Picket
    • While making a physical attack, may calculate damage with 150% of Def instead of Str. Trigger %=Dex.
  • Back At You
    • Class: Cupido
    • When countering, unit may deal extra damage = half of damage taken. Trigger %=Dex.
  • Special Dance
    • Class: Dancer
    • If the unit uses Dance, grants Dex/Spd/Lck+3 to target for 1 turn.
  • Fell Spirit
    • Class: Fell Child
    • At the start of each turn, unit’s engage meter is filled by 1.
  • Pivot
    • Class: Paladin
    • Use To move to the opposite side of an adjacent ally
  • Hobble
    • Class: Wolf Knight
    • If a unit initiates combat with a knife, inflicts Mov-2 on the foe for 1 turn.
  • Diffuse Healer
    • Class: Martial Master
    • When unit is healed by a staff, all adjacent allies also recover 50% of the HP that the unit recovered.
  • Self-Healing
    • Class: High Priest
    • Unit can target itself with healing staves.
  • Spell Harmony
    • Class: Sage
    • If a unit initiates combat with a tome, grants Atk equal to the number of adjacent allies with tomes.
  • Chaos Style
    • Class: Mage Knight
    • If unit initiates combat with a physical attack against a foe armed with magic or vice versa, grants Spd+3 during combat.
  • Brave Assist
    • Class: Hero
    • If a unit’s HP is at max while unit makes a chain attack, unit attacks twice.
  • Run Through
    • Class: Swordmaster
    • Use to attack an adjacent foe, then move to the space opposite that foe.
  • Pincer attack
    • Class: Halberdier
    • If a unit initiates combat while an ally is on the opposite side of the foe, always follow up (if the weapon allows).
  • Reforge
    • Class: Royal Knight
    • If unit’s HP is 11 or more and an adjacent ally is broken after combat, sacrifice 10 HP and removes the break status from that ally.
  • Smash+
    • Class: Berserker
    • When making a smash attack, push the target 2 spaces instead of 1.
  • Merciless
    • Class: Warrior
    • Unit deals +50% damage against broken foes.
  • No Distractions
    • Class: Sniper
    • Grants Crit+10 during combat with a foe that can’t counter.
  • Careful Aim
    • Class: Bow Knight
    • If a unit initiates combat without moving first, grants Hit+40 during combat.
  • Clear The Way
    • Class: Griffon Knight
    • Unit’s space and adjacent spaces have a movement cost of 1 for allies.
  • Air Raid
    • Class: Wyvern Knight
    • If unit initiates combat from a space a foe cannot enter, grants Spd+5 during combat.
  • Swap
    • Class: General
    • Use to switch places with an adjacent ally.
  • Allied Defense
    • Class: Great Knight
    • If a unit is between an ally and a foe, reduces damage to the unit by 3 during combat with that foe.
  • Pass
    • Class: Thief
    • Foes do not block this unit’s movement.
  • Soulblade
    • Class: Melusine
    • When attacking with a sword, damage is calculated using average of foe’s Def and Res.
  • Dark Spirit
    • Class: Fell Monarch
    • Inflicts -1 to the engage meters of foes within 2 spaces at the start of the turn.

Inheritable Skills

When reaching a Bond Level with an emblem, characters can spend SP to inherit skills from that Emblem. Players can equip 2 inheritable skills and also characters use them to give them an advantage in combat.

Inheritable Skills - Fire Emblem Engage

Below are all the inheritable skills that players can earn and categorize by their emblems:

Marth

  • PerceptiveIf the unit initiates combat, grants Avo+15 during combat. Avo increases with high speed.
  • Divine SpeedThe unit performs an extra attack at 50% damage in combat
  • Break DefensesIf the unit’s attack breaks the foe, the unit makes an extra attack at 50% damage.
  • InheritanceAllows a character to permanently learn an emblems skill by spending SP
  • UnyieldingAt start of player phase, if HP is 20% or less, restores 20% of units max HP.
  • Deep SynergyThe unit’s engage meter is shortened by one step, allowing for more frequent use.

Celica

  • Holy StanceIf a Corrupted attacks until, deals 10% of damage taken back at foe.
  • ResonanceWhen equipped with a tome, if unit’s HP is 2 or more, unit loses 1 HP at the start of combat and deals +2 damage during combat
  • Favorite FoodWhen unit eats a packed lunch, its engage meter is maxed out.
  • Deep SynergyThe unit’s engage meter is shortened one step, allowing for more frequent use.

Sigurd

  • CanterUnit can move 2 spaces after acting
  • GallopGrants Mov+5
  • MomentumGrants Atk+1 to first attack during combat for each space unit moved before attacking (Max of +10).
  • InheritanceAllows a character to permanently learn an emblems skill by spending SP
  • Headlong RushGrants immunity to freeze.
  • Deep SynergyThe unit’s engage meter is shortened one step, allowing for more frequent use.

Leif

  • Arms ShieldWhen unit has weapon advantage unit takes 3 less damage
  • AdaptableIf the foe initiates combat, unit counters with the best weapon available )in terms of range, weapon advantage, effective bonus, etc) 
  • VantageIf the unit’s HP is 25% or less and foe initiates combat, unit can counter before foe’s first attack.
  • Deep SynergyThe unit’s engage meter is shortened one step, allowing for more frequent use.

Roy

  • Hold OutIf unit had 30% HP or more at the start of combat, the unit always survives combat with at least 1 HP
  • Rise AboveGrants Lvl+5
  • AdvanceUse to move 1 space toward a foe that is 2 spaces away and attack
  • InheritanceAllows a character to permanently learn an emblems skill by spending SP
  • Deep SynergyThe unit’s engage meter is shortened one step, allowing for more frequent use.

Lyn

  • AlacrityIf unit initiates combat with a Sped advantage of 9 or more, unit’s follow-up attack (if possible) occurs before foe can counterattack
  • SpeedtakerGrants a stacking Spd+2 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of battle (Max +10)
  • InheritanceAllows a character to permanently learn an emblems skill by spending SP
  • Deep SynergyThe unit’s engage meter is shortened one step, allowing for more frequent use.

Eirika

  • Lunar BraceIf unit initiates combat with a physical attack, deals extra damage = 20% of foe’s Def
  • GentilityUnit takes 3 less damage.
  • InheritanceAllows a character to permanently learn an emblems skill by spending SP
  • Deep SynergyThe unit’s engage meter is shortened one step, allowing for more frequent use.

Ike

  • DemolishBreak destructible terrain in a single blow when using Destroy.
  • ResolveIf unit’s HP is 75% or less after combat, grants Def/Res+5 as long as unit’s HP stays below 75%.
  • Laguz FriendUnit takes 50% less damage, but sets unit’s Avo to 0
  • RepositionUse to move an adjacent ally to the opposite side of unit.
  • InheritanceAllows a character to permanently learn an emblems skill by spending SP
  • Deep SynergyThe unit’s engage meter is shortened one step, allowing for more frequent use.

Micaiah

  • ClericUnit can equip staves up to level C
  • AugmentGrants staff range+5 and area of effect +1
  • Healing LightWhen unit heals an ally with a staff, unit also recovers HP=50% of the amount healed
  • InheritanceAllows a character to permanently learn an emblems skill by spending SP
  • Deep SynergyThe unit’s engage meter is shortened one step, allowing for more frequent use.

Lucina

  • Dual StrikeUnit participates in chain attacks as if it were a backup unit.
  • Dual AssistIf unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=35
  • InheritanceAllows a character to permanently learn an emblems skill by spending SP
  • Deep SynergyThe unit’s engage meter is shortened one step, allowing for more frequent use.

Corrin

  • Dreadful AuraIf unit initiates combat, target foe and all foes within 1 space of it cannot move for 1 turn after combat.
  • Quality TimeAfter unit acts or waits, restores 5 HP to adjacent allies and slightly increases support with them.
  • InheritanceAllows a character to permanently learn an emblems skill by spending SP
  •  Draconic HexIf unit initiates combat, inflicts -4 to all of foe’s basic stats after combat (Penalties shrink by 1 each turn). 
  • Deep SynergyThe unit’s engage meter is shortened one step, allowing for more frequent use.

Byleth

  • Divine PulseMay turn a missed attack into a hit. Trigger %=30. Chance increases with high luck.
  • InstructUse to grant allies within 2 spaces a stat bonus based on user’s type. Bonus lasts for 1 turn.
  • MentorshipGrants 1.2 x Exp modifier to unit and adjacent allies.
  •  Lost & FoundIf unit finishes an action or waits next to an ally, may find an item and increase support with that ally. Trigger%=Lck.
  • Deep SynergyThe unit’s engage meter is shortened one step, allowing for more frequent use.

And that’s our guide on all the skills found in Fire Emblem Engage. If players love this guide, check out our other Fire Emblem-related guides below:

Check out Varsona video on tips on inheriting skills in Fire Emblem Engage

Contributor